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{"version":3,"file":"signals.mjs","sources":["../../../../../../../packages/core/primitives/signals/src/equality.ts","../../../../../../../packages/core/primitives/signals/src/graph.ts","../../../../../../../packages/core/primitives/signals/src/computed.ts","../../../../../../../packages/core/primitives/signals/src/errors.ts","../../../../../../../packages/core/primitives/signals/src/signal.ts","../../../../../../../packages/core/primitives/signals/src/watch.ts","../../../../../../../packages/core/primitives/signals/src/weak_ref.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/**\n * A comparison function which can determine if two values are equal.\n */\nexport type ValueEqualityFn = (a: T, b: T) => boolean;\n\n/**\n * The default equality function used for `signal` and `computed`, which uses referential equality.\n */\nexport function defaultEquals(a: T, b: T) {\n return Object.is(a, b);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n// Required as the signals library is in a separate package, so we need to explicitly ensure the\n// global `ngDevMode` type is defined.\ndeclare const ngDevMode: boolean | undefined;\n\n/**\n * The currently active consumer `ReactiveNode`, if running code in a reactive context.\n *\n * Change this via `setActiveConsumer`.\n */\nlet activeConsumer: ReactiveNode | null = null;\nlet inNotificationPhase = false;\n\ntype Version = number & {__brand: 'Version'};\n\n/**\n * Global epoch counter. Incremented whenever a source signal is set.\n */\nlet epoch: Version = 1 as Version;\n\n/**\n * Symbol used to tell `Signal`s apart from other functions.\n *\n * This can be used to auto-unwrap signals in various cases, or to auto-wrap non-signal values.\n */\nexport const SIGNAL = /* @__PURE__ */ Symbol('SIGNAL');\n\nexport function setActiveConsumer(consumer: ReactiveNode | null): ReactiveNode | null {\n const prev = activeConsumer;\n activeConsumer = consumer;\n return prev;\n}\n\nexport function getActiveConsumer(): ReactiveNode | null {\n return activeConsumer;\n}\n\nexport function isInNotificationPhase(): boolean {\n return inNotificationPhase;\n}\n\nexport interface Reactive {\n [SIGNAL]: ReactiveNode;\n}\n\nexport function isReactive(value: unknown): value is Reactive {\n return (value as Partial)[SIGNAL] !== undefined;\n}\n\nexport const REACTIVE_NODE: ReactiveNode = {\n version: 0 as Version,\n lastCleanEpoch: 0 as Version,\n dirty: false,\n producerNode: undefined,\n producerLastReadVersion: undefined,\n producerIndexOfThis: undefined,\n nextProducerIndex: 0,\n liveConsumerNode: undefined,\n liveConsumerIndexOfThis: undefined,\n consumerAllowSignalWrites: false,\n consumerIsAlwaysLive: false,\n producerMustRecompute: () => false,\n producerRecomputeValue: () => {},\n consumerMarkedDirty: () => {},\n consumerOnSignalRead: () => {},\n};\n\n/**\n * A producer and/or consumer which participates in the reactive graph.\n *\n * Producer `ReactiveNode`s which are accessed when a consumer `ReactiveNode` is the\n * `activeConsumer` are tracked as dependencies of that consumer.\n *\n * Certain consumers are also tracked as \"live\" consumers and create edges in the other direction,\n * from producer to consumer. These edges are used to propagate change notifications when a\n * producer's value is updated.\n *\n * A `ReactiveNode` may be both a producer and consumer.\n */\nexport interface ReactiveNode {\n /**\n * Version of the value that this node produces.\n *\n * This is incremented whenever a new value is produced by this node which is not equal to the\n * previous value (by whatever definition of equality is in use).\n */\n version: Version;\n\n /**\n * Epoch at which this node is verified to be clean.\n *\n * This allows skipping of some polling operations in the case where no signals have been set\n * since this node was last read.\n */\n lastCleanEpoch: Version;\n\n /**\n * Whether this node (in its consumer capacity) is dirty.\n *\n * Only live consumers become dirty, when receiving a change notification from a dependency\n * producer.\n */\n dirty: boolean;\n\n /**\n * Producers which are dependencies of this consumer.\n *\n * Uses the same indices as the `producerLastReadVersion` and `producerIndexOfThis` arrays.\n */\n producerNode: ReactiveNode[] | undefined;\n\n /**\n * `Version` of the value last read by a given producer.\n *\n * Uses the same indices as the `producerNode` and `producerIndexOfThis` arrays.\n */\n producerLastReadVersion: Version[] | undefined;\n\n /**\n * Index of `this` (consumer) in each producer's `liveConsumers` array.\n *\n * This value is only meaningful if this node is live (`liveConsumers.length > 0`). Otherwise\n * these indices are stale.\n *\n * Uses the same indices as the `producerNode` and `producerLastReadVersion` arrays.\n */\n producerIndexOfThis: number[] | undefined;\n\n /**\n * Index into the producer arrays that the next dependency of this node as a consumer will use.\n *\n * This index is zeroed before this node as a consumer begins executing. When a producer is read,\n * it gets inserted into the producers arrays at this index. There may be an existing dependency\n * in this location which may or may not match the incoming producer, depending on whether the\n * same producers were read in the same order as the last computation.\n */\n nextProducerIndex: number;\n\n /**\n * Array of consumers of this producer that are \"live\" (they require push notifications).\n *\n * `liveConsumerNode.length` is effectively our reference count for this node.\n */\n liveConsumerNode: ReactiveNode[] | undefined;\n\n /**\n * Index of `this` (producer) in each consumer's `producerNode` array.\n *\n * Uses the same indices as the `liveConsumerNode` array.\n */\n liveConsumerIndexOfThis: number[] | undefined;\n\n /**\n * Whether writes to signals are allowed when this consumer is the `activeConsumer`.\n *\n * This is used to enforce guardrails such as preventing writes to writable signals in the\n * computation function of computed signals, which is supposed to be pure.\n */\n consumerAllowSignalWrites: boolean;\n\n readonly consumerIsAlwaysLive: boolean;\n\n /**\n * Tracks whether producers need to recompute their value independently of the reactive graph (for\n * example, if no initial value has been computed).\n */\n producerMustRecompute(node: unknown): boolean;\n producerRecomputeValue(node: unknown): void;\n consumerMarkedDirty(node: unknown): void;\n\n /**\n * Called when a signal is read within this consumer.\n */\n consumerOnSignalRead(node: unknown): void;\n}\n\ninterface ConsumerNode extends ReactiveNode {\n producerNode: NonNullable;\n producerIndexOfThis: NonNullable;\n producerLastReadVersion: NonNullable;\n}\n\ninterface ProducerNode extends ReactiveNode {\n liveConsumerNode: NonNullable;\n liveConsumerIndexOfThis: NonNullable;\n}\n\n/**\n * Called by implementations when a producer's signal is read.\n */\nexport function producerAccessed(node: ReactiveNode): void {\n if (inNotificationPhase) {\n throw new Error(\n typeof ngDevMode !== 'undefined' && ngDevMode\n ? `Assertion error: signal read during notification phase`\n : '',\n );\n }\n\n if (activeConsumer === null) {\n // Accessed outside of a reactive context, so nothing to record.\n return;\n }\n\n activeConsumer.consumerOnSignalRead(node);\n\n // This producer is the `idx`th dependency of `activeConsumer`.\n const idx = activeConsumer.nextProducerIndex++;\n\n assertConsumerNode(activeConsumer);\n\n if (idx < activeConsumer.producerNode.length && activeConsumer.producerNode[idx] !== node) {\n // There's been a change in producers since the last execution of `activeConsumer`.\n // `activeConsumer.producerNode[idx]` holds a stale dependency which will be be removed and\n // replaced with `this`.\n //\n // If `activeConsumer` isn't live, then this is a no-op, since we can replace the producer in\n // `activeConsumer.producerNode` directly. However, if `activeConsumer` is live, then we need\n // to remove it from the stale producer's `liveConsumer`s.\n if (consumerIsLive(activeConsumer)) {\n const staleProducer = activeConsumer.producerNode[idx];\n producerRemoveLiveConsumerAtIndex(staleProducer, activeConsumer.producerIndexOfThis[idx]);\n\n // At this point, the only record of `staleProducer` is the reference at\n // `activeConsumer.producerNode[idx]` which will be overwritten below.\n }\n }\n\n if (activeConsumer.producerNode[idx] !== node) {\n // We're a new dependency of the consumer (at `idx`).\n activeConsumer.producerNode[idx] = node;\n\n // If the active consumer is live, then add it as a live consumer. If not, then use 0 as a\n // placeholder value.\n activeConsumer.producerIndexOfThis[idx] = consumerIsLive(activeConsumer)\n ? producerAddLiveConsumer(node, activeConsumer, idx)\n : 0;\n }\n activeConsumer.producerLastReadVersion[idx] = node.version;\n}\n\n/**\n * Increment the global epoch counter.\n *\n * Called by source producers (that is, not computeds) whenever their values change.\n */\nexport function producerIncrementEpoch(): void {\n epoch++;\n}\n\n/**\n * Ensure this producer's `version` is up-to-date.\n */\nexport function producerUpdateValueVersion(node: ReactiveNode): void {\n if (consumerIsLive(node) && !node.dirty) {\n // A live consumer will be marked dirty by producers, so a clean state means that its version\n // is guaranteed to be up-to-date.\n return;\n }\n\n if (!node.dirty && node.lastCleanEpoch === epoch) {\n // Even non-live consumers can skip polling if they previously found themselves to be clean at\n // the current epoch, since their dependencies could not possibly have changed (such a change\n // would've increased the epoch).\n return;\n }\n\n if (!node.producerMustRecompute(node) && !consumerPollProducersForChange(node)) {\n // None of our producers report a change since the last time they were read, so no\n // recomputation of our value is necessary, and we can consider ourselves clean.\n node.dirty = false;\n node.lastCleanEpoch = epoch;\n return;\n }\n\n node.producerRecomputeValue(node);\n\n // After recomputing the value, we're no longer dirty.\n node.dirty = false;\n node.lastCleanEpoch = epoch;\n}\n\n/**\n * Propagate a dirty notification to live consumers of this producer.\n */\nexport function producerNotifyConsumers(node: ReactiveNode): void {\n if (node.liveConsumerNode === undefined) {\n return;\n }\n\n // Prevent signal reads when we're updating the graph\n const prev = inNotificationPhase;\n inNotificationPhase = true;\n try {\n for (const consumer of node.liveConsumerNode) {\n if (!consumer.dirty) {\n consumerMarkDirty(consumer);\n }\n }\n } finally {\n inNotificationPhase = prev;\n }\n}\n\n/**\n * Whether this `ReactiveNode` in its producer capacity is currently allowed to initiate updates,\n * based on the current consumer context.\n */\nexport function producerUpdatesAllowed(): boolean {\n return activeConsumer?.consumerAllowSignalWrites !== false;\n}\n\nexport function consumerMarkDirty(node: ReactiveNode): void {\n node.dirty = true;\n producerNotifyConsumers(node);\n node.consumerMarkedDirty?.(node);\n}\n\n/**\n * Prepare this consumer to run a computation in its reactive context.\n *\n * Must be called by subclasses which represent reactive computations, before those computations\n * begin.\n */\nexport function consumerBeforeComputation(node: ReactiveNode | null): ReactiveNode | null {\n node && (node.nextProducerIndex = 0);\n return setActiveConsumer(node);\n}\n\n/**\n * Finalize this consumer's state after a reactive computation has run.\n *\n * Must be called by subclasses which represent reactive computations, after those computations\n * have finished.\n */\nexport function consumerAfterComputation(\n node: ReactiveNode | null,\n prevConsumer: ReactiveNode | null,\n): void {\n setActiveConsumer(prevConsumer);\n\n if (\n !node ||\n node.producerNode === undefined ||\n node.producerIndexOfThis === undefined ||\n node.producerLastReadVersion === undefined\n ) {\n return;\n }\n\n if (consumerIsLive(node)) {\n // For live consumers, we need to remove the producer -> consumer edge for any stale producers\n // which weren't dependencies after the recomputation.\n for (let i = node.nextProducerIndex; i < node.producerNode.length; i++) {\n producerRemoveLiveConsumerAtIndex(node.producerNode[i], node.producerIndexOfThis[i]);\n }\n }\n\n // Truncate the producer tracking arrays.\n // Perf note: this is essentially truncating the length to `node.nextProducerIndex`, but\n // benchmarking has shown that individual pop operations are faster.\n while (node.producerNode.length > node.nextProducerIndex) {\n node.producerNode.pop();\n node.producerLastReadVersion.pop();\n node.producerIndexOfThis.pop();\n }\n}\n\n/**\n * Determine whether this consumer has any dependencies which have changed since the last time\n * they were read.\n */\nexport function consumerPollProducersForChange(node: ReactiveNode): boolean {\n assertConsumerNode(node);\n\n // Poll producers for change.\n for (let i = 0; i < node.producerNode.length; i++) {\n const producer = node.producerNode[i];\n const seenVersion = node.producerLastReadVersion[i];\n\n // First check the versions. A mismatch means that the producer's value is known to have\n // changed since the last time we read it.\n if (seenVersion !== producer.version) {\n return true;\n }\n\n // The producer's version is the same as the last time we read it, but it might itself be\n // stale. Force the producer to recompute its version (calculating a new value if necessary).\n producerUpdateValueVersion(producer);\n\n // Now when we do this check, `producer.version` is guaranteed to be up to date, so if the\n // versions still match then it has not changed since the last time we read it.\n if (seenVersion !== producer.version) {\n return true;\n }\n }\n\n return false;\n}\n\n/**\n * Disconnect this consumer from the graph.\n */\nexport function consumerDestroy(node: ReactiveNode): void {\n assertConsumerNode(node);\n if (consumerIsLive(node)) {\n // Drop all connections from the graph to this node.\n for (let i = 0; i < node.producerNode.length; i++) {\n producerRemoveLiveConsumerAtIndex(node.producerNode[i], node.producerIndexOfThis[i]);\n }\n }\n\n // Truncate all the arrays to drop all connection from this node to the graph.\n node.producerNode.length =\n node.producerLastReadVersion.length =\n node.producerIndexOfThis.length =\n 0;\n if (node.liveConsumerNode) {\n node.liveConsumerNode.length = node.liveConsumerIndexOfThis!.length = 0;\n }\n}\n\n/**\n * Add `consumer` as a live consumer of this node.\n *\n * Note that this operation is potentially transitive. If this node becomes live, then it becomes\n * a live consumer of all of its current producers.\n */\nfunction producerAddLiveConsumer(\n node: ReactiveNode,\n consumer: ReactiveNode,\n indexOfThis: number,\n): number {\n assertProducerNode(node);\n if (node.liveConsumerNode.length === 0 && isConsumerNode(node)) {\n // When going from 0 to 1 live consumers, we become a live consumer to our producers.\n for (let i = 0; i < node.producerNode.length; i++) {\n node.producerIndexOfThis[i] = producerAddLiveConsumer(node.producerNode[i], node, i);\n }\n }\n node.liveConsumerIndexOfThis.push(indexOfThis);\n return node.liveConsumerNode.push(consumer) - 1;\n}\n\n/**\n * Remove the live consumer at `idx`.\n */\nfunction producerRemoveLiveConsumerAtIndex(node: ReactiveNode, idx: number): void {\n assertProducerNode(node);\n\n if (typeof ngDevMode !== 'undefined' && ngDevMode && idx >= node.liveConsumerNode.length) {\n throw new Error(\n `Assertion error: active consumer index ${idx} is out of bounds of ${node.liveConsumerNode.length} consumers)`,\n );\n }\n\n if (node.liveConsumerNode.length === 1 && isConsumerNode(node)) {\n // When removing the last live consumer, we will no longer be live. We need to remove\n // ourselves from our producers' tracking (which may cause consumer-producers to lose\n // liveness as well).\n for (let i = 0; i < node.producerNode.length; i++) {\n producerRemoveLiveConsumerAtIndex(node.producerNode[i], node.producerIndexOfThis[i]);\n }\n }\n\n // Move the last value of `liveConsumers` into `idx`. Note that if there's only a single\n // live consumer, this is a no-op.\n const lastIdx = node.liveConsumerNode.length - 1;\n node.liveConsumerNode[idx] = node.liveConsumerNode[lastIdx];\n node.liveConsumerIndexOfThis[idx] = node.liveConsumerIndexOfThis[lastIdx];\n\n // Truncate the array.\n node.liveConsumerNode.length--;\n node.liveConsumerIndexOfThis.length--;\n\n // If the index is still valid, then we need to fix the index pointer from the producer to this\n // consumer, and update it from `lastIdx` to `idx` (accounting for the move above).\n if (idx < node.liveConsumerNode.length) {\n const idxProducer = node.liveConsumerIndexOfThis[idx];\n const consumer = node.liveConsumerNode[idx];\n assertConsumerNode(consumer);\n consumer.producerIndexOfThis[idxProducer] = idx;\n }\n}\n\nfunction consumerIsLive(node: ReactiveNode): boolean {\n return node.consumerIsAlwaysLive || (node?.liveConsumerNode?.length ?? 0) > 0;\n}\n\nfunction assertConsumerNode(node: ReactiveNode): asserts node is ConsumerNode {\n node.producerNode ??= [];\n node.producerIndexOfThis ??= [];\n node.producerLastReadVersion ??= [];\n}\n\nfunction assertProducerNode(node: ReactiveNode): asserts node is ProducerNode {\n node.liveConsumerNode ??= [];\n node.liveConsumerIndexOfThis ??= [];\n}\n\nfunction isConsumerNode(node: ReactiveNode): node is ConsumerNode {\n return node.producerNode !== undefined;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {defaultEquals, ValueEqualityFn} from './equality';\nimport {\n consumerAfterComputation,\n consumerBeforeComputation,\n producerAccessed,\n producerUpdateValueVersion,\n REACTIVE_NODE,\n ReactiveNode,\n SIGNAL,\n} from './graph';\n\n/**\n * A computation, which derives a value from a declarative reactive expression.\n *\n * `Computed`s are both producers and consumers of reactivity.\n */\nexport interface ComputedNode extends ReactiveNode {\n /**\n * Current value of the computation, or one of the sentinel values above (`UNSET`, `COMPUTING`,\n * `ERROR`).\n */\n value: T;\n\n /**\n * If `value` is `ERRORED`, the error caught from the last computation attempt which will\n * be re-thrown.\n */\n error: unknown;\n\n /**\n * The computation function which will produce a new value.\n */\n computation: () => T;\n\n equal: ValueEqualityFn;\n}\n\nexport type ComputedGetter = (() => T) & {\n [SIGNAL]: ComputedNode;\n};\n\n/**\n * Create a computed signal which derives a reactive value from an expression.\n */\nexport function createComputed(computation: () => T): ComputedGetter {\n const node: ComputedNode = Object.create(COMPUTED_NODE);\n node.computation = computation;\n\n const computed = () => {\n // Check if the value needs updating before returning it.\n producerUpdateValueVersion(node);\n\n // Record that someone looked at this signal.\n producerAccessed(node);\n\n if (node.value === ERRORED) {\n throw node.error;\n }\n\n return node.value;\n };\n (computed as ComputedGetter)[SIGNAL] = node;\n return computed as unknown as ComputedGetter;\n}\n\n/**\n * A dedicated symbol used before a computed value has been calculated for the first time.\n * Explicitly typed as `any` so we can use it as signal's value.\n */\nconst UNSET: any = /* @__PURE__ */ Symbol('UNSET');\n\n/**\n * A dedicated symbol used in place of a computed signal value to indicate that a given computation\n * is in progress. Used to detect cycles in computation chains.\n * Explicitly typed as `any` so we can use it as signal's value.\n */\nconst COMPUTING: any = /* @__PURE__ */ Symbol('COMPUTING');\n\n/**\n * A dedicated symbol used in place of a computed signal value to indicate that a given computation\n * failed. The thrown error is cached until the computation gets dirty again.\n * Explicitly typed as `any` so we can use it as signal's value.\n */\nconst ERRORED: any = /* @__PURE__ */ Symbol('ERRORED');\n\n// Note: Using an IIFE here to ensure that the spread assignment is not considered\n// a side-effect, ending up preserving `COMPUTED_NODE` and `REACTIVE_NODE`.\n// TODO: remove when https://github.com/evanw/esbuild/issues/3392 is resolved.\nconst COMPUTED_NODE = /* @__PURE__ */ (() => {\n return {\n ...REACTIVE_NODE,\n value: UNSET,\n dirty: true,\n error: null,\n equal: defaultEquals,\n\n producerMustRecompute(node: ComputedNode): boolean {\n // Force a recomputation if there's no current value, or if the current value is in the\n // process of being calculated (which should throw an error).\n return node.value === UNSET || node.value === COMPUTING;\n },\n\n producerRecomputeValue(node: ComputedNode): void {\n if (node.value === COMPUTING) {\n // Our computation somehow led to a cyclic read of itself.\n throw new Error('Detected cycle in computations.');\n }\n\n const oldValue = node.value;\n node.value = COMPUTING;\n\n const prevConsumer = consumerBeforeComputation(node);\n let newValue: unknown;\n try {\n newValue = node.computation();\n } catch (err) {\n newValue = ERRORED;\n node.error = err;\n } finally {\n consumerAfterComputation(node, prevConsumer);\n }\n\n if (\n oldValue !== UNSET &&\n oldValue !== ERRORED &&\n newValue !== ERRORED &&\n node.equal(oldValue, newValue)\n ) {\n // No change to `valueVersion` - old and new values are\n // semantically equivalent.\n node.value = oldValue;\n return;\n }\n\n node.value = newValue;\n node.version++;\n },\n };\n})();\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nfunction defaultThrowError(): never {\n throw new Error();\n}\n\nlet throwInvalidWriteToSignalErrorFn = defaultThrowError;\n\nexport function throwInvalidWriteToSignalError() {\n throwInvalidWriteToSignalErrorFn();\n}\n\nexport function setThrowInvalidWriteToSignalError(fn: () => never): void {\n throwInvalidWriteToSignalErrorFn = fn;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {defaultEquals, ValueEqualityFn} from './equality';\nimport {throwInvalidWriteToSignalError} from './errors';\nimport {\n producerAccessed,\n producerIncrementEpoch,\n producerNotifyConsumers,\n producerUpdatesAllowed,\n REACTIVE_NODE,\n ReactiveNode,\n SIGNAL,\n} from './graph';\n\n// Required as the signals library is in a separate package, so we need to explicitly ensure the\n// global `ngDevMode` type is defined.\ndeclare const ngDevMode: boolean | undefined;\n\n/**\n * If set, called after `WritableSignal`s are updated.\n *\n * This hook can be used to achieve various effects, such as running effects synchronously as part\n * of setting a signal.\n */\nlet postSignalSetFn: (() => void) | null = null;\n\nexport interface SignalNode extends ReactiveNode {\n value: T;\n equal: ValueEqualityFn;\n}\n\nexport type SignalBaseGetter = (() => T) & {readonly [SIGNAL]: unknown};\n\n// Note: Closure *requires* this to be an `interface` and not a type, which is why the\n// `SignalBaseGetter` type exists to provide the correct shape.\nexport interface SignalGetter extends SignalBaseGetter {\n readonly [SIGNAL]: SignalNode;\n}\n\n/**\n * Create a `Signal` that can be set or updated directly.\n */\nexport function createSignal(initialValue: T): SignalGetter {\n const node: SignalNode = Object.create(SIGNAL_NODE);\n node.value = initialValue;\n const getter = (() => {\n producerAccessed(node);\n return node.value;\n }) as SignalGetter;\n (getter as any)[SIGNAL] = node;\n return getter;\n}\n\nexport function setPostSignalSetFn(fn: (() => void) | null): (() => void) | null {\n const prev = postSignalSetFn;\n postSignalSetFn = fn;\n return prev;\n}\n\nexport function signalGetFn(this: SignalNode): T {\n producerAccessed(this);\n return this.value;\n}\n\nexport function signalSetFn(node: SignalNode, newValue: T) {\n if (!producerUpdatesAllowed()) {\n throwInvalidWriteToSignalError();\n }\n\n if (!node.equal(node.value, newValue)) {\n node.value = newValue;\n signalValueChanged(node);\n }\n}\n\nexport function signalUpdateFn(node: SignalNode, updater: (value: T) => T): void {\n if (!producerUpdatesAllowed()) {\n throwInvalidWriteToSignalError();\n }\n\n signalSetFn(node, updater(node.value));\n}\n\nexport function runPostSignalSetFn(): void {\n postSignalSetFn?.();\n}\n\n// Note: Using an IIFE here to ensure that the spread assignment is not considered\n// a side-effect, ending up preserving `COMPUTED_NODE` and `REACTIVE_NODE`.\n// TODO: remove when https://github.com/evanw/esbuild/issues/3392 is resolved.\nexport const SIGNAL_NODE: SignalNode = /* @__PURE__ */ (() => {\n return {\n ...REACTIVE_NODE,\n equal: defaultEquals,\n value: undefined,\n };\n})();\n\nfunction signalValueChanged(node: SignalNode): void {\n node.version++;\n producerIncrementEpoch();\n producerNotifyConsumers(node);\n postSignalSetFn?.();\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {\n consumerAfterComputation,\n consumerBeforeComputation,\n consumerDestroy,\n consumerMarkDirty,\n consumerPollProducersForChange,\n isInNotificationPhase,\n REACTIVE_NODE,\n ReactiveNode,\n SIGNAL,\n} from './graph';\n\n/**\n * A cleanup function that can be optionally registered from the watch logic. If registered, the\n * cleanup logic runs before the next watch execution.\n */\nexport type WatchCleanupFn = () => void;\n\n/**\n * A callback passed to the watch function that makes it possible to register cleanup logic.\n */\nexport type WatchCleanupRegisterFn = (cleanupFn: WatchCleanupFn) => void;\n\nexport interface Watch {\n notify(): void;\n\n /**\n * Execute the reactive expression in the context of this `Watch` consumer.\n *\n * Should be called by the user scheduling algorithm when the provided\n * `schedule` hook is called by `Watch`.\n */\n run(): void;\n\n cleanup(): void;\n\n /**\n * Destroy the watcher:\n * - disconnect it from the reactive graph;\n * - mark it as destroyed so subsequent run and notify operations are noop.\n */\n destroy(): void;\n\n [SIGNAL]: WatchNode;\n}\nexport interface WatchNode extends ReactiveNode {\n hasRun: boolean;\n fn: ((onCleanup: WatchCleanupRegisterFn) => void) | null;\n schedule: ((watch: Watch) => void) | null;\n cleanupFn: WatchCleanupFn;\n ref: Watch;\n}\n\nexport function createWatch(\n fn: (onCleanup: WatchCleanupRegisterFn) => void,\n schedule: (watch: Watch) => void,\n allowSignalWrites: boolean,\n): Watch {\n const node: WatchNode = Object.create(WATCH_NODE);\n if (allowSignalWrites) {\n node.consumerAllowSignalWrites = true;\n }\n\n node.fn = fn;\n node.schedule = schedule;\n\n const registerOnCleanup = (cleanupFn: WatchCleanupFn) => {\n node.cleanupFn = cleanupFn;\n };\n\n function isWatchNodeDestroyed(node: WatchNode) {\n return node.fn === null && node.schedule === null;\n }\n\n function destroyWatchNode(node: WatchNode) {\n if (!isWatchNodeDestroyed(node)) {\n consumerDestroy(node); // disconnect watcher from the reactive graph\n node.cleanupFn();\n\n // nullify references to the integration functions to mark node as destroyed\n node.fn = null;\n node.schedule = null;\n node.cleanupFn = NOOP_CLEANUP_FN;\n }\n }\n\n const run = () => {\n if (node.fn === null) {\n // trying to run a destroyed 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WATCH_NODE: Partial = /* @__PURE__ */ (() => {\n return {\n ...REACTIVE_NODE,\n consumerIsAlwaysLive: true,\n consumerAllowSignalWrites: false,\n consumerMarkedDirty: (node: WatchNode) => {\n if (node.schedule !== null) {\n node.schedule(node.ref);\n }\n },\n hasRun: false,\n cleanupFn: NOOP_CLEANUP_FN,\n };\n})();\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport function setAlternateWeakRefImpl(impl: unknown) {\n // TODO: remove this 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