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This open source software is a reference implementation, consisting of software and related files, for the OMG specification called the Semantics of a Foundational Subset for Executable UML Models (fUML). The reference implementation is intended to implement the execution semantics of UML activity models, accepting an XMI file from a conformant UML model as its input and providing an execution trace of the selected activity model(s) as its output. The core execution engine, which is directly generated from the normative syntactic and semantic models for fUML, may also be used as a library implementation of fUML in other software.

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/*
 * Initial version copyright 2008 Lockheed Martin Corporation, except  
 * as stated in the file entitled Licensing-Information. 
 * 
 * All modifications copyright 2009-2012 Data Access Technologies, Inc.
 *
 * Licensed under the Academic Free License version 3.0 
 * (http://www.opensource.org/licenses/afl-3.0.php), except as stated 
 * in the file entitled Licensing-Information. 
 */

package fUML.Semantics.Actions.BasicActions;

import fUML.Debug;
import UMLPrimitiveTypes.*;

import fUML.Syntax.*;
import fUML.Syntax.Classes.Kernel.*;
import fUML.Syntax.CommonBehaviors.BasicBehaviors.*;
import fUML.Syntax.CommonBehaviors.Communications.*;
import fUML.Syntax.Activities.IntermediateActivities.*;
import fUML.Syntax.Actions.BasicActions.*;

import fUML.Semantics.*;
import fUML.Semantics.Classes.Kernel.*;
import fUML.Semantics.CommonBehaviors.BasicBehaviors.*;
import fUML.Semantics.Loci.*;

public abstract class CallActionActivation extends
		fUML.Semantics.Actions.BasicActions.InvocationActionActivation {

	public fUML.Semantics.CommonBehaviors.BasicBehaviors.ExecutionList callExecutions = new fUML.Semantics.CommonBehaviors.BasicBehaviors.ExecutionList();

	public void doAction() {
		// Get the call execution object, set its input parameters from the
		// argument pins and execute it.
		// Once execution completes, copy the values of the output parameters of
		// the call execution to the result pins of the call action execution,
		// then destroy the execution.

		Execution callExecution = this.getCallExecution();

		if (callExecution != null) {
			this.callExecutions.addValue(callExecution);

			CallAction callAction = (CallAction) (this.node);
			InputPinList argumentPins = callAction.argument;
			OutputPinList resultPins = callAction.result;

			ParameterList parameters = callExecution.getBehavior().ownedParameter;

			int pinNumber = 1;
			int i = 1;
			while (i <= parameters.size()) {
				Parameter parameter = parameters.getValue(i - 1);
				if (parameter.direction == ParameterDirectionKind.in
						| parameter.direction == ParameterDirectionKind.inout) {
					ParameterValue parameterValue = new ParameterValue();
					parameterValue.parameter = parameter;
					parameterValue.values = this.takeTokens(argumentPins
							.getValue(pinNumber - 1));
					callExecution.setParameterValue(parameterValue);
					pinNumber = pinNumber + 1;
				}
				i = i + 1;
			}

			callExecution.execute();

			ParameterValueList outputParameterValues = callExecution
					.getOutputParameterValues();

			pinNumber = 1;
			i = 1;
			while (i <= parameters.size()) {
				Parameter parameter = parameters.getValue(i - 1);
				if ((parameter.direction == ParameterDirectionKind.inout)
						| (parameter.direction == ParameterDirectionKind.out)
						| (parameter.direction == ParameterDirectionKind.return_)) {
					for (int j = 0; j < outputParameterValues.size(); j++) {
						ParameterValue outputParameterValue = outputParameterValues
								.getValue(j);
						if (outputParameterValue.parameter == parameter) {
							OutputPin resultPin = resultPins
									.getValue(pinNumber - 1);
							this.putTokens(resultPin,
									outputParameterValue.values);
						}
					}
					pinNumber = pinNumber + 1;
				}
				i = i + 1;
			}

			callExecution.destroy();
			this.removeCallExecution(callExecution);
		}
	} // doAction

	public abstract fUML.Semantics.CommonBehaviors.BasicBehaviors.Execution getCallExecution();

	public void terminate() {
		// Terminate all call executions (if any), then terminate the call
		// action activation (self).

		for (int i = 0; i < this.callExecutions.size(); i++) {
			Execution execution = this.callExecutions.getValue(i);
			execution.terminate();
		}

		super.terminate();
	} // terminate

	public void removeCallExecution(
			fUML.Semantics.CommonBehaviors.BasicBehaviors.Execution execution) {
		// Remove the given execution from the current list of call executions.

		boolean notFound = true;
		int i = 1;
		while (notFound & i <= this.callExecutions.size()) {
			if (this.callExecutions.getValue(i - 1) == execution) {
				this.callExecutions.removeValue(i - 1);
				notFound = false;
			}
			i = i + 1;
		}
	} // removeCallExecution

} // CallActionActivation




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