com.siemens.mp.game.Sprite Maven / Gradle / Ivy
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/*
* Siemens API for MicroEmulator
* Copyright (C) 2003 Markus Heberling
*
* It is licensed under the following two licenses as alternatives:
* 1. GNU Lesser General Public License (the "LGPL") version 2.1 or any newer version
* 2. Apache License (the "AL") Version 2.0
*
* You may not use this file except in compliance with at least one of
* the above two licenses.
*
* You may obtain a copy of the LGPL at
* http://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt
*
* You may obtain a copy of the AL at
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the LGPL or the AL for the specific language governing permissions and
* limitations.
*/
package com.siemens.mp.game;
import javax.microedition.lcdui.*;
/**
*
* @author markus
* @version
*/
public class Sprite extends GraphicObject{
Image pixels[];
Image mask[];
int x;
int y;
int frame;
int collx,colly,collw,collh;
public Sprite(byte[] pixels, int pixel_offset, int width, int height, byte[] mask, int mask_offset, int numFrames) {
this(
com.siemens.mp.ui.Image.createImageFromBitmap(pixels,mask,width,height*numFrames),
com.siemens.mp.ui.Image.createImageFromBitmap(mask,width,height*numFrames),
numFrames
);
}
public Sprite(ExtendedImage pixels, ExtendedImage mask, int numFrames) {
this(pixels.getImage(),mask.getImage(),numFrames);
}
public Sprite(Image pixels, Image mask, int numFrames) {
this.pixels=new Image[numFrames];
for (int i=0;i=x+collx)&&(xpos=y+colly)&&(ypos
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