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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package org.mini2Dx.gdx.math;

import java.io.Serializable;

import org.mini2Dx.gdx.math.Vector2;
import org.mini2Dx.gdx.utils.NumberUtils;

/** A convenient 2D ellipse class, based on the circle class
 * @author tonyp7 */
public class Ellipse implements Serializable, Shape2D {

	public float x, y;
	public float width, height;

	private static final long serialVersionUID = 7381533206532032099L;

	/** Construct a new ellipse with all values set to zero */
	public Ellipse () {

	}

	/** Copy constructor
	 * 
	 * @param ellipse Ellipse to construct a copy of. */
	public Ellipse (Ellipse ellipse) {
		this.x = ellipse.x;
		this.y = ellipse.y;
		this.width = ellipse.width;
		this.height = ellipse.height;
	}

	/** Constructs a new ellipse
	 * 
	 * @param x X coordinate
	 * @param y Y coordinate
	 * @param width Width in pixels
	 * @param height Height in pixels */
	public Ellipse (float x, float y, float width, float height) {
		this.x = x;
		this.y = y;
		this.width = width;
		this.height = height;
	}

	/** Costructs a new ellipse
	 * 
	 * @param position Position vector
	 * @param width Width in pixels
	 * @param height Height in pixels */
	public Ellipse (Vector2 position, float width, float height) {
		this.x = position.x;
		this.y = position.y;
		this.width = width;
		this.height = height;
	}

	public Ellipse (Vector2 position, Vector2 size) {
		this.x = position.x;
		this.y = position.y;
		this.width = size.x;
		this.height = size.y;
	}

	/** Constructs a new {@link Ellipse} from the position and radius of a {@link Circle} (since circles are special cases of
	 * ellipses).
	 * @param circle The circle to take the values of */
	public Ellipse (Circle circle) {
		this.x = circle.x;
		this.y = circle.y;
		this.width = circle.radius;
		this.height = circle.radius;
	}

	/** Checks whether or not this ellipse contains the given point.
	 * 
	 * @param x X coordinate
	 * @param y Y coordinate
	 * 
	 * @return true if this ellipse contains the given point; false otherwise. */
	public boolean contains (float x, float y) {
		x = x - this.x;
		y = y - this.y;

		return (x * x) / (width * 0.5f * width * 0.5f) + (y * y) / (height * 0.5f * height * 0.5f) <= 1.0f;
	}

	/** Checks whether or not this ellipse contains the given point.
	 * 
	 * @param point Position vector
	 * 
	 * @return true if this ellipse contains the given point; false otherwise. */
	public boolean contains (Vector2 point) {
		return contains(point.x, point.y);
	}

	/** Sets a new position and size for this ellipse.
	 * 
	 * @param x X coordinate
	 * @param y Y coordinate
	 * @param width Width in pixels
	 * @param height Height in pixels */
	public void set (float x, float y, float width, float height) {
		this.x = x;
		this.y = y;
		this.width = width;
		this.height = height;
	}

	/** Sets a new position and size for this ellipse based upon another ellipse.
	 * 
	 * @param ellipse The ellipse to copy the position and size of. */
	public void set (Ellipse ellipse) {
		x = ellipse.x;
		y = ellipse.y;
		width = ellipse.width;
		height = ellipse.height;
	}

	public void set (Circle circle) {
		this.x = circle.x;
		this.y = circle.y;
		this.width = circle.radius;
		this.height = circle.radius;
	}

	public void set (Vector2 position, Vector2 size) {
		this.x = position.x;
		this.y = position.y;
		this.width = size.x;
		this.height = size.y;
	}

	/** Sets the x and y-coordinates of ellipse center from a {@link Vector2}.
	 * @param position The position vector
	 * @return this ellipse for chaining */
	public Ellipse setPosition (Vector2 position) {
		this.x = position.x;
		this.y = position.y;

		return this;
	}

	/** Sets the x and y-coordinates of ellipse center
	 * @param x The x-coordinate
	 * @param y The y-coordinate
	 * @return this ellipse for chaining */
	public Ellipse setPosition (float x, float y) {
		this.x = x;
		this.y = y;

		return this;
	}

	/** Sets the width and height of this ellipse
	 * @param width The width
	 * @param height The height
	 * @return this ellipse for chaining */
	public Ellipse setSize (float width, float height) {
		this.width = width;
		this.height = height;

		return this;
	}

	/** @return The area of this {@link Ellipse} as {@link MathUtils#PI} * {@link Ellipse#width} * {@link Ellipse#height} */
	public float area () {
		return MathUtils.PI * (this.width * this.height) / 4;
	}

	/** Approximates the circumference of this {@link Ellipse}. Oddly enough, the circumference of an ellipse is actually difficult
	 * to compute exactly.
	 * @return The Ramanujan approximation to the circumference of an ellipse if one dimension is at least three times longer than
	 *         the other, else the simpler approximation */
	public float circumference () {
		float a = this.width / 2;
		float b = this.height / 2;
		if (a * 3 > b || b * 3 > a) {
			// If one dimension is three times as long as the other...
			return (float)(MathUtils.PI * ((3 * (a + b)) - Math.sqrt((3 * a + b) * (a + 3 * b))));
		} else {
			// We can use the simpler approximation, then
			return (float)(MathUtils.PI2 * Math.sqrt((a * a + b * b) / 2));
		}
	}

	@Override
	public boolean equals (Object o) {
		if (o == this) return true;
		if (o == null || o.getClass() != this.getClass()) return false;
		Ellipse e = (Ellipse)o;
		return this.x == e.x && this.y == e.y && this.width == e.width && this.height == e.height;
	}

	@Override
	public int hashCode () {
		final int prime = 53;
		int result = 1;
		result = prime * result + NumberUtils.floatToRawIntBits(this.height);
		result = prime * result + NumberUtils.floatToRawIntBits(this.width);
		result = prime * result + NumberUtils.floatToRawIntBits(this.x);
		result = prime * result + NumberUtils.floatToRawIntBits(this.y);
		return result;
	}
}




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