package.src.shaders.fill.vertex.glsl Maven / Gradle / Ivy
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A WebGL interactive maps library
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attribute vec2 a_pos;
uniform mat4 u_matrix;
#pragma mapbox: define highp vec4 color
#pragma mapbox: define lowp float opacity
void main() {
#pragma mapbox: initialize highp vec4 color
#pragma mapbox: initialize lowp float opacity
gl_Position = u_matrix * vec4(a_pos, 0, 1);
}