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package.src.shaders.hillshade.vertex.glsl Maven / Gradle / Ivy

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uniform mat4 u_matrix;

attribute vec2 a_pos;
attribute vec2 a_texture_pos;

varying vec2 v_pos;

void main() {
    gl_Position = u_matrix * vec4(a_pos, 0, 1);
    v_pos = a_texture_pos / 8192.0;
}




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