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/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.ai.steer;
import com.badlogic.gdx.ai.utils.Location;
import org.mini2Dx.gdx.math.Vector;
/** An adapter class for {@link Steerable}. You can derive from this and only override what you are interested in. For example,
* this comes in handy when you have to create on the fly a target for a particular behavior.
*
* @param Type of vector, either 2D or 3D, implementing the {@link Vector} interface
*
* @author davebaol */
public class SteerableAdapter> implements Steerable {
@Override
public float getZeroLinearSpeedThreshold () {
return 0.001f;
}
@Override
public void setZeroLinearSpeedThreshold (float value) {
}
@Override
public float getMaxLinearSpeed () {
return 0;
}
@Override
public void setMaxLinearSpeed (float maxLinearSpeed) {
}
@Override
public float getMaxLinearAcceleration () {
return 0;
}
@Override
public void setMaxLinearAcceleration (float maxLinearAcceleration) {
}
@Override
public float getMaxAngularSpeed () {
return 0;
}
@Override
public void setMaxAngularSpeed (float maxAngularSpeed) {
}
@Override
public float getMaxAngularAcceleration () {
return 0;
}
@Override
public void setMaxAngularAcceleration (float maxAngularAcceleration) {
}
@Override
public T getPosition () {
return null;
}
@Override
public float getOrientation () {
return 0;
}
@Override
public void setOrientation (float orientation) {
}
@Override
public T getLinearVelocity () {
return null;
}
@Override
public float getAngularVelocity () {
return 0;
}
@Override
public float getBoundingRadius () {
return 0;
}
@Override
public boolean isTagged () {
return false;
}
@Override
public void setTagged (boolean tagged) {
}
@Override
public Location newLocation () {
return null;
}
@Override
public float vectorToAngle (T vector) {
return 0;
}
@Override
public T angleToVector (T outVector, float angle) {
return null;
}
}