javax.microedition.lcdui.StringItem Maven / Gradle / Ivy
/*
* MicroEmulator
* Copyright (C) 2001 Bartek Teodorczyk
*
* It is licensed under the following two licenses as alternatives:
* 1. GNU Lesser General Public License (the "LGPL") version 2.1 or any newer version
* 2. Apache License (the "AL") Version 2.0
*
* You may not use this file except in compliance with at least one of
* the above two licenses.
*
* You may obtain a copy of the LGPL at
* http://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt
*
* You may obtain a copy of the AL at
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the LGPL or the AL for the specific language governing permissions and
* limitations.
*/
package javax.microedition.lcdui;
public class StringItem extends Item {
StringComponent stringComponent;
public StringItem(String label, String text) {
this(label, text, PLAIN);
}
public StringItem(String label, String text, int appearanceMode) {
super(label);
stringComponent = new StringComponent(text);
// TODO apperanceMode
}
public int getAppearanceMode() {
// TODO implement
return Item.PLAIN;
}
public Font getFont() {
// TODO implement
return Font.getDefaultFont();
}
public void setFont(Font font) {
// TODO implement
}
public void setPreferredSize(int width, int height) {
// TODO implement
}
public String getText() {
return stringComponent.getText();
}
public void setText(String text) {
stringComponent.setText(text);
repaint();
}
int getHeight() {
return super.getHeight() + stringComponent.getHeight();
}
int paint(Graphics g) {
super.paintContent(g);
g.translate(0, super.getHeight());
stringComponent.paint(g);
g.translate(0, -super.getHeight());
return getHeight();
}
int traverse(int gameKeyCode, int top, int bottom, boolean action) {
Font f = Font.getDefaultFont();
if (gameKeyCode == Canvas.UP) {
if (top > 0) {
if ((top % f.getHeight()) == 0) {
return -f.getHeight();
} else {
return -(top % f.getHeight());
}
} else {
return Item.OUTOFITEM;
}
}
if (gameKeyCode == Canvas.DOWN) {
if (bottom < getHeight()) {
if (getHeight() - bottom < f.getHeight()) {
return getHeight() - bottom;
} else {
return f.getHeight();
}
} else {
return Item.OUTOFITEM;
}
}
return 0;
}
}