package.renderer.canvas.VectorTileLayer.d.ts Maven / Gradle / Ivy
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export default CanvasVectorTileLayerRenderer;
/**
* @classdesc
* Canvas renderer for vector tile layers.
* @api
* @extends {CanvasTileLayerRenderer>>}
*/
declare class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer, import("../../Feature.js").FeatureLike>> {
/**
* @param {import("../../layer/VectorTile.js").default} layer VectorTile layer.
* @param {import("./TileLayer.js").Options} options Options.
*/
constructor(layer: import("../../layer/VectorTile.js").default, options: import("./TileLayer.js").Options);
/** @private */
private boundHandleStyleImageChange_;
/**
* @private
* @type {number}
*/
private renderedLayerRevision_;
/**
* @private
* @type {import("../../transform").Transform}
*/
private renderedPixelToCoordinateTransform_;
/**
* @private
* @type {number}
*/
private renderedRotation_;
/**
* @private
* @type {number}
*/
private renderedOpacity_;
/**
* @private
* @type {import("../../transform.js").Transform}
*/
private tmpTransform_;
/**
* @private
* @type {Array}
*/
private tileClipContexts_;
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @param {number} x Left of the tile.
* @param {number} y Top of the tile.
* @param {number} w Width of the tile.
* @param {number} h Height of the tile.
* @param {number} gutter Tile gutter.
* @param {boolean} transition Apply an alpha transition.
* @override
*/
override drawTile(tile: import("../../VectorRenderTile.js").default, frameState: import("../../Map.js").FrameState, x: number, y: number, w: number, h: number, gutter: number, transition: boolean): void;
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @param {number} pixelRatio Pixel ratio.
* @param {import("../../proj/Projection.js").default} projection Projection.
* @private
*/
private updateExecutorGroup_;
/**
* @param {import("../../extent.js").Extent} extent Extent.
* @return {Array} Features.
*/
getFeaturesInExtent(extent: import("../../extent.js").Extent): Array;
/**
* Handle changes in image style state.
* @param {import("../../events/Event.js").default} event Image style change event.
* @private
*/
private handleStyleImageChange_;
/**
* Render declutter items for this layer
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @param {import("../../layer/Layer.js").State} layerState Layer state.
*/
renderDeclutter(frameState: import("../../Map.js").FrameState, layerState: import("../../layer/Layer.js").State): void;
getTileRenderTransform(tile: any, frameState: any): number[];
/**
* @param {import("../../Feature.js").FeatureLike} feature Feature.
* @param {number} squaredTolerance Squared tolerance.
* @param {import("../../style/Style.js").default|Array} styles The style or array of styles.
* @param {import("../../render/canvas/BuilderGroup.js").default} builderGroup Replay group.
* @param {boolean} [declutter] Enable decluttering.
* @param {number} [index] Render order index.
* @return {boolean} `true` if an image is loading.
*/
renderFeature(feature: import("../../Feature.js").FeatureLike, squaredTolerance: number, styles: import("../../style/Style.js").default | Array, builderGroup: import("../../render/canvas/BuilderGroup.js").default, declutter?: boolean | undefined, index?: number | undefined): boolean;
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @return {boolean} A new tile image was rendered.
* @private
*/
private tileImageNeedsRender_;
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @param {import("../../Map").FrameState} frameState Frame state.
* @private
*/
private renderTileImage_;
}
import CanvasTileLayerRenderer from './TileLayer.js';
//# sourceMappingURL=VectorTileLayer.d.ts.map