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This open source software is a reference implementation, consisting of software and related files, for the OMG specification called the Semantics of a Foundational Subset for Executable UML Models (fUML). The reference implementation is intended to implement the execution semantics of UML activity models, accepting an XMI file from a conformant UML model as its input and providing an execution trace of the selected activity model(s) as its output. The core execution engine, which is directly generated from the normative syntactic and semantic models for fUML, may also be used as a library implementation of fUML in other software.

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/*
 * Initial version copyright 2008 Lockheed Martin Corporation, except  
 * as stated in the file entitled Licensing-Information. 
 * 
 * All modifications copyright 2009-2012 Data Access Technologies, Inc.
 *
 * Licensed under the Academic Free License version 3.0 
 * (http://www.opensource.org/licenses/afl-3.0.php), except as stated 
 * in the file entitled Licensing-Information. 
 */

package fUML.Syntax.CommonBehaviors.BasicBehaviors;

import fUML.Debug;
import UMLPrimitiveTypes.*;

public abstract class Behavior extends fUML.Syntax.Classes.Kernel.Class_ {

	public boolean isReentrant = true;
	public fUML.Syntax.Classes.Kernel.BehavioralFeature specification = null;
	public fUML.Syntax.Classes.Kernel.ParameterList ownedParameter = new fUML.Syntax.Classes.Kernel.ParameterList();
	public fUML.Syntax.CommonBehaviors.BasicBehaviors.BehavioredClassifier context = null;

	public void addOwnedParameter(
			fUML.Syntax.Classes.Kernel.Parameter ownedParameter) {
		super.addOwnedMember(ownedParameter);
		this.ownedParameter.addValue(ownedParameter);
	} // addOwnedParameter

	public void _setContext(
			fUML.Syntax.CommonBehaviors.BasicBehaviors.BehavioredClassifier context) {
		// Note: This is a helper operation intended to be called by certain
		// operations outside the Behavior class in order to allow the setting
		// of the context to be overriden in subclasses.
		// It should _not_ be called otherwise in order to set the context
		// directly, rather than via these other operations.

		// Debug.println("[_setContext] behavior = " + this.name +
		// ", context = " + context.name);

		this.context = context;
	} // _setContext

	public void _setSpecification(
			fUML.Syntax.Classes.Kernel.BehavioralFeature specification) {
		this.specification = specification;
	} // _setSpecification

} // Behavior




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