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This open source software is a reference implementation, consisting of software and related files, for the OMG specification called the Semantics of a Foundational Subset for Executable UML Models (fUML). The reference implementation is intended to implement the execution semantics of UML activity models, accepting an XMI file from a conformant UML model as its input and providing an execution trace of the selected activity model(s) as its output. The core execution engine, which is directly generated from the normative syntactic and semantic models for fUML, may also be used as a library implementation of fUML in other software.
/*
* Initial version copyright 2008 Lockheed Martin Corporation, except
* as stated in the file entitled Licensing-Information.
*
* All modifications copyright 2009-2012 Data Access Technologies, Inc.
*
* Licensed under the Academic Free License version 3.0
* (http://www.opensource.org/licenses/afl-3.0.php), except as stated
* in the file entitled Licensing-Information.
*/
package fUML.Semantics.Actions.BasicActions;
import fUML.Debug;
import UMLPrimitiveTypes.*;
import fUML.Syntax.*;
import fUML.Syntax.Classes.Kernel.*;
import fUML.Syntax.CommonBehaviors.BasicBehaviors.*;
import fUML.Syntax.CommonBehaviors.Communications.*;
import fUML.Syntax.Activities.IntermediateActivities.*;
import fUML.Syntax.Actions.BasicActions.*;
import fUML.Semantics.*;
import fUML.Semantics.Classes.Kernel.*;
import fUML.Semantics.CommonBehaviors.BasicBehaviors.*;
import fUML.Semantics.Loci.*;
public class CallBehaviorActionActivation extends
fUML.Semantics.Actions.BasicActions.CallActionActivation {
public fUML.Semantics.CommonBehaviors.BasicBehaviors.Execution getCallExecution() {
// Create and execution for the given behavior at the current locus and
// return the resulting execution object.
// If the given behavior is in the context of a classifier, then pass
// the current context object as the context for the call.
// Otherwise, use a null context.
// [Note that this requires the behavior context to be compatible with
// the type of the current contect object.]
Behavior behavior = ((CallBehaviorAction) (this.node)).behavior;
Object_ context;
if (behavior.context == null) {
context = null;
} else {
// Debug.println("[getCallExecution] behavior context = " +
// behavior.context.name);
context = this.getExecutionContext();
}
// Debug.println("[getCallExecution] context = " + context);
return this.getExecutionLocus().factory.createExecution(behavior,
context);
} // getCallExecution
} // CallBehaviorActionActivation