org.mini2Dx.tiled.renderer.TileRenderer Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2019 See AUTHORS file
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package org.mini2Dx.tiled.renderer;
import org.mini2Dx.core.Graphics;
import org.mini2Dx.core.graphics.Sprite;
import org.mini2Dx.gdx.utils.Disposable;
import org.mini2Dx.tiled.Tile;
/**
* Common interface for tile renderers
*/
public interface TileRenderer extends Disposable {
/**
* Updates the {@link Tile} frame
*
* @param delta
* The time since the last update in seconds
*/
public void update(float delta);
/**
* Renders the {@link Tile} at the given coordinates
*
* @param g
* The {@link Graphics} context to use
* @param renderX
* The x coordinate to render at
* @param renderY
* The y coordinate to render at
*/
public void draw(Graphics g, int renderX, int renderY);
/**
* Renders the {@link Tile} at the given coordinates
*
* @param g
* The {@link Graphics} context to use
* @param renderX
* The x coordinate to render at
* @param renderY
* The y coordinate to render at
* @param flipH
* True if the tile is flipped horizontally
* @param flipV
* True if the tile is flipped vertically
* @param flipD
* True if the tile is flipped (anti) diagonally - rotation
*/
public void draw(Graphics g, int renderX, int renderY, boolean flipH, boolean flipV, boolean flipD);
/**
* Returns the current {@link Tile} image
*
* @return The current image
*/
public Sprite getCurrentTileImage();
}
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