
org.mini2Dx.ui.layout.LayoutState Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2019 See AUTHORS file
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package org.mini2Dx.ui.layout;
import org.mini2Dx.core.assets.AssetManager;
import org.mini2Dx.core.input.GamePadType;
import org.mini2Dx.ui.InputSource;
import org.mini2Dx.ui.UiContainer;
import org.mini2Dx.ui.element.UiElement;
import org.mini2Dx.ui.render.UiContainerRenderTree;
import org.mini2Dx.ui.style.UiTheme;
/**
* Represents the current flow state during layout
*/
public class LayoutState {
private final UiContainerRenderTree uiContainerRenderTree;
private final AssetManager assetManager;
private final UiTheme theme;
private final ScreenSize screenSize;
private final float totalColumns;
private final boolean screenSizeChanged;
private float parentWidth;
public LayoutState(UiContainerRenderTree uiContainerRenderTree, AssetManager assetManager, UiTheme theme,
ScreenSize screenSize, int totalColumns, float parentWidth, boolean screenSizeChanged) {
this.uiContainerRenderTree = uiContainerRenderTree;
this.assetManager = assetManager;
this.theme = theme;
this.screenSize = screenSize;
this.totalColumns = totalColumns;
this.screenSizeChanged = screenSizeChanged;
setParentWidth(parentWidth);
}
/**
* Returns the width of the parent {@link UiElement}
* @return
*/
public float getParentWidth() {
return parentWidth;
}
/**
* Sets the width of the parent {@link UiElement}
* @param parentWidth
*/
public void setParentWidth(float parentWidth) {
this.parentWidth = parentWidth;
}
/**
* Returns the {@link AssetManager} belonging to the {@link UiContainer}
* @return
*/
public AssetManager getAssetManager() {
return assetManager;
}
/**
* Returns the current {@link ScreenSize}
* @return
*/
public ScreenSize getScreenSize() {
return screenSize;
}
/**
* Returns the scale to apply to {@link ScreenSize}
* @return 1f by default
*/
public float getScreenSizeScale() {
return uiContainerRenderTree.getScreenSizeScale();
}
/**
* Returns the total columns the UI is split into
* @return
*/
public int getTotalColumns() {
return (int) totalColumns;
}
/**
* Returns the pixel width for a given column amount
* @param columns The amount of columns
* @return The width in pixels
*/
public float getColumnWidth(int columns) {
if(columns <= 0) {
return 0f;
}
return (int) ((columns / totalColumns) * parentWidth);
}
/**
* Returns the current {@link UiTheme}
* @return
*/
public UiTheme getTheme() {
return theme;
}
/**
* Returns the {@link UiContainerRenderTree}
* @return
*/
public UiContainerRenderTree getUiContainerRenderTree() {
return uiContainerRenderTree;
}
public InputSource getLastInputSource() {
return uiContainerRenderTree.getLastInputSource();
}
public GamePadType getLastGamePadType() {
return uiContainerRenderTree.getLastGamePadType();
}
/**
* Returns if the layout was triggered by a {@link ScreenSize} change
* @return True if the layout was triggered by a {@link ScreenSize} change
*/
public boolean isScreenSizeChanged() {
return screenSizeChanged;
}
@Override
public String toString() {
return "LayoutState [theme=" + theme.getId() + ", screenSize=" + screenSize + ", totalColumns=" + totalColumns
+ ", parentWidth=" + parentWidth + "]";
}
}
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