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/**
* MicroEmulator
* Copyright (C) 2006-2007 Bartek Teodorczyk
* Copyright (C) 2006-2007 Vlad Skarzhevskyy
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* @version $Id: ButtonDetaultDeviceKeyCodes.java 1441 2007-10-23 17:58:20Z vlads $
*/
package org.microemu.device.impl;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import javax.microedition.lcdui.Canvas;
/**
*
* This class defines default device key codes and game actions for buttons.
*
* Key code is reported to MIDP application by Canvas.keyPressed()
*
* Game action is reported to MIDP application by Canvas.getGameAction()
*
* Use 'device.xml' to redefine codes for your device if required.
*
* @author vlads
*
*/
public abstract class ButtonDetaultDeviceKeyCodes {
private static Map codes = new HashMap();
private static Map gameActions = new HashMap();
public static int getKeyCode(ButtonName name) {
Integer code = (Integer) codes.get(name);
if (code != null) {
return code.intValue();
}
return 0;
}
public static int getGameAction(ButtonName name) {
Integer code = (Integer) gameActions.get(name);
if (code != null) {
return code.intValue();
}
return 0;
}
public static ButtonName getButtonNameByGameAction(int gameAction) {
Integer value = new Integer(gameAction);
if (gameActions.containsValue(value)) {
for (Iterator iterator = gameActions.entrySet().iterator(); iterator.hasNext();) {
Map.Entry v = (Map.Entry) iterator.next();
if (v.getValue().equals(value)) {
return (ButtonName) v.getKey();
}
}
}
throw new IllegalArgumentException("Illegal action " + gameAction);
}
static {
code(ButtonName.SOFT1, -6);
code(ButtonName.SOFT2, -7);
code(ButtonName.SELECT, -5, Canvas.FIRE);
code(ButtonName.UP, -1, Canvas.UP);
code(ButtonName.DOWN, -2, Canvas.DOWN);
code(ButtonName.LEFT, -3, Canvas.LEFT);
code(ButtonName.RIGHT, -4, Canvas.RIGHT);
code(ButtonName.KEY_NUM0, Canvas.KEY_NUM0);
code(ButtonName.KEY_NUM1, Canvas.KEY_NUM1, Canvas.GAME_A);
code(ButtonName.KEY_NUM2, Canvas.KEY_NUM2);
code(ButtonName.KEY_NUM3, Canvas.KEY_NUM3, Canvas.GAME_B);
code(ButtonName.KEY_NUM4, Canvas.KEY_NUM4);
code(ButtonName.KEY_NUM5, Canvas.KEY_NUM5);
code(ButtonName.KEY_NUM6, Canvas.KEY_NUM6);
code(ButtonName.KEY_NUM7, Canvas.KEY_NUM7, Canvas.GAME_C);
code(ButtonName.KEY_NUM8, Canvas.KEY_NUM8);
code(ButtonName.KEY_NUM9, Canvas.KEY_NUM9, Canvas.GAME_D);
code(ButtonName.KEY_STAR, Canvas.KEY_STAR);
code(ButtonName.KEY_POUND, Canvas.KEY_POUND);
}
private static void code(ButtonName name, int code) {
codes.put(name, new Integer(code));
}
private static void code(ButtonName name, int code, int gameAction) {
code(name, code);
gameActions.put(name, new Integer(gameAction));
}
}