
org.mini2Dx.ui.gamepad.GamePadUiInput Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2019 See AUTHORS file
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package org.mini2Dx.ui.gamepad;
import org.mini2Dx.core.input.GamePad;
import org.mini2Dx.core.input.button.GamePadButton;
import org.mini2Dx.ui.UiContainer;
import org.mini2Dx.ui.element.Actionable;
/**
* Common interface for implementing {@link GamePad} based UI input
*/
public interface GamePadUiInput {
/**
* Updates the input for repeating presses
* @param delta The time since the last frame (in seconds)
*/
public void update(float delta);
/**
* Returns if the gamepad input is enabled for the {@link UiContainer}
* @return True if enabled (enabled by default)
*/
public boolean isEnabled();
/**
* Enables this gamepad input for the {@link UiContainer}
*/
public void enable();
/**
* Disables this gamepad input for the {@link UiContainer}
*/
public void disable();
/**
* Returns the button used to trigger {@link Actionable} instances
* @return
*/
public T getActionButton();
/**
* Sets the button used for triggering {@link Actionable} instances
* @param actionButton
*/
public void setActionButton(T actionButton);
/**
* Cleans up and de-registers this instance from the associated {@link UiContainer}
*/
public void dispose();
/**
* Returns the unique id of this {@link GamePadUiInput}
* @return A non-null {@link String}
*/
public String getId();
}
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