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/*******************************************************************************
 * Copyright 2011 See LIBGDX_AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/
package com.badlogic.gdx.backends.lwjgl3.audio;

import com.badlogic.gdx.audio.Sound;

import java.nio.ByteBuffer;
import java.nio.ByteOrder;

import static org.lwjgl.openal.AL10.*;

/**
 * Modified version of {@link OpenALSound} to support sound completion events
 */
public class Mini2DxOpenALSound implements Sound {
	private int bufferID = -1;
	private final Mini2DxOpenALAudio audio;
	private float duration;

	public Mini2DxOpenALSound (Mini2DxOpenALAudio audio) {
		this.audio = audio;
	}

	void setup (byte[] pcm, int channels, int sampleRate) {
		int bytes = pcm.length - (pcm.length % (channels > 1 ? 4 : 2));
		int samples = bytes / (2 * channels);
		duration = samples / (float)sampleRate;

		ByteBuffer buffer = ByteBuffer.allocateDirect(bytes);
		buffer.order(ByteOrder.nativeOrder());
		buffer.put(pcm, 0, bytes);
		buffer.flip();

		if (bufferID == -1) {
			bufferID = alGenBuffers();
			alBufferData(bufferID, channels > 1 ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16, buffer.asShortBuffer(), sampleRate);
		}
	}

	public long play () {
		return play(1);
	}

	public long play (float volume) {
		if (audio.noDevice) return 0;
		int sourceID = audio.obtainSource(false);
		if (sourceID == -1) {
			// Attempt to recover by stopping the least recently played sound
			audio.retain(this, true);
			sourceID = audio.obtainSource(false);
		} else audio.retain(this, false);
		// In case it still didn't work
		if (sourceID == -1) return -1;
		long soundId = audio.getSoundId(sourceID);
		alSourcei(sourceID, AL_BUFFER, bufferID);
		alSourcei(sourceID, AL_LOOPING, AL_FALSE);
		alSourcef(sourceID, AL_GAIN, volume);
		audio.appendRecentSoundId(soundId);
		alSourcePlay(sourceID);
		return soundId;
	}

	public long loop () {
		return loop(1);
	}

	@Override
	public long loop (float volume) {
		if (audio.noDevice) return 0;
		int sourceID = audio.obtainSource(false);
		if (sourceID == -1) return -1;
		long soundId = audio.getSoundId(sourceID);
		alSourcei(sourceID, AL_BUFFER, bufferID);
		alSourcei(sourceID, AL_LOOPING, AL_TRUE);
		alSourcef(sourceID, AL_GAIN, volume);
		alSourcePlay(sourceID);
		return soundId;
	}

	public void stop () {
		if (audio.noDevice) return;
		audio.stopSourcesWithBuffer(bufferID);
	}

	public void dispose () {
		if (audio.noDevice) return;
		if (bufferID == -1) return;
		audio.freeBuffer(bufferID);
		alDeleteBuffers(bufferID);
		bufferID = -1;
		audio.forget(this);
	}

	@Override
	public void stop (long soundId) {
		if (audio.noDevice) return;
		audio.stopSound(soundId);
	}

	@Override
	public void pause () {
		if (audio.noDevice) return;
		audio.pauseSourcesWithBuffer(bufferID);
	}

	@Override
	public void pause (long soundId) {
		if (audio.noDevice) return;
		audio.pauseSound(soundId);
	}

	@Override
	public void resume () {
		if (audio.noDevice) return;
		audio.resumeSourcesWithBuffer(bufferID);
	}

	@Override
	public void resume (long soundId) {
		if (audio.noDevice) return;
		audio.resumeSound(soundId);
	}

	@Override
	public void setPitch (long soundId, float pitch) {
		if (audio.noDevice) return;
		audio.setSoundPitch(soundId, pitch);
	}

	@Override
	public void setVolume (long soundId, float volume) {
		if (audio.noDevice) return;
		audio.setSoundGain(soundId, volume);
	}

	@Override
	public void setLooping (long soundId, boolean looping) {
		if (audio.noDevice) return;
		audio.setSoundLooping(soundId, looping);
	}

	@Override
	public void setPan (long soundId, float pan, float volume) {
		if (audio.noDevice) return;
		audio.setSoundPan(soundId, pan, volume);
	}

	@Override
	public long play (float volume, float pitch, float pan) {
		long id = play();
		setPitch(id, pitch);
		setPan(id, pan, volume);
		return id;
	}

	@Override
	public long loop (float volume, float pitch, float pan) {
		long id = loop();
		setPitch(id, pitch);
		setPan(id, pan, volume);
		return id;
	}

	/** Returns the length of the sound in seconds. */
	public float duration () {
		return duration;
	}
}




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