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package.src.shaders.fill.vertex.glsl Maven / Gradle / Ivy

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attribute vec2 a_pos;

uniform mat4 u_matrix;

#pragma mapbox: define highp vec4 color
#pragma mapbox: define lowp float opacity

void main() {
    #pragma mapbox: initialize highp vec4 color
    #pragma mapbox: initialize lowp float opacity

    gl_Position = u_matrix * vec4(a_pos, 0, 1);
}




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