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com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See LIBGDX_AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.backends.iosrobovm;
import java.io.File;
import org.mini2Dx.core.game.ApplicationListener;
import org.mini2Dx.core.game.GameContainer;
import org.mini2Dx.ios.IOSGameWrapper;
import org.mini2Dx.ios.IOSMini2DxConfig;
import org.robovm.apple.coregraphics.CGRect;
import org.robovm.apple.foundation.Foundation;
import org.robovm.apple.foundation.NSMutableDictionary;
import org.robovm.apple.foundation.NSObject;
import org.robovm.apple.foundation.NSString;
import org.robovm.apple.foundation.NSThread;
import org.robovm.apple.uikit.UIApplication;
import org.robovm.apple.uikit.UIApplicationDelegateAdapter;
import org.robovm.apple.uikit.UIApplicationLaunchOptions;
import org.robovm.apple.uikit.UIDevice;
import org.robovm.apple.uikit.UIInterfaceOrientation;
import org.robovm.apple.uikit.UIPasteboard;
import org.robovm.apple.uikit.UIScreen;
import org.robovm.apple.uikit.UIUserInterfaceIdiom;
import org.robovm.apple.uikit.UIViewController;
import org.robovm.apple.uikit.UIWindow;
import org.robovm.rt.bro.Bro;
import com.badlogic.gdx.Application;
import com.badlogic.gdx.ApplicationLogger;
import com.badlogic.gdx.Audio;
import com.badlogic.gdx.Files;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Graphics;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.LifecycleListener;
import com.badlogic.gdx.Net;
import com.badlogic.gdx.Preferences;
import com.badlogic.gdx.backends.iosrobovm.objectal.OALAudioSession;
import com.badlogic.gdx.backends.iosrobovm.objectal.OALSimpleAudio;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Clipboard;
/**
* Launches iOS-based mini2Dx games. Based on
* LibGDX's IOSApplication class
*/
public class IOSMini2DxGame implements Application {
public static abstract class Delegate extends UIApplicationDelegateAdapter {
private IOSMini2DxGame app;
protected abstract IOSMini2DxGame createApplication ();
@Override
public boolean didFinishLaunching (UIApplication application, UIApplicationLaunchOptions launchOptions) {
application.addStrongRef(this); // Prevent this from being GCed until the ObjC UIApplication is deallocated
this.app = createApplication();
return app.didFinishLaunching(application, launchOptions);
}
@Override
public void didBecomeActive (UIApplication application) {
app.didBecomeActive(application);
}
@Override
public void willEnterForeground (UIApplication application) {
app.willEnterForeground(application);
}
@Override
public void willResignActive (UIApplication application) {
app.willResignActive(application);
}
@Override
public void willTerminate (UIApplication application) {
app.willTerminate(application);
}
}
UIApplication uiApp;
UIWindow uiWindow;
ApplicationListener listener;
IOSViewControllerListener viewControllerListener;
IOSMini2DxConfig config;
IOSMini2DxGraphics graphics;
IOSAudio audio;
IOSFiles files;
IOSMini2DxInput input;
IOSMini2DxNet net;
int logLevel = Application.LOG_DEBUG;
ApplicationLogger applicationLogger;
/** The display scale factor (1.0f for normal; 2.0f to use retina coordinates/dimensions). */
float displayScaleFactor;
private CGRect lastScreenBounds = null;
Array runnables = new Array();
Array executedRunnables = new Array();
Array lifecycleListeners = new Array();
public IOSMini2DxGame (GameContainer game, IOSMini2DxConfig config) {
this.listener = new IOSGameWrapper(game, config.gameIdentifier);
this.config = config;
}
final boolean didFinishLaunching (UIApplication uiApp, UIApplicationLaunchOptions options) {
setApplicationLogger(new IOSApplicationLogger());
Gdx.app = this;
this.uiApp = uiApp;
// enable or disable screen dimming
UIApplication.getSharedApplication().setIdleTimerDisabled(config.preventScreenDimming);
Gdx.app.debug("IOSMini2DxGame", "iOS version: " + UIDevice.getCurrentDevice().getSystemVersion());
// fix the scale factor if we have a retina device (NOTE: iOS screen sizes are in "points" not pixels by default!)
Gdx.app.debug("IOSMini2DxGame", "Running in " + (Bro.IS_64BIT ? "64-bit" : "32-bit") + " mode");
float scale = (float)(getIosVersion() >= 8 ? UIScreen.getMainScreen().getNativeScale() : UIScreen.getMainScreen()
.getScale());
if (scale >= 2.0f) {
Gdx.app.debug("IOSMini2DxGame", "scale: " + scale);
if (UIDevice.getCurrentDevice().getUserInterfaceIdiom() == UIUserInterfaceIdiom.Pad) {
// it's an iPad!
displayScaleFactor = config.displayScaleLargeScreenIfRetina * scale;
} else {
// it's an iPod or iPhone
displayScaleFactor = config.displayScaleSmallScreenIfRetina * scale;
}
} else {
// no retina screen: no scaling!
if (UIDevice.getCurrentDevice().getUserInterfaceIdiom() == UIUserInterfaceIdiom.Pad) {
// it's an iPad!
displayScaleFactor = config.displayScaleLargeScreenIfNonRetina;
} else {
// it's an iPod or iPhone
displayScaleFactor = config.displayScaleSmallScreenIfNonRetina;
}
}
// setup libgdx
this.input = new IOSMini2DxInput(this);
this.graphics = new IOSMini2DxGraphics(scale, this, config, input, config.useGL30);
Gdx.gl = Gdx.gl20 = graphics.gl20;
Gdx.gl30 = graphics.gl30;
this.files = new IOSFiles();
this.audio = new IOSAudio(config);
this.net = new IOSMini2DxNet(this);
Gdx.files = this.files;
Gdx.graphics = this.graphics;
Gdx.audio = this.audio;
Gdx.input = this.input;
Gdx.net = this.net;
this.input.setupPeripherals();
this.uiWindow = new UIWindow(UIScreen.getMainScreen().getBounds());
this.uiWindow.setRootViewController(this.graphics.viewController);
this.uiWindow.makeKeyAndVisible();
Gdx.app.debug("IOSMini2DxGame", "created");
return true;
}
private int getIosVersion () {
String systemVersion = UIDevice.getCurrentDevice().getSystemVersion();
int version = Integer.parseInt(systemVersion.split("\\.")[0]);
return version;
}
/** Return the UI view controller of IOSApplication
* @return the view controller of IOSApplication */
public UIViewController getUIViewController () {
return graphics.viewController;
}
/** Return the UI Window of IOSApplication
* @return the window */
public UIWindow getUIWindow () {
return uiWindow;
}
/** GL View spans whole screen, that is, even under the status bar. iOS can also rotate the screen, which is not handled
* consistently over iOS versions. This method returns, in pixels, rectangle in which libGDX draws.
*
* @return dimensions of space we draw to, adjusted for device orientation */
protected CGRect getBounds () {
final CGRect screenBounds = UIScreen.getMainScreen().getBounds();
final CGRect statusBarFrame = uiApp.getStatusBarFrame();
final UIInterfaceOrientation statusBarOrientation = uiApp.getStatusBarOrientation();
double statusBarHeight = Math.min(statusBarFrame.getWidth(), statusBarFrame.getHeight());
double screenWidth = screenBounds.getWidth();
double screenHeight = screenBounds.getHeight();
// Make sure that the orientation is consistent with ratios. Should be, but may not be on older iOS versions
switch (statusBarOrientation) {
case LandscapeLeft:
case LandscapeRight:
if (screenHeight > screenWidth) {
debug("IOSApplication", "Switching reported width and height (w=" + screenWidth + " h=" + screenHeight + ")");
double tmp = screenHeight;
// noinspection SuspiciousNameCombination
screenHeight = screenWidth;
screenWidth = tmp;
}
}
// update width/height depending on display scaling selected
screenWidth *= displayScaleFactor;
screenHeight *= displayScaleFactor;
if (statusBarHeight != 0.0) {
debug("IOSApplication", "Status bar is visible (height = " + statusBarHeight + ")");
statusBarHeight *= displayScaleFactor;
screenHeight -= statusBarHeight;
} else {
debug("IOSApplication", "Status bar is not visible");
}
debug("IOSApplication", "Total computed bounds are w=" + screenWidth + " h=" + screenHeight);
return lastScreenBounds = new CGRect(0.0, statusBarHeight, screenWidth, screenHeight);
}
protected CGRect getCachedBounds () {
if (lastScreenBounds == null)
return getBounds();
else
return lastScreenBounds;
}
final void didBecomeActive (UIApplication uiApp) {
Gdx.app.debug("IOSApplication", "resumed");
// workaround for ObjectAL crash problem
// see: https://groups.google.com/forum/?fromgroups=#!topic/objectal-for-iphone/ubRWltp_i1Q
OALAudioSession audioSession = OALAudioSession.sharedInstance();
if (audioSession != null) {
audioSession.forceEndInterruption();
}
if (config.allowIpod) {
OALSimpleAudio audio = OALSimpleAudio.sharedInstance();
if (audio != null) {
audio.setUseHardwareIfAvailable(false);
}
}
graphics.makeCurrent();
graphics.resume();
}
final void willEnterForeground (UIApplication uiApp) {
// workaround for ObjectAL crash problem
// see: https://groups.google.com/forum/?fromgroups=#!topic/objectal-for-iphone/ubRWltp_i1Q
OALAudioSession audioSession = OALAudioSession.sharedInstance();
if (audioSession != null) {
audioSession.forceEndInterruption();
}
}
final void willResignActive (UIApplication uiApp) {
Gdx.app.debug("IOSApplication", "paused");
graphics.makeCurrent();
graphics.pause();
Gdx.gl.glFlush();
}
final void willTerminate (UIApplication uiApp) {
Gdx.app.debug("IOSApplication", "disposed");
graphics.makeCurrent();
Array listeners = lifecycleListeners;
synchronized (listeners) {
for (LifecycleListener listener : listeners) {
listener.pause();
}
}
listener.dispose();
Gdx.gl.glFlush();
}
@Override
public ApplicationListener getApplicationListener () {
return listener;
}
@Override
public Graphics getGraphics () {
return graphics;
}
@Override
public Audio getAudio () {
return audio;
}
@Override
public Input getInput () {
return input;
}
@Override
public Files getFiles () {
return files;
}
@Override
public Net getNet () {
return net;
}
@Override
public void log (String tag, String message) {
if (logLevel > LOG_NONE) {
Foundation.log("%@", new NSString("[info] " + tag + ": " + message));
}
}
@Override
public void log (String tag, String message, Throwable exception) {
if (logLevel > LOG_NONE) {
Foundation.log("%@", new NSString("[info] " + tag + ": " + message));
exception.printStackTrace();
}
}
@Override
public void error (String tag, String message) {
if (logLevel >= LOG_ERROR) {
Foundation.log("%@", new NSString("[error] " + tag + ": " + message));
}
}
@Override
public void error (String tag, String message, Throwable exception) {
if (logLevel >= LOG_ERROR) {
Foundation.log("%@", new NSString("[error] " + tag + ": " + message));
exception.printStackTrace();
}
}
@Override
public void debug (String tag, String message) {
if (logLevel >= LOG_DEBUG) {
Foundation.log("%@", new NSString("[debug] " + tag + ": " + message));
}
}
@Override
public void debug (String tag, String message, Throwable exception) {
if (logLevel >= LOG_DEBUG) {
Foundation.log("%@", new NSString("[debug] " + tag + ": " + message));
exception.printStackTrace();
}
}
@Override
public void setLogLevel (int logLevel) {
this.logLevel = logLevel;
}
@Override
public int getLogLevel () {
return logLevel;
}
@Override
public void setApplicationLogger (ApplicationLogger applicationLogger) {
this.applicationLogger = applicationLogger;
}
@Override
public ApplicationLogger getApplicationLogger () {
return applicationLogger;
}
@Override
public ApplicationType getType () {
return ApplicationType.iOS;
}
@Override
public int getVersion () {
return Integer.parseInt(UIDevice.getCurrentDevice().getSystemVersion().split("\\.")[0]);
}
@Override
public long getJavaHeap () {
return Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory();
}
@Override
public long getNativeHeap () {
return getJavaHeap();
}
@Override
public Preferences getPreferences (String name) {
File libraryPath = new File(System.getenv("HOME"), "Library");
File finalPath = new File(libraryPath, name + ".plist");
@SuppressWarnings("unchecked")
NSMutableDictionary nsDictionary = (NSMutableDictionary)NSMutableDictionary
.read(finalPath);
// if it fails to get an existing dictionary, create a new one.
if (nsDictionary == null) {
nsDictionary = new NSMutableDictionary();
nsDictionary.write(finalPath, false);
}
return new IOSPreferences(nsDictionary, finalPath.getAbsolutePath());
}
@Override
public void postRunnable (Runnable runnable) {
synchronized (runnables) {
runnables.add(runnable);
Gdx.graphics.requestRendering();
}
}
public void processRunnables () {
synchronized (runnables) {
executedRunnables.clear();
executedRunnables.addAll(runnables);
runnables.clear();
}
for (int i = 0; i < executedRunnables.size; i++) {
try {
executedRunnables.get(i).run();
} catch (Throwable t) {
t.printStackTrace();
}
}
}
@Override
public void exit () {
NSThread.exit();
}
@Override
public Clipboard getClipboard () {
return new Clipboard() {
@Override
public void setContents (String content) {
UIPasteboard.getGeneralPasteboard().setString(content);
}
@Override
public String getContents () {
return UIPasteboard.getGeneralPasteboard().getString();
}
};
}
@Override
public void addLifecycleListener (LifecycleListener listener) {
synchronized (lifecycleListeners) {
lifecycleListeners.add(listener);
}
}
@Override
public void removeLifecycleListener (LifecycleListener listener) {
synchronized (lifecycleListeners) {
lifecycleListeners.removeValue(listener, true);
}
}
/** Add a listener to handle events from the libgdx root view controller
* @param listener The {#link IOSViewControllerListener} to add */
public void addViewControllerListener (IOSViewControllerListener listener) {
viewControllerListener = listener;
}
}