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/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.ai.utils;
import org.mini2Dx.gdx.math.Vector;
/** A {@code Collision} is made up of a collision point and the normal at that point of collision.
*
* @param Type of vector, either 2D or 3D, implementing the {@link Vector} interface
*
* @author davebaol */
public class Collision> {
/** The collision point. */
public T point;
/** The normal of this collision. */
public T normal;
/** Creates a {@code Collision} with the given {@code point} and {@code normal}.
* @param point the point where this collision occurred
* @param normal the normal of this collision */
public Collision (T point, T normal) {
this.point = point;
this.normal = normal;
}
/** Sets this collision from the given collision.
* @param collision The collision
* @return this collision for chaining. */
public Collision set (Collision collision) {
this.point.set(collision.point);
this.normal.set(collision.normal);
return this;
}
/** Sets this collision from the given point and normal.
* @param point the collision point
* @param normal the normal of this collision
* @return this collision for chaining. */
public Collision set (T point, T normal) {
this.point.set(point);
this.normal.set(normal);
return this;
}
}
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