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OpenLayers mapping library
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export default VectorLayer;
/**
* *
*/
export type ExtractedFeatureType = T extends import("../source/Vector.js").default ? U : never;
export type Options = import("../source/Vector.js").default, FeatureType extends import("../Feature.js").FeatureLike = ExtractedFeatureType> = {
/**
* A CSS class name to set to the layer element.
*/
className?: string | undefined;
/**
* Opacity (0, 1).
*/
opacity?: number | undefined;
/**
* Visibility.
*/
visible?: boolean | undefined;
/**
* The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
*/
extent?: import("../extent.js").Extent | undefined;
/**
* The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
* method was used.
*/
zIndex?: number | undefined;
/**
* The minimum resolution (inclusive) at which this layer will be
* visible.
*/
minResolution?: number | undefined;
/**
* The maximum resolution (exclusive) below which this layer will
* be visible.
*/
maxResolution?: number | undefined;
/**
* The minimum view zoom level (exclusive) above which this layer will be
* visible.
*/
minZoom?: number | undefined;
/**
* The maximum view zoom level (inclusive) at which this layer will
* be visible.
*/
maxZoom?: number | undefined;
/**
* Render order. Function to be used when sorting
* features before rendering. By default features are drawn in the order that they are created. Use
* `null` to avoid the sort, but get an undefined draw order.
*/
renderOrder?: import("../render.js").OrderFunction | undefined;
/**
* The buffer in pixels around the viewport extent used by the
* renderer when getting features from the vector source for the rendering or hit-detection.
* Recommended value: the size of the largest symbol, line width or label.
*/
renderBuffer?: number | undefined;
/**
* Source.
*/
source?: VectorSourceType | undefined;
/**
* Sets the layer as overlay on a map. The map will not manage
* this layer in its layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
* use [map.addLayer()]{@link import ("../Map.js").default#addLayer}.
*/
map?: import("../Map.js").default | undefined;
/**
* Declutter images and text. Any truthy value will enable
* decluttering. Within a layer, a feature rendered before another has higher priority. All layers with the
* same `declutter` value will be decluttered together. The priority is determined by the drawing order of the
* layers with the same `declutter` value. Higher in the layer stack means higher priority. To declutter distinct
* layers or groups of layers separately, use different truthy values for `declutter`.
*/
declutter?: string | number | boolean | undefined;
/**
* Layer style. When set to `null`, only
* features that have their own style will be rendered. See {@link module :ol/style/Style~Style} for the default style
* which will be used if this is not set.
*/
style?: import("../style/Style.js").StyleLike | import("../style/flat.js").FlatStyleLike | null | undefined;
/**
* Background color for the layer. If not specified, no background
* will be rendered.
*/
background?: import("./Base.js").BackgroundColor | undefined;
/**
* When set to `true`, feature batches will
* be recreated during animations. This means that no vectors will be shown clipped, but the
* setting will have a performance impact for large amounts of vector data. When set to `false`,
* batches will be recreated when no animation is active.
*/
updateWhileAnimating?: boolean | undefined;
/**
* When set to `true`, feature batches will
* be recreated during interactions. See also `updateWhileAnimating`.
*/
updateWhileInteracting?: boolean | undefined;
/**
* Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.
*/
properties?: {
[x: string]: any;
} | undefined;
};
/***
* @template T
* @typedef {T extends import("../source/Vector.js").default ? U : never} ExtractedFeatureType
*/
/**
* @template {import("../source/Vector.js").default} [VectorSourceType=import("../source/Vector.js").default<*>]
* @template {import('../Feature.js').FeatureLike} [FeatureType=ExtractedFeatureType]
* @typedef {Object} Options
* @property {string} [className='ol-layer'] A CSS class name to set to the layer element.
* @property {number} [opacity=1] Opacity (0, 1).
* @property {boolean} [visible=true] Visibility.
* @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
* method was used.
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
* visible.
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
* be visible.
* @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be
* visible.
* @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will
* be visible.
* @property {import("../render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting
* features before rendering. By default features are drawn in the order that they are created. Use
* `null` to avoid the sort, but get an undefined draw order.
* @property {number} [renderBuffer=100] The buffer in pixels around the viewport extent used by the
* renderer when getting features from the vector source for the rendering or hit-detection.
* Recommended value: the size of the largest symbol, line width or label.
* @property {VectorSourceType} [source] Source.
* @property {import("../Map.js").default} [map] Sets the layer as overlay on a map. The map will not manage
* this layer in its layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
* use [map.addLayer()]{@link import("../Map.js").default#addLayer}.
* @property {boolean|string|number} [declutter=false] Declutter images and text. Any truthy value will enable
* decluttering. Within a layer, a feature rendered before another has higher priority. All layers with the
* same `declutter` value will be decluttered together. The priority is determined by the drawing order of the
* layers with the same `declutter` value. Higher in the layer stack means higher priority. To declutter distinct
* layers or groups of layers separately, use different truthy values for `declutter`.
* @property {import("../style/Style.js").StyleLike|import("../style/flat.js").FlatStyleLike|null} [style] Layer style. When set to `null`, only
* features that have their own style will be rendered. See {@link module:ol/style/Style~Style} for the default style
* which will be used if this is not set.
* @property {import("./Base.js").BackgroundColor} [background] Background color for the layer. If not specified, no background
* will be rendered.
* @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will
* be recreated during animations. This means that no vectors will be shown clipped, but the
* setting will have a performance impact for large amounts of vector data. When set to `false`,
* batches will be recreated when no animation is active.
* @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will
* be recreated during interactions. See also `updateWhileAnimating`.
* @property {Object} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.
*/
/**
* @classdesc
* Vector data is rendered client-side, as vectors. This layer type provides most accurate rendering
* even during animations. Points and labels stay upright on rotated views. For very large
* amounts of vector data, performance may suffer during pan and zoom animations. In this case,
* try {@link module:ol/layer/VectorImage~VectorImageLayer}.
*
* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
* property on the layer object; for example, setting `title: 'My Title'` in the
* options means that `title` is observable, and has get/set accessors.
*
* @template {import("../source/Vector.js").default} [VectorSourceType=import("../source/Vector.js").default<*>]
* @template {import('../Feature.js').FeatureLike} [FeatureType=ExtractedFeatureType]
* @extends {BaseVectorLayer}
* @api
*/
declare class VectorLayer = import("../source/Vector.js").default, FeatureType extends import("../Feature.js").FeatureLike = ExtractedFeatureType> extends BaseVectorLayer {
/**
* @param {Options} [options] Options.
*/
constructor(options?: Options | undefined);
}
import CanvasVectorLayerRenderer from '../renderer/canvas/VectorLayer.js';
import BaseVectorLayer from './BaseVector.js';
//# sourceMappingURL=Vector.d.ts.map