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This open source software is a reference implementation, consisting of software and related files, for the OMG specification called the Semantics of a Foundational Subset for Executable UML Models (fUML). The reference implementation is intended to implement the execution semantics of UML activity models, accepting an XMI file from a conformant UML model as its input and providing an execution trace of the selected activity model(s) as its output. The core execution engine, which is directly generated from the normative syntactic and semantic models for fUML, may also be used as a library implementation of fUML in other software.

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/*
 * Initial version copyright 2008 Lockheed Martin Corporation, except  
 * as stated in the file entitled Licensing-Information. 
 * 
 * All modifications copyright 2009-2012 Data Access Technologies, Inc.
 *
 * Licensed under the Academic Free License version 3.0 
 * (http://www.opensource.org/licenses/afl-3.0.php), except as stated 
 * in the file entitled Licensing-Information. 
 */

package fUML.Syntax.Actions.BasicActions;

import fUML.Debug;
import UMLPrimitiveTypes.*;

public abstract class Action extends
		fUML.Syntax.Activities.CompleteStructuredActivities.ExecutableNode {

	public fUML.Syntax.Actions.BasicActions.OutputPinList output = new fUML.Syntax.Actions.BasicActions.OutputPinList();
	public fUML.Syntax.Classes.Kernel.Classifier context = null;
	public fUML.Syntax.Actions.BasicActions.InputPinList input = new fUML.Syntax.Actions.BasicActions.InputPinList();
	public boolean isLocallyReentrant = false;

	protected void addInput(fUML.Syntax.Actions.BasicActions.InputPin input) {
		super.addOwnedElement(input);
		this.input.addValue(input);
	} // addInput

	protected void addOutput(fUML.Syntax.Actions.BasicActions.OutputPin output) {
		super.addOwnedElement(output);
		this.output.addValue(output);
	} // addOutput

	public void setIsLocallyReentrant(boolean isLocallyReentrant) {
		this.isLocallyReentrant = isLocallyReentrant;
	} // setIsLocallyReentrant

	public void _setContext(fUML.Syntax.Classes.Kernel.Classifier context) {
		this.context = context;
	} // _setContext

	public void _setActivity(
			fUML.Syntax.Activities.IntermediateActivities.Activity activity) {
		super._setActivity(activity);
		this._setContext(activity);
	} // _setActivity

} // Action




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