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/*******************************************************************************
 * Copyright 2019 See AUTHORS file
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/
package org.mini2Dx.libgdx.desktop;

import com.badlogic.gdx.LifecycleListener;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;

/**
 * Extends {@link LwjglApplicationConfiguration} to include mini2Dx options and defaults
 */
public class DesktopMini2DxConfig extends LwjglApplicationConfiguration {
	public final String gameIdentifier;
	/**
	 * The target framerate
	 */
	public int targetFPS = 60;
	/**
	 * The target timestep
	 */
	public float targetTimestep = (1f / targetFPS);
	/**
	 * Pause game and don't render when the window is minimized.
	 */
	public boolean pauseWhenMinimized = true;
	/**
	 * Pause (but continue rendering) when the game window is not minimized and not the foreground window.
	 * To stop rendering when not the foreground window, use backgroundFPS -1.
	 */
	public boolean pauseWhenBackground = false;
	
	public DesktopMini2DxConfig(String gameIdentifier) {
		this.gameIdentifier = gameIdentifier;
		this.foregroundFPS = 0;
		this.backgroundFPS = 0;
	}
}




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