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Rhino JavaScript runtime jar, excludes tools & JSR-223 Script Engine wrapper.
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/* -*- Mode: java; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
package org.mozilla.javascript;
/*
* This class implements the SlotMap interface using an embedded hash table. This hash table
* has the minimum overhead needed to get the job done. In particular, it embeds the Slot
* directly into the hash table rather than creating an intermediate object, which seems
* to have a measurable performance benefit.
*/
import java.util.Iterator;
import java.util.NoSuchElementException;
import java.util.Objects;
public class EmbeddedSlotMap implements SlotMap {
private Slot[] slots;
// gateways into the definition-order linked list of slots
private Slot firstAdded;
private Slot lastAdded;
private int count;
// initial slot array size, must be a power of 2
private static final int INITIAL_SLOT_SIZE = 4;
private static final class Iter implements Iterator {
private Slot next;
Iter(Slot slot) {
next = slot;
}
@Override
public boolean hasNext() {
return next != null;
}
@Override
public Slot next() {
Slot ret = next;
if (ret == null) {
throw new NoSuchElementException();
}
next = next.orderedNext;
return ret;
}
}
public EmbeddedSlotMap() {}
@Override
public int size() {
return count;
}
@Override
public boolean isEmpty() {
return count == 0;
}
@Override
public Iterator iterator() {
return new Iter(firstAdded);
}
/** Locate the slot with the given name or index. */
@Override
public Slot query(Object key, int index) {
if (slots == null) {
return null;
}
int indexOrHash = (key != null ? key.hashCode() : index);
int slotIndex = getSlotIndex(slots.length, indexOrHash);
for (Slot slot = slots[slotIndex]; slot != null; slot = slot.next) {
if (indexOrHash == slot.indexOrHash && Objects.equals(slot.name, key)) {
return slot;
}
}
return null;
}
/**
* Locate the slot with given name or index, and create a new one if necessary.
*
* @param key either a String or a Symbol object that identifies the property
* @param index index or 0 if slot holds property name.
*/
@Override
public Slot modify(Object key, int index, int attributes) {
final int indexOrHash = (key != null ? key.hashCode() : index);
Slot slot;
if (slots != null) {
final int slotIndex = getSlotIndex(slots.length, indexOrHash);
for (slot = slots[slotIndex]; slot != null; slot = slot.next) {
if (indexOrHash == slot.indexOrHash && Objects.equals(slot.name, key)) {
break;
}
}
if (slot != null) {
return slot;
}
}
// A new slot has to be inserted.
return createSlot(key, indexOrHash, attributes);
}
private Slot createSlot(Object key, int indexOrHash, int attributes) {
if (count == 0) {
// Always throw away old slots if any on empty insert.
slots = new Slot[INITIAL_SLOT_SIZE];
}
// Check if the table is not too full before inserting.
if (4 * (count + 1) > 3 * slots.length) {
// table size must be a power of 2 -- always grow by x2!
Slot[] newSlots = new Slot[slots.length * 2];
copyTable(slots, newSlots);
slots = newSlots;
}
Slot newSlot = new Slot(key, indexOrHash, attributes);
insertNewSlot(newSlot);
return newSlot;
}
@Override
public void replace(Slot oldSlot, Slot newSlot) {
final int insertPos = getSlotIndex(slots.length, oldSlot.indexOrHash);
Slot prev = slots[insertPos];
Slot tmpSlot = prev;
// Find original slot and previous one in hash table
while (tmpSlot != null) {
if (tmpSlot == oldSlot) {
break;
}
prev = tmpSlot;
tmpSlot = tmpSlot.next;
}
// It's an error to call this when the slot isn't already there
assert (tmpSlot == oldSlot);
// add new slot to hash table
if (prev == oldSlot) {
slots[insertPos] = newSlot;
} else {
prev.next = newSlot;
}
newSlot.next = oldSlot.next;
// Replace new slot in linked list, keeping same order
if (oldSlot == firstAdded) {
firstAdded = newSlot;
} else {
Slot ps = firstAdded;
while ((ps != null) && (ps.orderedNext != oldSlot)) {
ps = ps.orderedNext;
}
if (ps != null) {
ps.orderedNext = newSlot;
}
}
newSlot.orderedNext = oldSlot.orderedNext;
if (oldSlot == lastAdded) {
lastAdded = newSlot;
}
}
@Override
public void add(Slot newSlot) {
if (slots == null) {
slots = new Slot[INITIAL_SLOT_SIZE];
}
insertNewSlot(newSlot);
}
private void insertNewSlot(Slot newSlot) {
++count;
// add new slot to linked list
if (lastAdded != null) {
lastAdded.orderedNext = newSlot;
}
if (firstAdded == null) {
firstAdded = newSlot;
}
lastAdded = newSlot;
// add new slot to hash table, return it
addKnownAbsentSlot(slots, newSlot);
}
@Override
public void remove(Object key, int index) {
int indexOrHash = (key != null ? key.hashCode() : index);
if (count != 0) {
final int slotIndex = getSlotIndex(slots.length, indexOrHash);
Slot prev = slots[slotIndex];
Slot slot = prev;
while (slot != null) {
if (slot.indexOrHash == indexOrHash && Objects.equals(slot.name, key)) {
break;
}
prev = slot;
slot = slot.next;
}
if (slot != null) {
// non-configurable
if ((slot.getAttributes() & ScriptableObject.PERMANENT) != 0) {
Context cx = Context.getContext();
if (cx.isStrictMode()) {
throw ScriptRuntime.typeErrorById(
"msg.delete.property.with.configurable.false", key);
}
return;
}
count--;
// remove slot from hash table
if (prev == slot) {
slots[slotIndex] = slot.next;
} else {
prev.next = slot.next;
}
// remove from ordered list. Previously this was done lazily in
// getIds() but delete is an infrequent operation so O(n)
// should be ok
// ordered list always uses the actual slot
if (slot == firstAdded) {
prev = null;
firstAdded = slot.orderedNext;
} else {
prev = firstAdded;
while (prev.orderedNext != slot) {
prev = prev.orderedNext;
}
prev.orderedNext = slot.orderedNext;
}
if (slot == lastAdded) {
lastAdded = prev;
}
}
}
}
private static void copyTable(Slot[] oldSlots, Slot[] newSlots) {
for (Slot slot : oldSlots) {
while (slot != null) {
Slot nextSlot = slot.next;
slot.next = null;
addKnownAbsentSlot(newSlots, slot);
slot = nextSlot;
}
}
}
/**
* Add slot with keys that are known to absent from the table. This is an optimization to use
* when inserting into empty table, after table growth or during deserialization.
*/
private static void addKnownAbsentSlot(Slot[] addSlots, Slot slot) {
final int insertPos = getSlotIndex(addSlots.length, slot.indexOrHash);
Slot old = addSlots[insertPos];
addSlots[insertPos] = slot;
slot.next = old;
}
private static int getSlotIndex(int tableSize, int indexOrHash) {
// This is a Java trick to efficiently "mod" the hash code by the table size.
// It only works if the table size is a power of 2.
// The performance improvement is measurable.
return indexOrHash & (tableSize - 1);
}
}