javax.microedition.lcdui.Screen Maven / Gradle / Ivy
/*
* MicroEmulator
* Copyright (C) 2001 Bartek Teodorczyk
*
* It is licensed under the following two licenses as alternatives:
* 1. GNU Lesser General Public License (the "LGPL") version 2.1 or any newer version
* 2. Apache License (the "AL") Version 2.0
*
* You may not use this file except in compliance with at least one of
* the above two licenses.
*
* You may obtain a copy of the LGPL at
* http://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt
*
* You may obtain a copy of the AL at
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the LGPL or the AL for the specific language governing permissions and
* limitations.
*/
package javax.microedition.lcdui;
// TODO implement pointer events
public abstract class Screen extends Displayable
{
Screen(String title)
{
super(title);
}
void scroll(int gameKeyCode) {
viewPortY += traverse(gameKeyCode, viewPortY, viewPortY + viewPortHeight);
repaint();
}
abstract int traverse(int gameKeyCode, int top, int bottom);
void keyPressed(int keyCode)
{
int gameKeyCode = Display.getGameAction(keyCode);
if (gameKeyCode == Canvas.UP || gameKeyCode == Canvas.DOWN) {
viewPortY += traverse(gameKeyCode, viewPortY, viewPortY + viewPortHeight);
repaint();
}
}
void hideNotify()
{
super.hideNotify();
}
void keyRepeated(int keyCode)
{
keyPressed(keyCode);
}
final void paint(Graphics g)
{
int contentHeight = 0;
int translatedY;
if (viewPortY == 0) {
currentDisplay.setScrollUp(false);
} else {
currentDisplay.setScrollUp(true);
}
g.setGrayScale(255);
g.fillRect(0, 0, getWidth(), getHeight());
g.setGrayScale(0);
// TODO move to Displayable
if (getTicker() != null) {
contentHeight += getTicker().paintContent(g);
}
g.translate(0, contentHeight);
translatedY = contentHeight;
// TODO move to Displayable
// TODO remove this StringComponent object when native UI is completed
StringComponent title = new StringComponent(getTitle());
contentHeight += title.paint(g);
g.drawLine(0, title.getHeight(), getWidth(), title.getHeight());
contentHeight += 1;
g.translate(0, contentHeight - translatedY);
translatedY = contentHeight;
g.setClip(0, 0, getWidth(), getHeight() - contentHeight);
g.translate(0, -viewPortY);
contentHeight += paintContent(g);
g.translate(0, viewPortY);
if (contentHeight - viewPortY > getHeight()) {
currentDisplay.setScrollDown(true);
} else {
currentDisplay.setScrollDown(false);
}
g.translate(0, -translatedY);
}
abstract int paintContent(Graphics g);
void repaint()
{
super.repaint();
}
void showNotify()
{
viewPortY = 0;
super.showNotify();
}
}