org.mini2Dx.ui.animation.TextAnimation Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2019 See AUTHORS file
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package org.mini2Dx.ui.animation;
import org.mini2Dx.core.font.GameFontCache;
import org.mini2Dx.core.Graphics;
import org.mini2Dx.core.serialization.annotation.NonConcrete;
import org.mini2Dx.ui.listener.TextAnimationListener;
/**
* Common interface for text animation implementations
*/
@NonConcrete
public interface TextAnimation {
/**
* Update the animation
* @param cache The {@link GameFontCache} to use to render the text
* @param text The target text to display
* @param renderWidth The text render width
* @param hAlign The horizontal alignment of the text
* @param delta The time since the last frame (in seconds)
*/
public void update(GameFontCache cache, String text, float renderWidth, int hAlign, float delta);
/**
* Renders the animation
* @param cache The {@link GameFontCache} to use to render the text
* @param g The {@link Graphics} context
* @param renderX The render X coordinate
* @param renderY The render Y coordinate
*/
public void render(GameFontCache cache, Graphics g, int renderX, int renderY);
/**
* Sets the {@link TextAnimation} to be skipped
*/
public void skip();
/**
* Returns if the {@link TextAnimation} has finished
* @return True if the animation has finished
*/
public boolean isFinished();
/**
* Resets the animation
*/
public void reset();
/**
* Handles label resizing
*/
public void onResize(GameFontCache cache, String text, float renderWidth, int hAlign);
/**
* Adds a {@link TextAnimationListener} to this {@link TextAnimation}
* @param listener The {@link TextAnimationListener} to be added
*/
public void addTextAnimationListener(TextAnimationListener listener);
/**
* Removes a {@link TextAnimationListener} from this {@link TextAnimation}
* @param listener The {@link TextAnimationListener} to be removed
*/
public void removeTextAnimationListener(TextAnimationListener listener);
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy