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mini2Dx LWJGL3 desktop runtime
/*******************************************************************************
* Copyright 2020 See AUTHORS file
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package org.mini2Dx.libgdx.desktop;
import org.mini2Dx.core.GraphicsUtils;
import org.mini2Dx.core.Mdx;
import org.mini2Dx.core.game.GameContainer;
import org.mini2Dx.core.graphics.CustomCursor;
import org.mini2Dx.core.graphics.Pixmap;
import org.mini2Dx.libgdx.LibgdxGraphicsUtils;
public class Lwjgl3GameWrapper extends DesktopGameWrapper {
public Lwjgl3GameWrapper(GameContainer gc, String gameIdentifier) {
super(gc, gameIdentifier);
}
@Override
public void initialisePlatformUtils() {
Mdx.platformUtils = new Lwjgl3PlatformUtils();
}
@Override
public boolean isGameWindowReady() {
return Lwjgl3PlatformUtils.GAME_THREAD_ID != -1L;
}
@Override
protected GraphicsUtils createGraphicsUtils() {
return new LibgdxGraphicsUtils(){
@Override
public CustomCursor newCustomCursor(Pixmap upPixmap, Pixmap downPixmap, int xHotspot, int yHotspot) {
return new Lwjgl3CustomCursor(upPixmap, downPixmap, xHotspot, yHotspot);
}
};
}
}
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