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* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
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******************************************************************************/
package com.badlogic.gdx.ai.pfa;
/** A {@code Heuristic} generates estimates of the cost to move from a given node to the goal.
*
* With a heuristic function pathfinding algorithms can choose the node that is most likely to lead to the optimal path. The
* notion of "most likely" is controlled by a heuristic. If the heuristic is accurate, then the algorithm will be efficient. If
* the heuristic is terrible, then it can perform even worse than other algorithms that don't use any heuristic function such as
* Dijkstra.
*
* @param Type of node
*
* @author davebaol */
public interface Heuristic {
/** Calculates an estimated cost to reach the goal node from the given node.
* @param node the start node
* @param endNode the end node
* @return the estimated cost */
public float estimate (N node, N endNode);
}
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