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/*
 *  Siemens API for MicroEmulator
 *  Copyright (C) 2003 Markus Heberling 
 *
 *  It is licensed under the following two licenses as alternatives:
 *    1. GNU Lesser General Public License (the "LGPL") version 2.1 or any newer version
 *    2. Apache License (the "AL") Version 2.0
 *
 *  You may not use this file except in compliance with at least one of
 *  the above two licenses.
 *
 *  You may obtain a copy of the LGPL at
 *      http://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt
 *
 *  You may obtain a copy of the AL at
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the LGPL or the AL for the specific language governing permissions and
 *  limitations.
 */
package com.siemens.mp.game;

import javax.microedition.lcdui.*;
/**
 *
 * @author  markus
 * @version
 */
public class Sprite extends GraphicObject{
    Image pixels[];
    Image mask[];
    int x;
    int y;
    int frame;
    int collx,colly,collw,collh;
    
    public Sprite(byte[] pixels, int pixel_offset, int width, int height, byte[] mask, int mask_offset, int numFrames) {
        this(
        com.siemens.mp.ui.Image.createImageFromBitmap(pixels,mask,width,height*numFrames),
        com.siemens.mp.ui.Image.createImageFromBitmap(mask,width,height*numFrames),
        numFrames
        );
    }
    
    public Sprite(ExtendedImage pixels, ExtendedImage mask, int numFrames) {
        this(pixels.getImage(),mask.getImage(),numFrames);
    }
    
    public Sprite(Image pixels, Image mask, int numFrames) {
        this.pixels=new Image[numFrames];
        
        for (int i=0;i=x+collx)&&(xpos=y+colly)&&(ypos




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