org.mini2Dx.tiled.renderer.StaticTileRenderer Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2019 See AUTHORS file
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package org.mini2Dx.tiled.renderer;
import org.mini2Dx.core.Graphics;
import org.mini2Dx.core.graphics.Sprite;
import org.mini2Dx.tiled.Tile;
import org.mini2Dx.tiled.tileset.TilesetSource;
/**
* A {@link TileRenderer} for single tile images
*/
public class StaticTileRenderer implements TileRenderer {
private final Tile tile;
private final TilesetSource tilesetSource;
public StaticTileRenderer(TilesetSource tilesetSource, Tile tile) {
super();
this.tilesetSource = tilesetSource;
this.tile = tile;
}
@Override
public void update(float delta) {
}
@Override
public void draw(Graphics g, int renderX, int renderY) {
g.drawSprite(getCurrentTileImage(), renderX, renderY);
}
@Override
public void draw(Graphics g, int renderX, int renderY, boolean flipH, boolean flipV, boolean flipD) {
Sprite tileImage = getCurrentTileImage();
StaticTileRenderer.drawTileImage(g, tileImage, renderX, renderY, flipH, flipV, flipD);
}
@Override
public Sprite getCurrentTileImage() {
return tilesetSource.getTileImage(tile.getTileId(0));
}
@Override
public void dispose() {
}
public static void drawTileImage(Graphics g, Sprite tileImage, int renderX, int renderY,
boolean flipH, boolean flipV, boolean flipD) {
boolean previousFlipX = tileImage.isFlipX();
boolean previousFlipY = tileImage.isFlipY();
if(flipD) {
if (flipH && flipV) {
tileImage.setRotation(90f);
tileImage.setFlip(true, previousFlipY);
} else if (flipH) {
tileImage.setRotation(90f);
} else if (flipV) {
tileImage.setRotation(270f);
} else {
tileImage.setRotation(90f);
tileImage.setFlip(previousFlipX, true);
}
} else {
tileImage.setFlip(flipH, flipV);
}
g.drawSprite(tileImage, renderX, renderY);
tileImage.setRotation(0f);
tileImage.setFlip(previousFlipX, previousFlipY);
}
}
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