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/**
@license
Copyright (c) 2017 The Polymer Project Authors. All rights reserved.
This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
Code distributed by Google as part of the polymer project is also
subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
*/
/**
* Finds the element rendered on the screen at the provided coordinates.
*
* Similar to `document.elementFromPoint`, but pierces through
* shadow roots.
*
* @returns Returns the deepest shadowRoot inclusive element
* found at the screen position given.
*/
declare function deepTargetFind(x: number, y: number): Element | null;
export { deepTargetFind };
/**
* Adds an event listener to a node for the given gesture type.
*
* @returns Returns true if a gesture event listener was added.
*/
declare function addListener(node: EventTarget, evType: string, handler: (p0: Event) => void): boolean;
export { addListener };
/**
* Removes an event listener from a node for the given gesture type.
*
* @returns Returns true if a gesture event listener was removed.
*/
declare function removeListener(node: EventTarget, evType: string, handler: (p0: Event) => void): boolean;
export { removeListener };
/**
* Registers a new gesture event recognizer for adding new custom
* gesture event types.
*/
declare function register(recog: GestureRecognizer): void;
export { register };
/**
* Sets scrolling direction on node.
*
* This value is checked on first move, thus it should be called prior to
* adding event listeners.
*/
declare function setTouchAction(node: EventTarget, value: string): void;
export { setTouchAction };
/**
* Prevents the dispatch and default action of the given event name.
*/
declare function prevent(evName: string): void;
export { prevent };
export interface GestureRecognizer {
reset(): void;
mousedown?(e: MouseEvent): void;
mousemove?(e: MouseEvent): void;
mouseup?(e: MouseEvent): void;
touchstart?(e: TouchEvent): void;
touchmove?(e: TouchEvent): void;
touchend?(e: TouchEvent): void;
click?(e: MouseEvent): void;
}
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