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org.mini2Dx.libgdx.input.LibgdxInputProcessor Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2019 See AUTHORS file
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package org.mini2Dx.libgdx.input;
import org.mini2Dx.gdx.InputProcessor;
public class LibgdxInputProcessor implements com.badlogic.gdx.InputProcessor {
private InputProcessor inputProcessor;
public LibgdxInputProcessor(InputProcessor inputProcessor) {
this.inputProcessor = inputProcessor;
}
@Override
public boolean keyDown(int keycode) {
if(inputProcessor == null) {
return false;
}
return inputProcessor.keyDown(keycode);
}
@Override
public boolean keyUp(int keycode) {
if(inputProcessor == null) {
return false;
}
return inputProcessor.keyUp(keycode);
}
@Override
public boolean keyTyped(char character) {
if(inputProcessor == null) {
return false;
}
return inputProcessor.keyTyped(character);
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
if(inputProcessor == null) {
return false;
}
return inputProcessor.touchDown(screenX, screenY, pointer, button);
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
if(inputProcessor == null) {
return false;
}
return inputProcessor.touchUp(screenX, screenY, pointer, button);
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
if(inputProcessor == null) {
return false;
}
return inputProcessor.touchDragged(screenX, screenY, pointer);
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
if(inputProcessor == null) {
return false;
}
return inputProcessor.mouseMoved(screenX, screenY);
}
@Override
public boolean scrolled(float amountX, float amountY) {
if(inputProcessor == null) {
return false;
}
return inputProcessor.scrolled(amountX, amountY);
}
public void setInputProcessor(InputProcessor inputProcessor) {
this.inputProcessor = inputProcessor;
}
}
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