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mini2Dx LWJGL3 desktop runtime
/*******************************************************************************
* Copyright 2020 See AUTHORS file
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package org.mini2Dx.libgdx.desktop;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Mini2DxGraphics;
import org.mini2Dx.core.graphics.Pixmap;
import org.mini2Dx.libgdx.graphics.LibgdxCustomCursor;
import static org.lwjgl.glfw.GLFW.*;
public class Lwjgl3CustomCursor extends LibgdxCustomCursor {
/**
* Constructor
*
* @param upPixmap The image to use in the mouse button up state
* @param downPixmap The image to use in the mouse button down state
* @param xHotspot The x location of the hotspot pixel within the cursor image (origin top-left corner)
* @param yHotspot The y location of the hotspot pixel within the cursor image (origin top-left corner)
*/
public Lwjgl3CustomCursor(Pixmap upPixmap, Pixmap downPixmap, int xHotspot, int yHotspot) {
super(upPixmap, downPixmap, xHotspot, yHotspot);
}
@Override
protected void updateCursorVisibility() {
glfwSetInputMode(((Lwjgl3Mini2DxGraphics) Gdx.graphics).getWindow().getWindowHandle(), GLFW_CURSOR, visible ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_HIDDEN);
}
}
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