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/*
 *  Siemens API for MicroEmulator
 *  Copyright (C) 2003 Markus Heberling 
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 *  License as published by the Free Software Foundation; either
 *  version 2.1 of the License, or (at your option) any later version.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
package com.siemens.mp.game;

import javax.microedition.lcdui.*;
/**
 *
 * @author  markus
 * @version
 */
public class Sprite extends GraphicObject{
    Image pixels[];
    Image mask[];
    int x;
    int y;
    int frame;
    int collx,colly,collw,collh;
    
    public Sprite(byte[] pixels, int pixel_offset, int width, int height, byte[] mask, int mask_offset, int numFrames) {
        this(
        com.siemens.mp.ui.Image.createImageFromBitmap(pixels,mask,width,height*numFrames),
        com.siemens.mp.ui.Image.createImageFromBitmap(mask,width,height*numFrames),
        numFrames
        );
    }
    
    public Sprite(ExtendedImage pixels, ExtendedImage mask, int numFrames) {
        this(pixels.getImage(),mask.getImage(),numFrames);
    }
    
    public Sprite(Image pixels, Image mask, int numFrames) {
        this.pixels=new Image[numFrames];
        
        for (int i=0;i=x+collx)&&(xpos=y+colly)&&(ypos




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