com.siemens.mp.game.Sprite Maven / Gradle / Ivy
/*
* Siemens API for MicroEmulator
* Copyright (C) 2003 Markus Heberling
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package com.siemens.mp.game;
import javax.microedition.lcdui.*;
/**
*
* @author markus
* @version
*/
public class Sprite extends GraphicObject{
Image pixels[];
Image mask[];
int x;
int y;
int frame;
int collx,colly,collw,collh;
public Sprite(byte[] pixels, int pixel_offset, int width, int height, byte[] mask, int mask_offset, int numFrames) {
this(
com.siemens.mp.ui.Image.createImageFromBitmap(pixels,mask,width,height*numFrames),
com.siemens.mp.ui.Image.createImageFromBitmap(mask,width,height*numFrames),
numFrames
);
}
public Sprite(ExtendedImage pixels, ExtendedImage mask, int numFrames) {
this(pixels.getImage(),mask.getImage(),numFrames);
}
public Sprite(Image pixels, Image mask, int numFrames) {
this.pixels=new Image[numFrames];
for (int i=0;i=x+collx)&&(xpos=y+colly)&&(ypos
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