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/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.ai.fma;
import com.badlogic.gdx.ai.utils.Location;
import org.mini2Dx.gdx.math.Vector;
/** Game characters coordinated by a {@link Formation} must implement this interface. Any {@code FormationMember} has a target
* location which is the place where it should be in order to stay in formation. This target location is calculated by the
* formation itself.
*
* @param Type of vector, either 2D or 3D, implementing the {@link Vector} interface
*
* @author davebaol */
public interface FormationMember> {
/** Returns the target location of this formation member. */
public Location getTargetLocation ();
}
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