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/* -*- Mode: java; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
package org.mozilla.javascript;
/**
* A SlotMap is an interface to the main data structure that contains all the "Slots" that back a
* ScriptableObject. It is the primary property map in Rhino. It is Iterable but does not implement
* java.util.Map because that comes with a bunch of overhead that we do not need.
*
* This class generally has a bit of a strange interface, and its interactions with
* ScriptableObject are complex. Many attempts to make this interface more elegant have resulted in
* substantial performance regressions so we are doing the best that we can.
*/
public interface SlotMap extends Iterable {
@SuppressWarnings("AndroidJdkLibsChecker")
@FunctionalInterface
public interface SlotComputer {
S compute(Object key, int index, Slot existing);
}
/** Return the size of the map. */
int size();
/** Return whether the map is empty. */
boolean isEmpty();
/**
* Return the Slot that matches EITHER "key" or "index". (It will use "key" if it is not null,
* and otherwise "index".) If no slot exists, then create a default slot class.
*
* @param key The key for the slot, which should be a String or a Symbol.
* @param index if key is zero, then this will be used as the key instead.
* @param attributes the attributes to be set on the slot if a new slot is created. Existing
* slots will not be modified.
* @return a Slot, which will be created anew if no such slot exists.
*/
Slot modify(Object key, int index, int attributes);
/**
* Retrieve the slot at EITHER key or index, or return null if the slot cannot be found.
*
* @param key The key for the slot, which should be a String or a Symbol.
* @param index if key is zero, then this will be used as the key instead.
* @return either the Slot that matched the key and index, or null
*/
Slot query(Object key, int index);
/**
* Replace the value of key with the slot computed by the "compute" method. If "compute" throws
* an exception, make no change. If "compute" returns null, remove the mapping, otherwise,
* replace any existing mapping with the result of "compute", and create a new mapping if none
* exists. This is equivalent to the "compute" method on the Map interface, which simplifies
* code and is more efficient than making multiple calls to this interface. In order to allow
* use of multiple Slot subclasses, this function is templatized.
*/
S compute(Object key, int index, SlotComputer compute);
/**
* Insert a new slot to the map. Both "name" and "indexOrHash" must be populated. Note that
* ScriptableObject generally adds slots via the "modify" method.
*/
void add(Slot newSlot);
}