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This open source software is a reference implementation, consisting of software and related files, for the OMG specification called the Semantics of a Foundational Subset for Executable UML Models (fUML). The reference implementation is intended to implement the execution semantics of UML activity models, accepting an XMI file from a conformant UML model as its input and providing an execution trace of the selected activity model(s) as its output. The core execution engine, which is directly generated from the normative syntactic and semantic models for fUML, may also be used as a library implementation of fUML in other software.

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/*
 * Initial version copyright 2008 Lockheed Martin Corporation, except  
 * as stated in the file entitled Licensing-Information. 
 * 
 * All modifications copyright 2009-2012 Data Access Technologies, Inc.
 *
 * Licensed under the Academic Free License version 3.0 
 * (http://www.opensource.org/licenses/afl-3.0.php), except as stated 
 * in the file entitled Licensing-Information. 
 */

package fUML.Semantics.Actions.CompleteActions;

import fUML.Debug;
import UMLPrimitiveTypes.*;

import fUML.Syntax.*;
import fUML.Syntax.Classes.Kernel.*;
import fUML.Syntax.CommonBehaviors.BasicBehaviors.*;
import fUML.Syntax.CommonBehaviors.Communications.*;
import fUML.Syntax.Activities.IntermediateActivities.*;
import fUML.Syntax.Actions.BasicActions.*;
import fUML.Syntax.Actions.IntermediateActions.*;
import fUML.Syntax.Actions.CompleteActions.*;

import fUML.Semantics.*;
import fUML.Semantics.Classes.Kernel.*;
import fUML.Semantics.CommonBehaviors.BasicBehaviors.*;
import fUML.Semantics.Activities.IntermediateActivities.*;
import fUML.Semantics.Actions.BasicActions.*;
import fUML.Semantics.Actions.IntermediateActions.*;
import fUML.Semantics.Loci.*;

public class StartClassifierBehaviorActionActivation extends
		fUML.Semantics.Actions.BasicActions.ActionActivation {

	public void doAction() {
		// Get the value on the object input pin. If it is not a reference, then
		// do nothing.
		// Start the classifier behavior of the referent object for the
		// classifier given as the type of the object input pin.
		// If the object input pin has no type, then start the classifier
		// behaviors of all types of the referent object. [The required behavior
		// in this case is not clear from the spec.]

		StartClassifierBehaviorAction action = (StartClassifierBehaviorAction) (this.node);

		Value object = this.takeTokens(action.object).getValue(0);

		if (object instanceof Reference) {
			((Reference) object).startBehavior(
					(Class_) (action.object.typedElement.type),
					new ParameterValueList());
		}
	} // doAction

} // StartClassifierBehaviorActionActivation




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