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React components for Mapbox GL JS-compatible libraries
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import {
transformToViewState,
applyViewStateToTransform,
cloneTransform,
syncProjection
} from '../utils/transform';
import {normalizeStyle} from '../utils/style-utils';
import {deepEqual} from '../utils/deep-equal';
import type {
Transform,
ViewState,
ViewStateChangeEvent,
Point,
PointLike,
PaddingOptions,
MapStyle,
ImmutableLike,
LngLatBoundsLike,
Callbacks,
MapEvent,
ErrorEvent,
MapMouseEvent,
MapGeoJSONFeature,
MapInstance,
MapInstanceInternal
} from '../types';
export type MapboxProps<
StyleT extends MapStyle = MapStyle,
CallbacksT extends Callbacks = {}
> = Partial &
CallbacksT & {
// Init options
mapboxAccessToken?: string;
/** Camera options used when constructing the Map instance */
initialViewState?: Partial & {
/** The initial bounds of the map. If bounds is specified, it overrides longitude, latitude and zoom options. */
bounds?: LngLatBoundsLike;
/** A fitBounds options object to use only when setting the bounds option. */
fitBoundsOptions?: {
offset?: PointLike;
minZoom?: number;
maxZoom?: number;
padding?: number | PaddingOptions;
};
};
/** If provided, render into an external WebGL context */
gl?: WebGLRenderingContext;
/** For external controller to override the camera state */
viewState?: ViewState & {
width: number;
height: number;
};
// Styling
/** Mapbox style */
mapStyle?: string | StyleT | ImmutableLike;
/** Enable diffing when the map style changes
* @default true
*/
styleDiffing?: boolean;
/** The fog property of the style. Must conform to the Fog Style Specification .
* If `undefined` is provided, removes the fog from the map. */
fog?: StyleT['fog'];
/** Light properties of the map. */
light?: StyleT['light'];
/** Terrain property of the style. Must conform to the Terrain Style Specification .
* If `undefined` is provided, removes terrain from the map. */
terrain?: StyleT['terrain'];
/** Default layers to query on pointer events */
interactiveLayerIds?: string[];
/** CSS cursor */
cursor?: string;
};
const DEFAULT_STYLE = {version: 8, sources: {}, layers: []} as MapStyle;
const pointerEvents = {
mousedown: 'onMouseDown',
mouseup: 'onMouseUp',
mouseover: 'onMouseOver',
mousemove: 'onMouseMove',
click: 'onClick',
dblclick: 'onDblClick',
mouseenter: 'onMouseEnter',
mouseleave: 'onMouseLeave',
mouseout: 'onMouseOut',
contextmenu: 'onContextMenu',
touchstart: 'onTouchStart',
touchend: 'onTouchEnd',
touchmove: 'onTouchMove',
touchcancel: 'onTouchCancel'
};
const cameraEvents = {
movestart: 'onMoveStart',
move: 'onMove',
moveend: 'onMoveEnd',
dragstart: 'onDragStart',
drag: 'onDrag',
dragend: 'onDragEnd',
zoomstart: 'onZoomStart',
zoom: 'onZoom',
zoomend: 'onZoomEnd',
rotatestart: 'onRotateStart',
rotate: 'onRotate',
rotateend: 'onRotateEnd',
pitchstart: 'onPitchStart',
pitch: 'onPitch',
pitchend: 'onPitchEnd'
};
const otherEvents = {
wheel: 'onWheel',
boxzoomstart: 'onBoxZoomStart',
boxzoomend: 'onBoxZoomEnd',
boxzoomcancel: 'onBoxZoomCancel',
resize: 'onResize',
load: 'onLoad',
render: 'onRender',
idle: 'onIdle',
remove: 'onRemove',
data: 'onData',
styledata: 'onStyleData',
sourcedata: 'onSourceData',
error: 'onError'
};
const settingNames = [
'minZoom',
'maxZoom',
'minPitch',
'maxPitch',
'maxBounds',
'projection',
'renderWorldCopies'
];
const handlerNames = [
'scrollZoom',
'boxZoom',
'dragRotate',
'dragPan',
'keyboard',
'doubleClickZoom',
'touchZoomRotate',
'touchPitch'
];
/**
* A wrapper for mapbox-gl's Map class
*/
export default class Mapbox<
StyleT extends MapStyle = MapStyle,
CallbacksT extends Callbacks = {},
MapT extends MapInstance = MapInstance
> {
private _MapClass: {new (options: any): MapInstance};
// mapboxgl.Map instance
private _map: MapInstanceInternal = null;
// User-supplied props
props: MapboxProps;
// Mapbox map is stateful.
// During method calls/user interactions, map.transform is mutated and
// deviate from user-supplied props.
// In order to control the map reactively, we shadow the transform
// with the one below, which reflects the view state resolved from
// both user-supplied props and the underlying state
private _renderTransform: Transform;
// Internal states
private _internalUpdate: boolean = false;
private _inRender: boolean = false;
private _hoveredFeatures: MapGeoJSONFeature[] = null;
private _deferredEvents: {
move: boolean;
zoom: boolean;
pitch: boolean;
rotate: boolean;
} = {
move: false,
zoom: false,
pitch: false,
rotate: false
};
static savedMaps: Mapbox[] = [];
constructor(
MapClass: {new (options: any): MapInstance},
props: MapboxProps,
container: HTMLDivElement
) {
this._MapClass = MapClass;
this.props = props;
this._initialize(container);
}
get map(): MapT {
return this._map;
}
get transform(): Transform {
return this._renderTransform;
}
setProps(props: MapboxProps) {
const oldProps = this.props;
this.props = props;
const settingsChanged = this._updateSettings(props, oldProps);
if (settingsChanged) {
this._createShadowTransform(this._map);
}
const sizeChanged = this._updateSize(props);
const viewStateChanged = this._updateViewState(props, true);
this._updateStyle(props, oldProps);
this._updateStyleComponents(props, oldProps);
this._updateHandlers(props, oldProps);
// If 1) view state has changed to match props and
// 2) the props change is not triggered by map events,
// it's driven by an external state change. Redraw immediately
if (settingsChanged || sizeChanged || (viewStateChanged && !this._map.isMoving())) {
this.redraw();
}
}
static reuse(
props: MapboxProps,
container: HTMLDivElement
): Mapbox {
const that = Mapbox.savedMaps.pop() as Mapbox;
if (!that) {
return null;
}
const map = that.map;
// When reusing the saved map, we need to reparent the map(canvas) and other child nodes
// intoto the new container from the props.
// Step 1: reparenting child nodes from old container to new container
const oldContainer = map.getContainer();
container.className = oldContainer.className;
while (oldContainer.childNodes.length > 0) {
container.appendChild(oldContainer.childNodes[0]);
}
// Step 2: replace the internal container with new container from the react component
// @ts-ignore
map._container = container;
// With maplibre-gl as mapLib, map uses ResizeObserver to observe when its container resizes.
// When reusing the saved map, we need to disconnect the observer and observe the new container.
// Step 3: telling the ResizeObserver to disconnect and observe the new container
// @ts-ignore
const resizeObserver = map._resizeObserver;
if (resizeObserver) {
resizeObserver.disconnect();
resizeObserver.observe(container);
}
// Step 4: apply new props
that.setProps({...props, styleDiffing: false});
map.resize();
const {initialViewState} = props;
if (initialViewState) {
if (initialViewState.bounds) {
map.fitBounds(initialViewState.bounds, {...initialViewState.fitBoundsOptions, duration: 0});
} else {
that._updateViewState(initialViewState, false);
}
}
// Simulate load event
if (map.isStyleLoaded()) {
map.fire('load');
} else {
map.once('styledata', () => map.fire('load'));
}
// Force reload
// @ts-ignore
map._update();
return that;
}
/* eslint-disable complexity,max-statements */
_initialize(container: HTMLDivElement) {
const {props} = this;
const {mapStyle = DEFAULT_STYLE} = props;
const mapOptions = {
...props,
...props.initialViewState,
accessToken: props.mapboxAccessToken || getAccessTokenFromEnv() || null,
container,
style: normalizeStyle(mapStyle)
};
const viewState = mapOptions.initialViewState || mapOptions.viewState || mapOptions;
Object.assign(mapOptions, {
center: [viewState.longitude || 0, viewState.latitude || 0],
zoom: viewState.zoom || 0,
pitch: viewState.pitch || 0,
bearing: viewState.bearing || 0
});
if (props.gl) {
// eslint-disable-next-line
const getContext = HTMLCanvasElement.prototype.getContext;
// Hijack canvas.getContext to return our own WebGLContext
// This will be called inside the mapboxgl.Map constructor
// @ts-expect-error
HTMLCanvasElement.prototype.getContext = () => {
// Unhijack immediately
HTMLCanvasElement.prototype.getContext = getContext;
return props.gl;
};
}
const map = new this._MapClass(mapOptions) as MapInstanceInternal;
// Props that are not part of constructor options
if (viewState.padding) {
map.setPadding(viewState.padding);
}
if (props.cursor) {
map.getCanvas().style.cursor = props.cursor;
}
this._createShadowTransform(map);
// Hack
// Insert code into map's render cycle
const renderMap = map._render;
map._render = (arg: number) => {
this._inRender = true;
renderMap.call(map, arg);
this._inRender = false;
};
const runRenderTaskQueue = map._renderTaskQueue.run;
map._renderTaskQueue.run = (arg: number) => {
runRenderTaskQueue.call(map._renderTaskQueue, arg);
this._onBeforeRepaint();
};
map.on('render', () => this._onAfterRepaint());
// Insert code into map's event pipeline
// eslint-disable-next-line @typescript-eslint/unbound-method
const fireEvent = map.fire;
map.fire = this._fireEvent.bind(this, fireEvent);
// add listeners
map.on('resize', () => {
this._renderTransform.resize(map.transform.width, map.transform.height);
});
map.on('styledata', () => {
this._updateStyleComponents(this.props, {});
// Projection can be set in stylesheet
syncProjection(map.transform, this._renderTransform);
});
map.on('sourcedata', () => this._updateStyleComponents(this.props, {}));
for (const eventName in pointerEvents) {
map.on(eventName, this._onPointerEvent);
}
for (const eventName in cameraEvents) {
map.on(eventName, this._onCameraEvent);
}
for (const eventName in otherEvents) {
map.on(eventName, this._onEvent);
}
this._map = map;
}
/* eslint-enable complexity,max-statements */
recycle() {
// Clean up unnecessary elements before storing for reuse.
const container = this.map.getContainer();
const children = container.querySelector('[mapboxgl-children]');
children?.remove();
Mapbox.savedMaps.push(this);
}
destroy() {
this._map.remove();
}
// Force redraw the map now. Typically resize() and jumpTo() is reflected in the next
// render cycle, which is managed by Mapbox's animation loop.
// This removes the synchronization issue caused by requestAnimationFrame.
redraw() {
const map = this._map as any;
// map._render will throw error if style does not exist
// https://github.com/mapbox/mapbox-gl-js/blob/fb9fc316da14e99ff4368f3e4faa3888fb43c513
// /src/ui/map.js#L1834
if (!this._inRender && map.style) {
// cancel the scheduled update
if (map._frame) {
map._frame.cancel();
map._frame = null;
}
// the order is important - render() may schedule another update
map._render();
}
}
_createShadowTransform(map: any) {
const renderTransform = cloneTransform(map.transform);
map.painter.transform = renderTransform;
this._renderTransform = renderTransform;
}
/* Trigger map resize if size is controlled
@param {object} nextProps
@returns {bool} true if size has changed
*/
_updateSize(nextProps: MapboxProps): boolean {
// Check if size is controlled
const {viewState} = nextProps;
if (viewState) {
const map = this._map;
if (viewState.width !== map.transform.width || viewState.height !== map.transform.height) {
map.resize();
return true;
}
}
return false;
}
// Adapted from map.jumpTo
/* Update camera to match props
@param {object} nextProps
@param {bool} triggerEvents - should fire camera events
@returns {bool} true if anything is changed
*/
_updateViewState(nextProps: MapboxProps, triggerEvents: boolean): boolean {
if (this._internalUpdate) {
return false;
}
const map = this._map;
const tr = this._renderTransform;
// Take a snapshot of the transform before mutation
const {zoom, pitch, bearing} = tr;
const isMoving = map.isMoving();
if (isMoving) {
// All movement of the camera is done relative to the sea level
tr.cameraElevationReference = 'sea';
}
const changed = applyViewStateToTransform(tr, {
...transformToViewState(map.transform),
...nextProps
});
if (isMoving) {
// Reset camera reference
tr.cameraElevationReference = 'ground';
}
if (changed && triggerEvents) {
const deferredEvents = this._deferredEvents;
// Delay DOM control updates to the next render cycle
deferredEvents.move = true;
deferredEvents.zoom ||= zoom !== tr.zoom;
deferredEvents.rotate ||= bearing !== tr.bearing;
deferredEvents.pitch ||= pitch !== tr.pitch;
}
// Avoid manipulating the real transform when interaction/animation is ongoing
// as it would interfere with Mapbox's handlers
if (!isMoving) {
applyViewStateToTransform(map.transform, nextProps);
}
return changed;
}
/* Update camera constraints and projection settings to match props
@param {object} nextProps
@param {object} currProps
@returns {bool} true if anything is changed
*/
_updateSettings(nextProps: MapboxProps, currProps: MapboxProps): boolean {
const map = this._map;
let changed = false;
for (const propName of settingNames) {
if (propName in nextProps && !deepEqual(nextProps[propName], currProps[propName])) {
changed = true;
const setter = map[`set${propName[0].toUpperCase()}${propName.slice(1)}`];
setter?.call(map, nextProps[propName]);
}
}
return changed;
}
/* Update map style to match props
@param {object} nextProps
@param {object} currProps
@returns {bool} true if style is changed
*/
_updateStyle(nextProps: MapboxProps, currProps: MapboxProps): boolean {
if (nextProps.cursor !== currProps.cursor) {
this._map.getCanvas().style.cursor = nextProps.cursor || '';
}
if (nextProps.mapStyle !== currProps.mapStyle) {
const {mapStyle = DEFAULT_STYLE, styleDiffing = true} = nextProps;
const options: any = {
diff: styleDiffing
};
if ('localIdeographFontFamily' in nextProps) {
// @ts-ignore Mapbox specific prop
options.localIdeographFontFamily = nextProps.localIdeographFontFamily;
}
this._map.setStyle(normalizeStyle(mapStyle), options);
return true;
}
return false;
}
/* Update fog, light and terrain to match props
@param {object} nextProps
@param {object} currProps
@returns {bool} true if anything is changed
*/
_updateStyleComponents(nextProps: MapboxProps, currProps: MapboxProps): boolean {
const map = this._map;
let changed = false;
if (map.isStyleLoaded()) {
if ('light' in nextProps && map.setLight && !deepEqual(nextProps.light, currProps.light)) {
changed = true;
map.setLight(nextProps.light);
}
if ('fog' in nextProps && map.setFog && !deepEqual(nextProps.fog, currProps.fog)) {
changed = true;
map.setFog(nextProps.fog);
}
if (
'terrain' in nextProps &&
map.setTerrain &&
!deepEqual(nextProps.terrain, currProps.terrain)
) {
if (!nextProps.terrain || map.getSource(nextProps.terrain.source)) {
changed = true;
map.setTerrain(nextProps.terrain);
}
}
}
return changed;
}
/* Update interaction handlers to match props
@param {object} nextProps
@param {object} currProps
@returns {bool} true if anything is changed
*/
_updateHandlers(nextProps: MapboxProps, currProps: MapboxProps): boolean {
const map = this._map;
let changed = false;
for (const propName of handlerNames) {
const newValue = nextProps[propName] ?? true;
const oldValue = currProps[propName] ?? true;
if (!deepEqual(newValue, oldValue)) {
changed = true;
if (newValue) {
map[propName].enable(newValue);
} else {
map[propName].disable();
}
}
}
return changed;
}
_onEvent = (e: MapEvent) => {
// @ts-ignore
const cb = this.props[otherEvents[e.type]];
if (cb) {
cb(e);
} else if (e.type === 'error') {
console.error((e as ErrorEvent).error); // eslint-disable-line
}
};
private _queryRenderedFeatures(point: Point) {
const map = this._map;
const tr = map.transform;
const {interactiveLayerIds = []} = this.props;
try {
map.transform = this._renderTransform;
return map.queryRenderedFeatures(point, {
layers: interactiveLayerIds.filter(map.getLayer.bind(map))
});
} catch {
// May fail if style is not loaded
return [];
} finally {
map.transform = tr;
}
}
_updateHover(e: MapMouseEvent) {
const {props} = this;
const shouldTrackHoveredFeatures =
props.interactiveLayerIds && (props.onMouseMove || props.onMouseEnter || props.onMouseLeave);
if (shouldTrackHoveredFeatures) {
const eventType = e.type;
const wasHovering = this._hoveredFeatures?.length > 0;
const features = this._queryRenderedFeatures(e.point);
const isHovering = features.length > 0;
if (!isHovering && wasHovering) {
e.type = 'mouseleave';
this._onPointerEvent(e);
}
this._hoveredFeatures = features;
if (isHovering && !wasHovering) {
e.type = 'mouseenter';
this._onPointerEvent(e);
}
e.type = eventType;
} else {
this._hoveredFeatures = null;
}
}
_onPointerEvent = (e: MapMouseEvent | MapMouseEvent) => {
if (e.type === 'mousemove' || e.type === 'mouseout') {
this._updateHover(e);
}
// @ts-ignore
const cb = this.props[pointerEvents[e.type]];
if (cb) {
if (this.props.interactiveLayerIds && e.type !== 'mouseover' && e.type !== 'mouseout') {
e.features = this._hoveredFeatures || this._queryRenderedFeatures(e.point);
}
cb(e);
delete e.features;
}
};
_onCameraEvent = (e: ViewStateChangeEvent) => {
if (!this._internalUpdate) {
// @ts-ignore
const cb = this.props[cameraEvents[e.type]];
if (cb) {
cb(e);
}
}
if (e.type in this._deferredEvents) {
this._deferredEvents[e.type] = false;
}
};
_fireEvent(baseFire: Function, event: string | MapEvent, properties?: object) {
const map = this._map;
const tr = map.transform;
const eventType = typeof event === 'string' ? event : event.type;
if (eventType === 'move') {
this._updateViewState(this.props, false);
}
if (eventType in cameraEvents) {
if (typeof event === 'object') {
(event as unknown as ViewStateChangeEvent).viewState = transformToViewState(tr);
}
if (this._map.isMoving()) {
// Replace map.transform with ours during the callbacks
map.transform = this._renderTransform;
baseFire.call(map, event, properties);
map.transform = tr;
return map;
}
}
baseFire.call(map, event, properties);
return map;
}
// All camera manipulations are complete, ready to repaint
_onBeforeRepaint() {
const map = this._map;
// If there are camera changes driven by props, invoke camera events so that DOM controls are synced
this._internalUpdate = true;
for (const eventType in this._deferredEvents) {
if (this._deferredEvents[eventType]) {
map.fire(eventType);
}
}
this._internalUpdate = false;
const tr = this._map.transform;
// Make sure camera matches the current props
map.transform = this._renderTransform;
this._onAfterRepaint = () => {
// Mapbox transitions between non-mercator projection and mercator during render time
// Copy it back to the other
syncProjection(this._renderTransform, tr);
// Restores camera state before render/load events are fired
map.transform = tr;
};
}
_onAfterRepaint: () => void;
}
/**
* Access token can be provided via one of:
* mapboxAccessToken prop
* access_token query parameter
* MapboxAccessToken environment variable
* REACT_APP_MAPBOX_ACCESS_TOKEN environment variable
* @returns access token
*/
function getAccessTokenFromEnv(): string {
let accessToken = null;
/* global location, process */
if (typeof location !== 'undefined') {
const match = /access_token=([^&\/]*)/.exec(location.search);
accessToken = match && match[1];
}
// Note: This depends on bundler plugins (e.g. webpack) importing environment correctly
try {
accessToken = accessToken || process.env.MapboxAccessToken;
} catch {
// ignore
}
try {
accessToken = accessToken || process.env.REACT_APP_MAPBOX_ACCESS_TOKEN;
} catch {
// ignore
}
return accessToken;
}
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