com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See LIBGDX_AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.backends.iosrobovm;
import org.mini2Dx.gdx.utils.IntSet;
import org.robovm.apple.audiotoolbox.AudioServices;
import org.robovm.apple.coregraphics.CGPoint;
import org.robovm.apple.coregraphics.CGRect;
import org.robovm.apple.foundation.Foundation;
import org.robovm.apple.foundation.NSExtensions;
import org.robovm.apple.foundation.NSObject;
import org.robovm.apple.foundation.NSRange;
import org.robovm.apple.gamecontroller.GCKeyboard;
import org.robovm.apple.uikit.*;
import org.robovm.objc.annotation.Method;
import org.robovm.objc.block.VoidBlock1;
import org.robovm.rt.VM;
import org.robovm.rt.bro.NativeObject;
import org.robovm.rt.bro.annotation.MachineSizedUInt;
import org.robovm.rt.bro.annotation.Pointer;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.backends.iosrobovm.custom.UIAcceleration;
import com.badlogic.gdx.backends.iosrobovm.custom.UIAccelerometer;
import com.badlogic.gdx.backends.iosrobovm.custom.UIAccelerometerDelegate;
import com.badlogic.gdx.backends.iosrobovm.custom.UIAccelerometerDelegateAdapter;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.GdxRuntimeException;
import com.badlogic.gdx.utils.Pool;
/**
* Based on LibGDX's IOSInput class
*/
public class IOSMini2DxInput implements Input {
static final int MAX_TOUCHES = 20;
private static final int POINTER_NOT_FOUND = -1;
private static class NSObjectWrapper {
private static final long HANDLE_OFFSET;
static {
try {
HANDLE_OFFSET = VM
.getInstanceFieldOffset(VM.getFieldAddress(NativeObject.class.getDeclaredField("handle")));
} catch (Throwable t) {
throw new Error(t);
}
}
private final T instance;
public NSObjectWrapper(Class cls) {
instance = VM.allocateObject(cls);
}
public T wrap(long handle) {
VM.setLong(VM.getObjectAddress(instance) + HANDLE_OFFSET, handle);
return instance;
}
}
private static final NSObjectWrapper UI_TOUCH_WRAPPER = new NSObjectWrapper(UITouch.class);
static final NSObjectWrapper UI_ACCELERATION_WRAPPER = new NSObjectWrapper(
UIAcceleration.class);
IOSMini2DxGame app;
IOSMini2DxConfig config;
int[] deltaX = new int[MAX_TOUCHES];
int[] deltaY = new int[MAX_TOUCHES];
int[] touchX = new int[MAX_TOUCHES];
int[] touchY = new int[MAX_TOUCHES];
float[] pressures = new float[MAX_TOUCHES];
boolean pressureSupported;
// we store the pointer to the UITouch struct here, or 0
long[] touchDown = new long[MAX_TOUCHES];
int numTouched = 0;
boolean justTouched = false;
Pool touchEventPool = new Pool() {
@Override
protected TouchEvent newObject() {
return new TouchEvent();
}
};
Array touchEvents = new Array();
Pool keyEventPool = new Pool(16, 1000) {
protected KeyEvent newObject () {
return new KeyEvent();
}
};
Array keyEvents = new Array();
long currentEventTimeStamp = 0;
float[] acceleration = new float[3];
float[] rotation = new float[3];
float[] R = new float[9];
InputProcessor inputProcessor = null;
boolean hasVibrator;
// CMMotionManager motionManager;
UIAccelerometerDelegate accelerometerDelegate;
boolean compassSupported;
boolean keyboardCloseOnReturn;
boolean softkeyboardActive = false;
private IntSet keysToCatch = new IntSet();
private boolean keyJustPressed = false;
private int keyCount = 0;
private boolean hadHardwareKeyEvent = false;
private final boolean[] keys = new boolean[Keys.MAX_KEYCODE + 1];
private final boolean[] justPressedKeys = new boolean[Keys.MAX_KEYCODE + 1];
public IOSMini2DxInput(IOSMini2DxGame app) {
this.app = app;
this.config = app.config;
this.keyboardCloseOnReturn = app.config.keyboardCloseOnReturn;
}
void setupPeripherals() {
//motionManager = new CMMotionManager();
setupAccelerometer();
setupCompass();
UIDevice device = UIDevice.getCurrentDevice();
if (device.getModel().equalsIgnoreCase("iphone")) hasVibrator = true;
if (app.getVersion() >= 9){
UIForceTouchCapability forceTouchCapability = UIScreen.getMainScreen().getTraitCollection().getForceTouchCapability();
pressureSupported = forceTouchCapability == UIForceTouchCapability.Available;
}
}
private void setupCompass() {
if (config.useCompass) {
// setupMagnetometer();
}
}
private void setupAccelerometer() {
if (config.useAccelerometer) {
accelerometerDelegate = new UIAccelerometerDelegateAdapter() {
@Method(selector = "accelerometer:didAccelerate:")
public void didAccelerate(UIAccelerometer accelerometer, @Pointer long valuesPtr) {
UIAcceleration values = UI_ACCELERATION_WRAPPER.wrap(valuesPtr);
float x = (float) values.getX() * 10;
float y = (float) values.getY() * 10;
float z = (float) values.getZ() * 10;
acceleration[0] = -x;
acceleration[1] = -y;
acceleration[2] = -z;
}
};
UIAccelerometer.getSharedAccelerometer().setDelegate(accelerometerDelegate);
UIAccelerometer.getSharedAccelerometer().setUpdateInterval(config.accelerometerUpdate);
}
}
@Override
public float getAccelerometerX() {
return acceleration[0];
}
@Override
public float getAccelerometerY() {
return acceleration[1];
}
@Override
public float getAccelerometerZ() {
return acceleration[2];
}
@Override
public float getAzimuth() {
if (!compassSupported)
return 0;
return rotation[0];
}
@Override
public float getPitch() {
if (!compassSupported)
return 0;
return rotation[1];
}
@Override
public float getRoll() {
if (!compassSupported)
return 0;
return rotation[2];
}
@Override
public void getRotationMatrix(float[] matrix) {
if (matrix.length != 9)
return;
// TODO implement when azimuth is fixed
}
@Override
public int getX() {
return touchX[0];
}
@Override
public int getX(int pointer) {
return touchX[pointer];
}
@Override
public int getDeltaX() {
return deltaX[0];
}
@Override
public int getDeltaX(int pointer) {
return deltaX[pointer];
}
@Override
public int getY() {
return touchY[0];
}
@Override
public int getY(int pointer) {
return touchY[pointer];
}
@Override
public int getDeltaY() {
return deltaY[0];
}
@Override
public int getDeltaY(int pointer) {
return deltaY[pointer];
}
@Override
public boolean isTouched() {
for (int pointer = 0; pointer < MAX_TOUCHES; pointer++) {
if (touchDown[pointer] != 0) {
return true;
}
}
return false;
}
@Override
public boolean justTouched() {
return justTouched;
}
@Override
public boolean isTouched(int pointer) {
return touchDown[pointer] != 0;
}
@Override
public float getPressure () {
return pressures[0];
}
@Override
public float getPressure (int pointer) {
return pressures[pointer];
}
@Override
public boolean isButtonPressed (int button) {
return button == Buttons.LEFT && numTouched > 0;
}
@Override
public boolean isButtonJustPressed(int button) {
return button == Buttons.LEFT && justTouched;
}
@Override
public boolean isKeyPressed (int key) {
if (key == Input.Keys.ANY_KEY) {
return keyCount > 0;
}
if (key < 0 || key > Keys.MAX_KEYCODE) {
return false;
}
return keys[key];
}
@Override
public boolean isKeyJustPressed (int key) {
if (key == Input.Keys.ANY_KEY) {
return keyJustPressed;
}
if (key < 0 || key > Keys.MAX_KEYCODE) {
return false;
}
return justPressedKeys[key];
}
@Override
public void getTextInput(TextInputListener listener, String title, String text, String hint) {
getTextInput(listener, title, text, hint, OnscreenKeyboardType.Default);
}
@Override
public void getTextInput(TextInputListener listener, String title, String text, String hint, OnscreenKeyboardType type) {
UIAlertController uiAlertController = buildUIAlertController(listener, title, text, hint, type);
app.getUIViewController().presentViewController(uiAlertController, true, null);
}
// hack for software keyboard support
// uses a hidden textfield to capture input
// see: http://www.badlogicgames.com/forum/viewtopic.php?f=17&t=11788
private class HiddenTextField extends UITextField {
public HiddenTextField(CGRect frame) {
super(frame);
setKeyboardType(UIKeyboardType.Default);
setReturnKeyType(UIReturnKeyType.Done);
setAutocapitalizationType(UITextAutocapitalizationType.None);
setAutocorrectionType(UITextAutocorrectionType.No);
setSpellCheckingType(UITextSpellCheckingType.No);
setHidden(true);
}
@Override
public void deleteBackward() {
app.input.inputProcessor.keyTyped((char) 8);
super.deleteBackward();
Gdx.graphics.requestRendering();
}
}
private UITextField textfield = null;
private final UITextFieldDelegate textDelegate = new UITextFieldDelegateAdapter() {
@Override
public boolean shouldChangeCharacters(UITextField textField, NSRange range, String string) {
for (int i = 0; i < range.getLength(); i++) {
app.input.inputProcessor.keyTyped((char) 8);
}
if (string.isEmpty()) {
if (range.getLength() > 0)
Gdx.graphics.requestRendering();
return false;
}
char[] chars = new char[string.length()];
string.getChars(0, string.length(), chars, 0);
for (int i = 0; i < chars.length; i++) {
app.input.inputProcessor.keyTyped(chars[i]);
}
Gdx.graphics.requestRendering();
return true;
}
@Override
public boolean shouldEndEditing(UITextField textField) {
// Text field needs to have at least one symbol - so we can use
// backspace
textField.setText("x");
Gdx.graphics.requestRendering();
return true;
}
@Override
public boolean shouldReturn(UITextField textField) {
if (keyboardCloseOnReturn)
setOnscreenKeyboardVisible(false);
app.input.inputProcessor.keyDown(Keys.ENTER);
app.input.inputProcessor.keyTyped((char) 13);
Gdx.graphics.requestRendering();
return false;
}
};
@Override
public void setOnscreenKeyboardVisible (boolean visible) {
setOnscreenKeyboardVisible(visible, OnscreenKeyboardType.Default);
}
@Override
public void setOnscreenKeyboardVisible (boolean visible, OnscreenKeyboardType type) {
if (textfield == null) createDefaultTextField();
softkeyboardActive = visible;
if (visible) {
UIKeyboardType preferredInputType;
if(type == null) type = OnscreenKeyboardType.Default;
textfield.setKeyboardType(getIosInputType(type));
textfield.becomeFirstResponder();
textfield.setDelegate(textDelegate);
} else {
textfield.resignFirstResponder();
}
}
protected UIKeyboardType getIosInputType(OnscreenKeyboardType type) {
UIKeyboardType preferredInputType;
switch (type) {
case NumberPad:
preferredInputType = UIKeyboardType.NumberPad;
break;
case PhonePad:
preferredInputType = UIKeyboardType.PhonePad;
break;
case Email:
preferredInputType = UIKeyboardType.EmailAddress;
break;
case URI:
preferredInputType = UIKeyboardType.URL;
break;
case Password: //no equivalent in UIKeyboardType?
default:
preferredInputType = UIKeyboardType.Default;
break;
}
return preferredInputType;
}
/**
* Set the keyboard to close when the UITextField return key is pressed
*
* @param shouldClose
* Whether or not the keyboard should clsoe on return key press
*/
public void setKeyboardCloseOnReturnKey(boolean shouldClose) {
keyboardCloseOnReturn = shouldClose;
}
public UITextField getKeyboardTextField() {
if (textfield == null)
createDefaultTextField();
return textfield;
}
private void createDefaultTextField() {
textfield = new UITextField(new CGRect(10, 10, 100, 50));
// Parameters
// Setting parameters
textfield.setKeyboardType(UIKeyboardType.Default);
textfield.setReturnKeyType(UIReturnKeyType.Done);
textfield.setAutocapitalizationType(UITextAutocapitalizationType.None);
textfield.setAutocorrectionType(UITextAutocorrectionType.No);
textfield.setSpellCheckingType(UITextSpellCheckingType.No);
textfield.setHidden(true);
// Text field needs to have at least one symbol - so we can use
// backspace
textfield.setText("x");
app.getUIViewController().getView().addSubview(textfield);
}
/** Builds an {@link UIAlertController} with an added {@link UITextField} for inputting text.
* @param listener Text input listener
* @param title Dialog title
* @param text Text for text field
* @param type
* @return UIAlertController */
private UIAlertController buildUIAlertController(final TextInputListener listener, String title, final String text, final String placeholder, final OnscreenKeyboardType type) {
final UIAlertController uiAlertController = new UIAlertController(title, text, UIAlertControllerStyle.Alert);
uiAlertController.addTextField(new VoidBlock1() {
@Override
public void invoke(UITextField uiTextField) {
uiTextField.setPlaceholder(placeholder);
uiTextField.setText(text);
uiTextField.setKeyboardType(getIosInputType(type));
if (type == OnscreenKeyboardType.Password) {
uiTextField.setSecureTextEntry(true);
}
}
});
uiAlertController.addAction(new UIAlertAction("Ok", UIAlertActionStyle.Default, new VoidBlock1() {
@Override
public void invoke(UIAlertAction uiAlertAction) {
// user clicked "Ok" button
UITextField textField = uiAlertController.getTextFields().get(0);
listener.input(textField.getText());
}
}));
uiAlertController.addAction(new UIAlertAction("Cancel", UIAlertActionStyle.Cancel, new VoidBlock1() {
@Override
public void invoke(UIAlertAction uiAlertAction) {
// user clicked "Cancel" button
listener.canceled();
}
}));
return uiAlertController;
}
@Override
public void vibrate(int milliseconds) {
AudioServices.playSystemSound(4095);
}
@Override
public void vibrate(long[] pattern, int repeat) {
// FIXME implement this
}
@Override
public void cancelVibrate() {
// FIXME implement this
}
@Override
public long getCurrentEventTime() {
return currentEventTimeStamp;
}
@Override
public void setCatchBackKey (boolean catchBack) {
setCatchKey(Keys.BACK, catchBack);
}
@Override
public boolean isCatchBackKey() {
return keysToCatch.contains(Keys.BACK);
}
@Override
public void setCatchMenuKey (boolean catchMenu) {
setCatchKey(Keys.MENU, catchMenu);
}
@Override
public boolean isCatchMenuKey () {
return keysToCatch.contains(Keys.MENU);
}
@Override
public void setCatchKey (int keycode, boolean catchKey) {
if (!catchKey) {
keysToCatch.remove(keycode);
} else if (catchKey) {
keysToCatch.add(keycode);
}
}
@Override
public boolean isCatchKey (int keycode) {
return keysToCatch.contains(keycode);
}
@Override
public void setInputProcessor(InputProcessor processor) {
this.inputProcessor = processor;
}
@Override
public InputProcessor getInputProcessor() {
return inputProcessor;
}
@Override
public boolean isPeripheralAvailable(Peripheral peripheral) {
if (peripheral == Peripheral.Accelerometer && config.useAccelerometer)
return true;
if (peripheral == Peripheral.MultitouchScreen)
return true;
if (peripheral == Peripheral.Vibrator)
return hasVibrator;
if (peripheral == Peripheral.Compass)
return compassSupported;
if (peripheral == Peripheral.OnscreenKeyboard)
return true;
if (peripheral == Peripheral.Pressure)
return pressureSupported;
if (peripheral == Peripheral.HardwareKeyboard)
return Foundation.getMajorSystemVersion() >= 14 ? GCKeyboard.getCoalescedKeyboard() != null : hadHardwareKeyEvent;
return false;
}
@Override
public int getRotation() {
// we measure orientation counter clockwise, just like on Android
switch (app.uiApp.getStatusBarOrientation()) {
case LandscapeLeft:
return 270;
case PortraitUpsideDown:
return 180;
case LandscapeRight:
return 90;
case Portrait:
default:
return 0;
}
}
@Override
public Orientation getNativeOrientation() {
switch (app.uiApp.getStatusBarOrientation()) {
case LandscapeLeft:
case LandscapeRight:
return Orientation.Landscape;
default:
return Orientation.Portrait;
}
}
@Override
public void setCursorCatched(boolean catched) {
}
@Override
public boolean isCursorCatched() {
return false;
}
@Override
public void setCursorPosition(int x, int y) {
}
protected void onTouch(long touches) {
toTouchEvents(touches);
Gdx.graphics.requestRendering();
}
public boolean onKey(UIKey key, boolean down) {
if (key == null) {
return false;
}
int keyCode = getGdxKeyCode(key);
if (keyCode != Keys.UNKNOWN)
synchronized (keyEvents) {
hadHardwareKeyEvent = true;
KeyEvent event = keyEventPool.obtain();
long timeStamp = System.nanoTime();
event.timeStamp = timeStamp;
event.keyChar = 0;
event.keyCode = keyCode;
event.type = down ? KeyEvent.KEY_DOWN : KeyEvent.KEY_UP;
keyEvents.add(event);
if (!down) {
char character;
switch (keyCode) {
case Keys.DEL:
character = 8;
break;
case Keys.FORWARD_DEL:
character = 127;
break;
case Keys.ENTER:
character = 13;
break;
default:
String characters = key.getCharacters();
// special keys return constants like "UIKeyInputF5", so we check for length 1
character = (characters != null && characters.length() == 1) ? characters.charAt(0) : 0;
}
if (character >= 0) {
event = keyEventPool.obtain();
event.timeStamp = timeStamp;
event.type = KeyEvent.KEY_TYPED;
event.keyCode = keyCode;
event.keyChar = character;
keyEvents.add(event);
}
if (keys[keyCode]) {
keyCount--;
keys[keyCode] = false;
}
} else {
if (!keys[event.keyCode]) {
keyCount++;
keys[event.keyCode] = true;
}
}
}
return isCatchKey(keyCode);
}
void processEvents() {
synchronized (touchEvents) {
justTouched = false;
for (TouchEvent event : touchEvents) {
currentEventTimeStamp = event.timestamp;
switch (event.phase) {
case Began:
if (inputProcessor != null) inputProcessor.touchDown(event.x, event.y, event.pointer, Buttons.LEFT);
if (numTouched >= 1) justTouched = true;
break;
case Cancelled:
case Ended:
if (inputProcessor != null) inputProcessor.touchUp(event.x, event.y, event.pointer, Buttons.LEFT);
break;
case Moved:
case Stationary:
if (inputProcessor != null) inputProcessor.touchDragged(event.x, event.y, event.pointer);
break;
}
}
touchEventPool.freeAll(touchEvents);
touchEvents.clear();
}
synchronized (keyEvents) {
if (keyJustPressed) {
keyJustPressed = false;
for (int i = 0; i < justPressedKeys.length; i++) {
justPressedKeys[i] = false;
}
}
for (KeyEvent e : keyEvents) {
currentEventTimeStamp = e.timeStamp;
switch (e.type) {
case KeyEvent.KEY_DOWN:
if (inputProcessor != null) inputProcessor.keyDown(e.keyCode);
keyJustPressed = true;
justPressedKeys[e.keyCode] = true;
break;
case KeyEvent.KEY_UP:
if (inputProcessor != null) inputProcessor.keyUp(e.keyCode);
break;
case KeyEvent.KEY_TYPED:
// don't process key typed events if soft keyboard is active
// the soft keyboard hook already catches the changes
if (!softkeyboardActive && inputProcessor != null) inputProcessor.keyTyped(e.keyChar);
}
}
keyEventPool.freeAll(keyEvents);
keyEvents.clear();
}
}
private int getFreePointer() {
for (int i = 0; i < touchDown.length; i++) {
if (touchDown[i] == 0)
return i;
}
throw new GdxRuntimeException("Couldn't find free pointer id!");
}
private int findPointer(UITouch touch) {
long ptr = touch.getHandle();
for (int i = 0; i < touchDown.length; i++) {
if (touchDown[i] == ptr)
return i;
}
throw new GdxRuntimeException("Couldn't find pointer id for touch event!");
}
private static class NSSetExtensions extends NSExtensions {
@Method(selector = "allObjects")
public static native @Pointer long allObjects(@Pointer long thiz);
}
private static class NSArrayExtensions extends NSExtensions {
@Method(selector = "objectAtIndex:")
public static native @Pointer long objectAtIndex$(@Pointer long thiz, @MachineSizedUInt long index);
@Method(selector = "count")
public static native @MachineSizedUInt long count(@Pointer long thiz);
}
private void toTouchEvents (long touches) {
long array = NSSetExtensions.allObjects(touches);
int length = (int)NSArrayExtensions.count(array);
final IOSScreenBounds screenBounds = app.getScreenBounds();
for (int i = 0; i < length; i++) {
long touchHandle = NSArrayExtensions.objectAtIndex$(array, i);
UITouch touch = UI_TOUCH_WRAPPER.wrap(touchHandle);
final int locX, locY;
// Get and map the location to our drawing space
{
CGPoint loc = touch.getLocationInView(app.graphics.view);
locX = (int)(loc.getX() - screenBounds.x);
locY = (int)(loc.getY() - screenBounds.y);
// app.debug("IOSInput","pos= "+loc+" bounds= "+bounds+" x= "+locX+" locY= "+locY);
}
// if its not supported, we will simply use 1.0f when touch is present
float pressure = 1.0f;
if (pressureSupported) {
pressure = (float)touch.getForce();
}
synchronized (touchEvents) {
UITouchPhase phase = touch.getPhase();
TouchEvent event = touchEventPool.obtain();
event.x = locX;
event.y = locY;
event.phase = phase;
event.timestamp = (long)(touch.getTimestamp() * 1000000000);
if (phase == UITouchPhase.Began) {
event.pointer = getFreePointer();
touchDown[event.pointer] = touch.getHandle();
touchX[event.pointer] = event.x;
touchY[event.pointer] = event.y;
deltaX[event.pointer] = 0;
deltaY[event.pointer] = 0;
pressures[event.pointer] = pressure;
numTouched++;
}
else if (phase == UITouchPhase.Moved || phase == UITouchPhase.Stationary) {
event.pointer = findPointer(touch);
if (event.pointer != POINTER_NOT_FOUND) {
deltaX[event.pointer] = event.x - touchX[event.pointer];
deltaY[event.pointer] = event.y - touchY[event.pointer];
touchX[event.pointer] = event.x;
touchY[event.pointer] = event.y;
pressures[event.pointer] = pressure;
}
}
else if (phase == UITouchPhase.Cancelled || phase == UITouchPhase.Ended) {
event.pointer = findPointer(touch);
if (event.pointer != POINTER_NOT_FOUND) {
touchDown[event.pointer] = 0;
touchX[event.pointer] = event.x;
touchY[event.pointer] = event.y;
deltaX[event.pointer] = 0;
deltaY[event.pointer] = 0;
pressures[event.pointer] = 0;
numTouched--;
}
}
if (event.pointer != POINTER_NOT_FOUND) {
touchEvents.add(event);
} else {
touchEventPool.free(event);
}
}
}
}
static class TouchEvent {
UITouchPhase phase;
long timestamp;
int x, y;
int pointer;
}
static class KeyEvent {
static final int KEY_DOWN = 0;
static final int KEY_UP = 1;
static final int KEY_TYPED = 2;
long timeStamp;
int type;
int keyCode;
char keyChar;
}
@Override
public float getGyroscopeX() {
// TODO Auto-generated method stub
return 0;
}
@Override
public float getGyroscopeY() {
// TODO Auto-generated method stub
return 0;
}
@Override
public float getGyroscopeZ() {
// TODO Auto-generated method stub
return 0;
}
@Override
public int getMaxPointers () {
return MAX_TOUCHES;
}
protected int getGdxKeyCode(UIKey key) {
UIKeyboardHIDUsage keyCode;
try {
keyCode = key.getKeyCode();
} catch (IllegalArgumentException e) {
return Keys.UNKNOWN;
}
switch (keyCode) {
case KeyboardA:
return Keys.A;
case KeyboardB:
return Keys.B;
case KeyboardC:
return Keys.C;
case KeyboardD:
return Keys.D;
case KeyboardE:
return Keys.E;
case KeyboardF:
return Keys.F;
case KeyboardG:
return Keys.G;
case KeyboardH:
return Keys.H;
case KeyboardI:
return Keys.I;
case KeyboardJ:
return Keys.J;
case KeyboardK:
return Keys.K;
case KeyboardL:
return Keys.L;
case KeyboardM:
return Keys.M;
case KeyboardN:
return Keys.N;
case KeyboardO:
return Keys.O;
case KeyboardP:
return Keys.P;
case KeyboardQ:
return Keys.Q;
case KeyboardR:
return Keys.R;
case KeyboardS:
return Keys.S;
case KeyboardT:
return Keys.T;
case KeyboardU:
return Keys.U;
case KeyboardV:
return Keys.V;
case KeyboardW:
return Keys.W;
case KeyboardX:
return Keys.X;
case KeyboardY:
return Keys.Y;
case KeyboardZ:
return Keys.Z;
case Keyboard1:
return Keys.NUM_1;
case Keyboard2:
return Keys.NUM_2;
case Keyboard3:
return Keys.NUM_3;
case Keyboard4:
return Keys.NUM_4;
case Keyboard5:
return Keys.NUM_5;
case Keyboard6:
return Keys.NUM_6;
case Keyboard7:
return Keys.NUM_7;
case Keyboard8:
return Keys.NUM_8;
case Keyboard9:
return Keys.NUM_9;
case Keyboard0:
return Keys.NUM_0;
case KeyboardReturnOrEnter:
return Keys.ENTER;
case KeyboardEscape:
return Keys.ESCAPE;
case KeyboardDeleteOrBackspace:
return Keys.BACKSPACE;
case KeyboardTab:
return Keys.TAB;
case KeyboardSpacebar:
return Keys.SPACE;
case KeyboardHyphen:
return Keys.MINUS;
case KeyboardEqualSign:
return Keys.EQUALS;
case KeyboardOpenBracket:
return Keys.LEFT_BRACKET;
case KeyboardCloseBracket:
return Keys.RIGHT_BRACKET;
case KeyboardBackslash:
return Keys.BACKSLASH;
case KeyboardNonUSPound:
return Keys.POUND;
case KeyboardSemicolon:
return Keys.SEMICOLON;
case KeyboardQuote:
return Keys.APOSTROPHE;
case KeyboardGraveAccentAndTilde:
return Keys.GRAVE;
case KeyboardComma:
return Keys.COMMA;
case KeyboardPeriod:
return Keys.PERIOD;
case KeyboardSlash:
return Keys.SLASH;
case KeyboardF1:
return Keys.F1;
case KeyboardF2:
return Keys.F2;
case KeyboardF3:
return Keys.F3;
case KeyboardF4:
return Keys.F4;
case KeyboardF5:
return Keys.F5;
case KeyboardF6:
return Keys.F6;
case KeyboardF7:
return Keys.F7;
case KeyboardF8:
return Keys.F8;
case KeyboardF9:
return Keys.F9;
case KeyboardF10:
return Keys.F10;
case KeyboardF11:
return Keys.F11;
case KeyboardF12:
return Keys.F12;
case KeyboardF13:
return Keys.F13;
case KeyboardF14:
return Keys.F14;
case KeyboardF15:
return Keys.F15;
case KeyboardF16:
return Keys.F16;
case KeyboardF17:
return Keys.F17;
case KeyboardF18:
return Keys.F18;
case KeyboardF19:
return Keys.F19;
case KeyboardF20:
return Keys.F20;
case KeyboardF21:
return Keys.F21;
case KeyboardF22:
return Keys.F22;
case KeyboardF23:
return Keys.F23;
case KeyboardF24:
return Keys.F24;
case KeyboardPause:
return Keys.PAUSE;
case KeyboardInsert:
return Keys.INSERT;
case KeyboardHome:
return Keys.HOME;
case KeyboardPageUp:
return Keys.PAGE_UP;
case KeyboardDeleteForward:
return Keys.DEL;
case KeyboardEnd:
return Keys.END;
case KeyboardPageDown:
return Keys.PAGE_DOWN;
case KeyboardRightArrow:
return Keys.RIGHT;
case KeyboardLeftArrow:
return Keys.LEFT;
case KeyboardDownArrow:
return Keys.DOWN;
case KeyboardUpArrow:
return Keys.UP;
case KeypadNumLock:
return Keys.NUM_LOCK;
case KeypadSlash:
return Keys.NUMPAD_DIVIDE;
case KeypadAsterisk:
return Keys.NUMPAD_MULTIPLY;
case KeypadHyphen:
return Keys.NUMPAD_SUBTRACT;
case KeypadPlus:
return Keys.NUMPAD_ADD;
case KeypadEnter:
return Keys.NUMPAD_ENTER;
case Keypad1:
return Keys.NUM_1;
case Keypad2:
return Keys.NUM_2;
case Keypad3:
return Keys.NUM_3;
case Keypad4:
return Keys.NUM_4;
case Keypad5:
return Keys.NUM_5;
case Keypad6:
return Keys.NUM_6;
case Keypad7:
return Keys.NUM_7;
case Keypad8:
return Keys.NUM_8;
case Keypad9:
return Keys.NUM_9;
case Keypad0:
return Keys.NUM_0;
case KeypadPeriod:
return Keys.NUMPAD_DOT;
case KeyboardNonUSBackslash:
return Keys.BACKSLASH;
case KeyboardApplication:
return Keys.MENU;
case KeyboardPower:
return Keys.POWER;
case KeypadEqualSign:
case KeypadEqualSignAS400:
return Keys.NUMPAD_EQUALS;
case KeyboardHelp:
return Keys.F1;
case KeyboardMenu:
return Keys.MENU;
case KeyboardSelect:
return Keys.BUTTON_SELECT;
case KeyboardStop:
return Keys.MEDIA_STOP;
case KeyboardFind:
return Keys.SEARCH;
case KeyboardMute:
return Keys.MUTE;
case KeyboardVolumeUp:
return Keys.VOLUME_UP;
case KeyboardVolumeDown:
return Keys.VOLUME_DOWN;
case KeypadComma:
return Keys.NUMPAD_COMMA;
case KeyboardAlternateErase:
return Keys.DEL;
case KeyboardCancel:
return Keys.ESCAPE;
case KeyboardClear:
return Keys.CLEAR;
case KeyboardReturn:
return Keys.ENTER;
case KeyboardLeftControl:
return Keys.CONTROL_LEFT;
case KeyboardLeftShift:
return Keys.SHIFT_LEFT;
case KeyboardLeftAlt:
return Keys.ALT_LEFT;
case KeyboardRightControl:
return Keys.CONTROL_RIGHT;
case KeyboardRightShift:
return Keys.SHIFT_RIGHT;
case KeyboardRightAlt:
return Keys.ALT_RIGHT;
case KeyboardCapsLock:
return Keys.CAPS_LOCK;
case KeyboardPrintScreen:
return Keys.PRINT_SCREEN;
case KeyboardScrollLock:
return Keys.SCROLL_LOCK;
default:
return Keys.UNKNOWN;
}
}
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy