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/*******************************************************************************
 * Copyright 2019 See AUTHORS file
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/
package org.mini2Dx.ui.element;

import org.mini2Dx.core.Mdx;
import org.mini2Dx.core.assets.AssetManager;
import org.mini2Dx.core.graphics.Texture;
import org.mini2Dx.core.graphics.TextureRegion;
import org.mini2Dx.core.serialization.annotation.ConstructorArg;
import org.mini2Dx.ui.listener.NodeStateListener;
import org.mini2Dx.ui.render.NodeState;

/**
 * Utility implementation of {@link Button} that contains an {@link Image}
 */
public class ImageButton extends Button implements NodeStateListener {
	protected Image normalImage, hoverImage, actionImage, disabledImage;
	
	/**
	 * Constructor. Generates a unique ID for this {@link ImageButton}
	 */
	public ImageButton() {
		this(null);
	}
	
	/**
	 * Constructor
	 * @param id The unique ID for this {@link ImageButton}
	 */
	public ImageButton(@ConstructorArg(clazz=String.class, name = "id") String id) {
		this(id, 0f, 0f, 40f, 20f);
	}

	/**
	 * Constructor
	 * @param x The x coordinate of this element relative to its parent
	 * @param y The y coordinate of this element relative to its parent
	 * @param width The width of this element
	 * @param height The height of this element
	 */
	public ImageButton(@ConstructorArg(clazz = Float.class, name = "x") float x,
						   @ConstructorArg(clazz = Float.class, name = "y") float y,
						   @ConstructorArg(clazz = Float.class, name = "width") float width,
						   @ConstructorArg(clazz = Float.class, name = "height") float height) {
		this(null, x, y, width, height);
	}

	/**
	 * Constructor
	 * @param id The unique ID for this element (if null an ID will be generated)
	 * @param x The x coordinate of this element relative to its parent
	 * @param y The y coordinate of this element relative to its parent
	 * @param width The width of this element
	 * @param height The height of this element
	 */
	public ImageButton(@ConstructorArg(clazz = String.class, name = "id") String id,
				   @ConstructorArg(clazz = Float.class, name = "x") float x,
				   @ConstructorArg(clazz = Float.class, name = "y") float y,
				   @ConstructorArg(clazz = Float.class, name = "width") float width,
				   @ConstructorArg(clazz = Float.class, name = "height") float height) {
		super(id, x, y, width, height);
		addNodeStateListener(this);
	}
	
	private void checkInitialised() {
		if(normalImage != null) {
			return;
		}
		for(int i = 0; i < children.size; i++) {
			if(!(children.get(i) instanceof Image)) {
				continue;
			}
			final Image image = (Image) children.get(i);
			final String imageId = image.getId().toLowerCase();
			if(imageId.contains("hover")) {
				hoverImage = image;
			} else if(imageId.contains("action")) {
				actionImage = image;
			} else if(imageId.contains("disable")) {
				disabledImage = image;
			} else if(imageId.contains("normal")) {
				normalImage = image;
			} else if(normalImage == null) {
				normalImage = image;
			}
		}

		if(actionImage == null) {
			actionImage = new Image(getId() + "-actionImage");
			if(hoverImage != null) {
				actionImage.setAtlas(hoverImage.getAtlas());
				actionImage.setTexturePath(hoverImage.getTexturePath());
				actionImage.setResponsive(hoverImage.isResponsive());
			} else if(normalImage != null) {
				actionImage.setAtlas(normalImage.getAtlas());
				actionImage.setTexturePath(normalImage.getTexturePath());
				actionImage.setResponsive(normalImage.isResponsive());
			} else {
				actionImage.setResponsive(false);
			}
			add(actionImage);
		}
		if(hoverImage == null) {
			hoverImage = new Image(getId() + "-hoverImage");
			if(normalImage != null) {
				hoverImage.setAtlas(normalImage.getAtlas());
				hoverImage.setTexturePath(normalImage.getTexturePath());
				hoverImage.setResponsive(normalImage.isResponsive());
			} else {
				hoverImage.setResponsive(false);
			}
			add(hoverImage);
		}
		if(disabledImage == null) {
			disabledImage = new Image(getId() + "-disabledImage");
			if(normalImage != null) {
				disabledImage.setAtlas(normalImage.getAtlas());
				disabledImage.setTexturePath(normalImage.getTexturePath());
				disabledImage.setResponsive(normalImage.isResponsive());
			} else {
				disabledImage.setResponsive(false);
			}
			add(disabledImage);
		}
		if(normalImage == null) {
			normalImage = new Image(getId() + "-normalImage");
			normalImage.setResponsive(false);
			add(normalImage);
		}

		if(isEnabled()) {
			normalImage.setVisibility(Visibility.VISIBLE);
			hoverImage.setVisibility(Visibility.HIDDEN);
			actionImage.setVisibility(Visibility.HIDDEN);
			disabledImage.setVisibility(Visibility.HIDDEN);
		} else {
			normalImage.setVisibility(Visibility.HIDDEN);
			hoverImage.setVisibility(Visibility.HIDDEN);
			actionImage.setVisibility(Visibility.HIDDEN);
			disabledImage.setVisibility(Visibility.VISIBLE);
		}
	}
	
	/**
	 * Returns the current {@link TextureRegion} for this {@link ImageButton}
	 * 
	 * @param assetManager
	 *            The game's {@link AssetManager}
	 * @return Null if no {@link TextureRegion} has been set
	 */
	public TextureRegion getTextureRegion(AssetManager assetManager) {
		checkInitialised();
		if(isEnabled()) {
			switch(renderNode.getState()) {
			case HOVER:
				return hoverImage.getTextureRegion(assetManager);
			case ACTION:
				return actionImage.getTextureRegion(assetManager);
			default:
			case NORMAL:
				return normalImage.getTextureRegion(assetManager);
			}
		}
		return disabledImage.getTextureRegion(assetManager);
	}

	/**
	 * Sets the {@link TextureRegion} used by this {@link ImageButton} when in its normal state
	 * 
	 * @param textureRegion
	 *            The {@link TextureRegion} to use
	 */
	public void setNormalTextureRegion(TextureRegion textureRegion) {
		checkInitialised();
		normalImage.setTextureRegion(textureRegion);
	}
	
	/**
	 * Sets the {@link Texture} used by this {@link ImageButton} when in its normal state
	 * 
	 * @param texture
	 *            The {@link Texture} to use
	 */
	public void setNormalTexture(Texture texture) {
		setNormalTextureRegion(Mdx.graphics.newTextureRegion(texture));
	}
	
	/**
	 * Returns the texture path when button is in normal state
	 * 
	 * @return Null if no path is used
	 */
	public String getNormalTexturePath() {
		checkInitialised();
		return normalImage.getTexturePath();
	}
	
	/**
	 * Sets the texture path to use in normal state. This will set the
	 * {@link TextureRegion} by loading it via the {@link AssetManager}
	 * 
	 * @param texturePath
	 *            The path to the texture
	 */
	public void setNormalTexturePath(String texturePath) {
		checkInitialised();
		normalImage.setTexturePath(texturePath);
	}

	/**
	 * Sets the {@link TextureRegion} used by this {@link ImageButton} when in its hover state
	 *
	 * @param textureRegion
	 *            The {@link TextureRegion} to use
	 */
	public void setHoverTextureRegion(TextureRegion textureRegion) {
		checkInitialised();
		hoverImage.setTextureRegion(textureRegion);
	}

	/**
	 * Sets the {@link Texture} used by this {@link ImageButton} when in its hover state
	 *
	 * @param texture
	 *            The {@link Texture} to use
	 */
	public void setHoverTexture(Texture texture) {
		setHoverTextureRegion(Mdx.graphics.newTextureRegion(texture));
	}

	/**
	 * Returns the texture path when button is in hover state
	 *
	 * @return Null if no path is used
	 */
	public String getHoverTexturePath() {
		checkInitialised();
		return hoverImage.getTexturePath();
	}

	/**
	 * Sets the texture path to use in hover state. This will set the
	 * {@link TextureRegion} by loading it via the {@link AssetManager}
	 *
	 * @param texturePath
	 *            The path to the texture
	 */
	public void setHoverTexturePath(String texturePath) {
		checkInitialised();
		hoverImage.setTexturePath(texturePath);
	}

	/**
	 * Sets the {@link TextureRegion} used by this {@link ImageButton} when in its action state
	 *
	 * @param textureRegion
	 *            The {@link TextureRegion} to use
	 */
	public void setActionTextureRegion(TextureRegion textureRegion) {
		checkInitialised();
		actionImage.setTextureRegion(textureRegion);
	}

	/**
	 * Sets the {@link Texture} used by this {@link ImageButton} when in its action state
	 *
	 * @param texture
	 *            The {@link Texture} to use
	 */
	public void setActionTexture(Texture texture) {
		setActionTextureRegion(Mdx.graphics.newTextureRegion(texture));
	}

	/**
	 * Returns the texture path when button is in action state
	 *
	 * @return Null if no path is used
	 */
	public String getActionTexturePath() {
		checkInitialised();
		return actionImage.getTexturePath();
	}

	/**
	 * Sets the texture path to use in action state. This will set the
	 * {@link TextureRegion} by loading it via the {@link AssetManager}
	 *
	 * @param texturePath
	 *            The path to the texture
	 */
	public void setActionTexturePath(String texturePath) {
		checkInitialised();
		actionImage.setTexturePath(texturePath);
	}

	/**
	 * Sets the {@link TextureRegion} used by this {@link ImageButton} when in its disabled state
	 *
	 * @param textureRegion
	 *            The {@link TextureRegion} to use
	 */
	public void setDisabledTextureRegion(TextureRegion textureRegion) {
		checkInitialised();
		disabledImage.setTextureRegion(textureRegion);
	}

	/**
	 * Sets the {@link Texture} used by this {@link ImageButton} when in its disabled state
	 *
	 * @param texture
	 *            The {@link Texture} to use
	 */
	public void setDisabledTexture(Texture texture) {
		setDisabledTextureRegion(Mdx.graphics.newTextureRegion(texture));
	}

	/**
	 * Returns the texture path when button is in disabled state
	 *
	 * @return Null if no path is used
	 */
	public String getDisabledTexturePath() {
		checkInitialised();
		return disabledImage.getTexturePath();
	}

	/**
	 * Sets the texture path to use in disabled state. This will set the
	 * {@link TextureRegion} by loading it via the {@link AssetManager}
	 *
	 * @param texturePath
	 *            The path to the texture
	 */
	public void setDisabledTexturePath(String texturePath) {
		checkInitialised();
		disabledImage.setTexturePath(texturePath);
	}
	
	/**
	 * Returns the atlas (if any) to look up the texture in
	 * @return Null by default
	 */
	public String getAtlas() {
		checkInitialised();
		return normalImage.getAtlas();
	}

	/**
	 * Sets the atlas to look up the texture in
	 * @param atlas Null if the texture should not be looked up via an atlas
	 */
	public void setAtlas(String atlas) {
		checkInitialised();
		normalImage.setAtlas(atlas);
		hoverImage.setAtlas(atlas);
		actionImage.setAtlas(atlas);
		disabledImage.setAtlas(atlas);
	}

	/**
	 * Returns if the image should scale to the size of the {@link ImageButton}
	 * @return False by default
	 */
	public boolean isResponsive() {
		checkInitialised();
		return normalImage.isResponsive();
	}

	/**
	 * Sets if the image should scale to the size of the {@link ImageButton}
	 * @param responsive
	 */
	public void setResponsive(boolean responsive) {
		checkInitialised();
		normalImage.setResponsive(responsive);
		hoverImage.setResponsive(responsive);
		actionImage.setResponsive(responsive);
		disabledImage.setResponsive(responsive);
	}
	
	/**
	 * Returns the backing {@link Image} for the button in its default state
	 * @return
	 */
	public Image getNormalImage() {
		checkInitialised();
		return normalImage;
	}

	/**
	 * Returns the backing {@link Image} for the button in its hover state
	 * @return
	 */
	public Image getHoverImage() {
		checkInitialised();
		return hoverImage;
	}

	/**
	 * Returns the backing {@link Image} for the button in its action state
	 * @return
	 */
	public Image getActionImage() {
		checkInitialised();
		return actionImage;
	}

	/**
	 * Returns the backing {@link Image} for the button in its disabled state
	 * @return
	 */
	public Image getDisabledImage() {
		checkInitialised();
		return disabledImage;
	}

	@Override
	public void onNodeStateChanged(UiElement element, NodeState nodeState) {
		if(!element.getId().equals(getId())) {
			return;
		}
		checkInitialised();

		if(isEnabled()) {
			switch(nodeState) {
			case NORMAL:
				normalImage.setVisibility(Visibility.VISIBLE);
				hoverImage.setVisibility(Visibility.HIDDEN);
				actionImage.setVisibility(Visibility.HIDDEN);
				disabledImage.setVisibility(Visibility.HIDDEN);
				break;
			case HOVER:
				normalImage.setVisibility(Visibility.HIDDEN);
				hoverImage.setVisibility(Visibility.VISIBLE);
				actionImage.setVisibility(Visibility.HIDDEN);
				disabledImage.setVisibility(Visibility.HIDDEN);
				break;
			case ACTION:
				normalImage.setVisibility(Visibility.HIDDEN);
				hoverImage.setVisibility(Visibility.HIDDEN);
				actionImage.setVisibility(Visibility.VISIBLE);
				disabledImage.setVisibility(Visibility.HIDDEN);
				break;
			}
		} else {
			normalImage.setVisibility(Visibility.HIDDEN);
			hoverImage.setVisibility(Visibility.HIDDEN);
			actionImage.setVisibility(Visibility.HIDDEN);
			disabledImage.setVisibility(Visibility.VISIBLE);
		}
	}
}




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