com.badlogic.gdx.backends.lwjgl3.Lwjgl3Mini2DxGraphics Maven / Gradle / Ivy
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mini2Dx LWJGL3 desktop runtime
/*******************************************************************************
* Copyright 2011 See LIBGDX_AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.backends.lwjgl3;
import java.nio.IntBuffer;
import com.badlogic.gdx.Application;
import org.lwjgl.BufferUtils;
import org.lwjgl.PointerBuffer;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.glfw.GLFWFramebufferSizeCallback;
import com.badlogic.gdx.Graphics;
import com.badlogic.gdx.graphics.Cursor;
import com.badlogic.gdx.graphics.Cursor.SystemCursor;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.GL30;
import com.badlogic.gdx.graphics.glutils.GLVersion;
import com.badlogic.gdx.graphics.glutils.HdpiMode;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.utils.Disposable;
import org.lwjgl.opengl.GL11;
public class Lwjgl3Mini2DxGraphics implements Graphics, Disposable {
final Lwjgl3Mini2DxWindow window;
GL20 gl20;
private GL30 gl30;
private GLVersion glVersion;
private volatile int backBufferWidth;
private volatile int backBufferHeight;
private volatile int logicalWidth;
private volatile int logicalHeight;
private volatile boolean isContinuous = true;
private BufferFormat bufferFormat;
private long lastFrameTime = -1;
private float deltaTime;
private long frameId;
private long frameCounterStart = 0;
private int frames;
private int fps;
private int windowPosXBeforeFullscreen;
private int windowPosYBeforeFullscreen;
private DisplayMode displayModeBeforeFullscreen = null;
IntBuffer tmpBuffer = BufferUtils.createIntBuffer(1);
IntBuffer tmpBuffer2 = BufferUtils.createIntBuffer(1);
private GLFWFramebufferSizeCallback resizeCallback = new GLFWFramebufferSizeCallback() {
@Override
public void invoke(long windowHandle, final int width, final int height) {
updateFramebufferInfo();
if (!window.isListenerInitialized()) {
return;
}
window.makeCurrent();
gl20.glViewport(0, 0, width, height);
window.getListener().resize(getWidth(), getHeight());
window.getListener().render();
GLFW.glfwSwapBuffers(windowHandle);
if(window.getConfig().windowListener != null) {
window.getConfig().windowListener.resized(window);
}
}
};
public Lwjgl3Mini2DxGraphics(Lwjgl3Mini2DxWindow window) {
this.window = window;
if (window.getConfig().useGL30) {
this.gl30 = new Lwjgl3GL30();
this.gl20 = this.gl30;
} else {
this.gl20 = new Lwjgl3GL20();
this.gl30 = null;
}
updateFramebufferInfo();
initiateGL();
GLFW.glfwSetFramebufferSizeCallback(window.getWindowHandle(), resizeCallback);
}
private void initiateGL () {
String versionString = gl20.glGetString(GL11.GL_VERSION);
String vendorString = gl20.glGetString(GL11.GL_VENDOR);
String rendererString = gl20.glGetString(GL11.GL_RENDERER);
glVersion = new GLVersion(Application.ApplicationType.Desktop, versionString, vendorString, rendererString);
}
public Lwjgl3Mini2DxWindow getWindow() {
return window;
}
void updateFramebufferInfo() {
GLFW.glfwGetFramebufferSize(window.getWindowHandle(), tmpBuffer, tmpBuffer2);
this.backBufferWidth = tmpBuffer.get(0);
this.backBufferHeight = tmpBuffer2.get(0);
GLFW.glfwGetWindowSize(window.getWindowHandle(), tmpBuffer, tmpBuffer2);
Lwjgl3Mini2DxGraphics.this.logicalWidth = tmpBuffer.get(0);
Lwjgl3Mini2DxGraphics.this.logicalHeight = tmpBuffer2.get(0);
Lwjgl3ApplicationConfiguration config = window.getConfig();
bufferFormat = new BufferFormat(config.r, config.g, config.b, config.a, config.depth, config.stencil,
config.samples, false);
}
void update() {
long time = System.nanoTime();
if (lastFrameTime == -1)
lastFrameTime = time;
deltaTime = (time - lastFrameTime) / 1000000000.0f;
lastFrameTime = time;
if (time - frameCounterStart >= 1000000000) {
fps = frames;
frames = 0;
frameCounterStart = time;
}
frames++;
frameId++;
}
@Override
public boolean isGL30Available() {
return gl30 != null;
}
@Override
public GL20 getGL20() {
return gl20;
}
@Override
public GL30 getGL30() {
return gl30;
}
@Override
public void setGL20 (GL20 gl20) {
this.gl20 = gl20;
}
@Override
public void setGL30 (GL30 gl30) {
this.gl30 = gl30;
}
@Override
public int getWidth() {
if (window.getConfig().hdpiMode == HdpiMode.Pixels) {
return backBufferWidth;
} else {
return logicalWidth;
}
}
@Override
public int getHeight() {
if (window.getConfig().hdpiMode == HdpiMode.Pixels) {
return backBufferHeight;
} else {
return logicalHeight;
}
}
@Override
public int getBackBufferWidth() {
return backBufferWidth;
}
@Override
public int getBackBufferHeight() {
return backBufferHeight;
}
public int getLogicalWidth() {
return logicalWidth;
}
public int getLogicalHeight() {
return logicalHeight;
}
@Override
public long getFrameId() {
return frameId;
}
@Override
public float getDeltaTime() {
return deltaTime;
}
@Override
public float getRawDeltaTime() {
return deltaTime;
}
@Override
public int getFramesPerSecond() {
return fps;
}
@Override
public GraphicsType getType() {
return GraphicsType.LWJGL3;
}
@Override
public GLVersion getGLVersion () {
return glVersion;
}
@Override
public float getPpiX() {
return getPpcX() / 0.393701f;
}
@Override
public float getPpiY() {
return getPpcY() / 0.393701f;
}
@Override
public float getPpcX() {
Lwjgl3Graphics.Lwjgl3Monitor monitor = (Lwjgl3Graphics.Lwjgl3Monitor) getMonitor();
GLFW.glfwGetMonitorPhysicalSize(monitor.monitorHandle, tmpBuffer, tmpBuffer2);
int sizeX = tmpBuffer.get(0);
DisplayMode mode = getDisplayMode();
return mode.width / (float) sizeX * 10;
}
@Override
public float getPpcY() {
Lwjgl3Graphics.Lwjgl3Monitor monitor = (Lwjgl3Graphics.Lwjgl3Monitor) getMonitor();
GLFW.glfwGetMonitorPhysicalSize(monitor.monitorHandle, tmpBuffer, tmpBuffer2);
int sizeY = tmpBuffer2.get(0);
DisplayMode mode = getDisplayMode();
return mode.height / (float) sizeY * 10;
}
@Override
public float getDensity() {
return getPpiX() / 160f;
}
@Override
public boolean supportsDisplayModeChange() {
return true;
}
@Override
public Monitor getPrimaryMonitor() {
return Lwjgl3ApplicationConfiguration.toLwjgl3Monitor(GLFW.glfwGetPrimaryMonitor());
}
@Override
public Monitor getMonitor() {
Monitor[] monitors = getMonitors();
Monitor result = monitors[0];
GLFW.glfwGetWindowPos(window.getWindowHandle(), tmpBuffer, tmpBuffer2);
int windowX = tmpBuffer.get(0);
int windowY = tmpBuffer2.get(0);
GLFW.glfwGetWindowSize(window.getWindowHandle(), tmpBuffer, tmpBuffer2);
int windowWidth = tmpBuffer.get(0);
int windowHeight = tmpBuffer2.get(0);
int overlap;
int bestOverlap = 0;
for (Monitor monitor : monitors) {
DisplayMode mode = getDisplayMode(monitor);
overlap = Math.max(0,
Math.min(windowX + windowWidth, monitor.virtualX + mode.width)
- Math.max(windowX, monitor.virtualX))
* Math.max(0, Math.min(windowY + windowHeight, monitor.virtualY + mode.height)
- Math.max(windowY, monitor.virtualY));
if (bestOverlap < overlap) {
bestOverlap = overlap;
result = monitor;
}
}
return result;
}
@Override
public Monitor[] getMonitors() {
PointerBuffer glfwMonitors = GLFW.glfwGetMonitors();
Monitor[] monitors = new Monitor[glfwMonitors.limit()];
for (int i = 0; i < glfwMonitors.limit(); i++) {
monitors[i] = Lwjgl3ApplicationConfiguration.toLwjgl3Monitor(glfwMonitors.get(i));
}
return monitors;
}
@Override
public DisplayMode[] getDisplayModes() {
return Lwjgl3ApplicationConfiguration.getDisplayModes(getMonitor());
}
@Override
public DisplayMode[] getDisplayModes(Monitor monitor) {
return Lwjgl3ApplicationConfiguration.getDisplayModes(monitor);
}
@Override
public DisplayMode getDisplayMode() {
return Lwjgl3ApplicationConfiguration.getDisplayMode(getMonitor());
}
@Override
public DisplayMode getDisplayMode(Monitor monitor) {
return Lwjgl3ApplicationConfiguration.getDisplayMode(monitor);
}
public int getSafeInsetLeft() {
return 0;
}
public int getSafeInsetTop() {
return 0;
}
public int getSafeInsetBottom() {
return 0;
}
public int getSafeInsetRight() {
return 0;
}
@Override
public boolean setFullscreenMode(DisplayMode displayMode) {
window.getInput().resetPollingStates();
Lwjgl3Graphics.Lwjgl3DisplayMode newMode = (Lwjgl3Graphics.Lwjgl3DisplayMode) displayMode;
if (isFullscreen()) {
Lwjgl3Graphics.Lwjgl3DisplayMode currentMode = (Lwjgl3Graphics.Lwjgl3DisplayMode) getDisplayMode();
if (currentMode.getMonitor() == newMode.getMonitor() && currentMode.refreshRate == newMode.refreshRate) {
// same monitor and refresh rate
GLFW.glfwSetWindowSize(window.getWindowHandle(), newMode.width, newMode.height);
} else {
// different monitor and/or refresh rate
GLFW.glfwSetWindowMonitor(window.getWindowHandle(), newMode.getMonitor(),
0, 0, newMode.width, newMode.height, newMode.refreshRate);
}
} else {
// store window position so we can restore it when switching from fullscreen to windowed later
storeCurrentWindowPositionAndDisplayMode();
// switch from windowed to fullscreen
GLFW.glfwSetWindowMonitor(window.getWindowHandle(), newMode.getMonitor(),
0, 0, newMode.width, newMode.height, newMode.refreshRate);
}
updateFramebufferInfo();
setVSync(window.getConfig().vSyncEnabled);
return true;
}
private void storeCurrentWindowPositionAndDisplayMode() {
windowPosXBeforeFullscreen = window.getPositionX();
windowPosYBeforeFullscreen = window.getPositionY();
displayModeBeforeFullscreen = getDisplayMode();
}
@Override
public boolean setWindowedMode(int width, int height) {
window.getInput().resetPollingStates();
if (!isFullscreen()) {
GLFW.glfwSetWindowSize(window.getWindowHandle(), width, height);
} else {
if (displayModeBeforeFullscreen == null) {
storeCurrentWindowPositionAndDisplayMode();
}
GLFW.glfwSetWindowMonitor(window.getWindowHandle(), 0,
windowPosXBeforeFullscreen, windowPosYBeforeFullscreen, width, height,
displayModeBeforeFullscreen.refreshRate);
}
updateFramebufferInfo();
return true;
}
@Override
public void setTitle(String title) {
if (title == null) {
title = "";
}
GLFW.glfwSetWindowTitle(window.getWindowHandle(), title);
}
@Override
public void setUndecorated(boolean undecorated) {
Lwjgl3ApplicationConfiguration config = getWindow().getConfig();
config.setDecorated(undecorated);
GLFW.glfwSetWindowAttrib(window.getWindowHandle(), GLFW.GLFW_DECORATED, undecorated ? GLFW.GLFW_FALSE : GLFW.GLFW_TRUE);
}
@Override
public void setResizable(boolean resizable) {
Lwjgl3ApplicationConfiguration config = getWindow().getConfig();
config.setResizable(resizable);
GLFW.glfwSetWindowAttrib(window.getWindowHandle(), GLFW.GLFW_RESIZABLE, resizable ? GLFW.GLFW_TRUE : GLFW.GLFW_FALSE);
}
@Override
public void setVSync(boolean vsync) {
window.getConfig().vSyncEnabled = vsync;
GLFW.glfwSwapInterval(vsync ? 1 : 0);
}
@Override
public BufferFormat getBufferFormat() {
return bufferFormat;
}
@Override
public boolean supportsExtension(String extension) {
return GLFW.glfwExtensionSupported(extension);
}
@Override
public void setContinuousRendering(boolean isContinuous) {
this.isContinuous = isContinuous;
}
@Override
public boolean isContinuousRendering() {
return isContinuous;
}
@Override
public void requestRendering() {
window.requestRendering();
}
@Override
public boolean isFullscreen() {
return GLFW.glfwGetWindowMonitor(window.getWindowHandle()) != 0;
}
@Override
public Cursor newCursor(Pixmap pixmap, int xHotspot, int yHotspot) {
return new Lwjgl3Mini2DxCursor(getWindow(), pixmap, xHotspot, yHotspot);
}
@Override
public void setCursor(Cursor cursor) {
GLFW.glfwSetCursor(getWindow().getWindowHandle(), ((Lwjgl3Mini2DxCursor) cursor).glfwCursor);
}
@Override
public void setSystemCursor(SystemCursor systemCursor) {
Lwjgl3Mini2DxCursor.setSystemCursor(getWindow().getWindowHandle(), systemCursor);
}
@Override
public void dispose() {
this.resizeCallback.free();
}
}
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