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import { Packet } from "socket.io-parser";
import { Manager } from "./manager.js";
import { DefaultEventsMap, EventNames, EventParams, EventsMap, Emitter } from "@socket.io/component-emitter";
declare type PrependTimeoutError = {
[K in keyof T]: T[K] extends (...args: infer Params) => infer Result ? (err: Error, ...args: Params) => Result : T[K];
};
/**
* Utility type to decorate the acknowledgement callbacks with a timeout error.
*
* This is needed because the timeout() flag breaks the symmetry between the sender and the receiver:
*
* @example
* interface Events {
* "my-event": (val: string) => void;
* }
*
* socket.on("my-event", (cb) => {
* cb("123"); // one single argument here
* });
*
* socket.timeout(1000).emit("my-event", (err, val) => {
* // two arguments there (the "err" argument is not properly typed)
* });
*
*/
export declare type DecorateAcknowledgements = {
[K in keyof E]: E[K] extends (...args: infer Params) => infer Result ? (...args: PrependTimeoutError) => Result : E[K];
};
export declare type Last = T extends [...infer H, infer L] ? L : any;
export declare type AllButLast = T extends [...infer H, infer L] ? H : any[];
export declare type FirstArg = T extends (arg: infer Param) => infer Result ? Param : any;
export interface SocketOptions {
/**
* the authentication payload sent when connecting to the Namespace
*/
auth?: {
[key: string]: any;
} | ((cb: (data: object) => void) => void);
/**
* The maximum number of retries. Above the limit, the packet will be discarded.
*
* Using `Infinity` means the delivery guarantee is "at-least-once" (instead of "at-most-once" by default), but a
* smaller value like 10 should be sufficient in practice.
*/
retries?: number;
/**
* The default timeout in milliseconds used when waiting for an acknowledgement.
*/
ackTimeout?: number;
}
export declare type DisconnectDescription = Error | {
description: string;
context?: unknown;
};
interface SocketReservedEvents {
connect: () => void;
connect_error: (err: Error) => void;
disconnect: (reason: Socket.DisconnectReason, description?: DisconnectDescription) => void;
}
/**
* A Socket is the fundamental class for interacting with the server.
*
* A Socket belongs to a certain Namespace (by default /) and uses an underlying {@link Manager} to communicate.
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log("connected");
* });
*
* // send an event to the server
* socket.emit("foo", "bar");
*
* socket.on("foobar", () => {
* // an event was received from the server
* });
*
* // upon disconnection
* socket.on("disconnect", (reason) => {
* console.log(`disconnected due to ${reason}`);
* });
*/
export declare class Socket extends Emitter {
readonly io: Manager;
/**
* A unique identifier for the session. `undefined` when the socket is not connected.
*
* @example
* const socket = io();
*
* console.log(socket.id); // undefined
*
* socket.on("connect", () => {
* console.log(socket.id); // "G5p5..."
* });
*/
id: string | undefined;
/**
* The session ID used for connection state recovery, which must not be shared (unlike {@link id}).
*
* @private
*/
private _pid;
/**
* The offset of the last received packet, which will be sent upon reconnection to allow for the recovery of the connection state.
*
* @private
*/
private _lastOffset;
/**
* Whether the socket is currently connected to the server.
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log(socket.connected); // true
* });
*
* socket.on("disconnect", () => {
* console.log(socket.connected); // false
* });
*/
connected: boolean;
/**
* Whether the connection state was recovered after a temporary disconnection. In that case, any missed packets will
* be transmitted by the server.
*/
recovered: boolean;
/**
* Credentials that are sent when accessing a namespace.
*
* @example
* const socket = io({
* auth: {
* token: "abcd"
* }
* });
*
* // or with a function
* const socket = io({
* auth: (cb) => {
* cb({ token: localStorage.token })
* }
* });
*/
auth: {
[key: string]: any;
} | ((cb: (data: object) => void) => void);
/**
* Buffer for packets received before the CONNECT packet
*/
receiveBuffer: Array>;
/**
* Buffer for packets that will be sent once the socket is connected
*/
sendBuffer: Array;
/**
* The queue of packets to be sent with retry in case of failure.
*
* Packets are sent one by one, each waiting for the server acknowledgement, in order to guarantee the delivery order.
* @private
*/
private _queue;
/**
* A sequence to generate the ID of the {@link QueuedPacket}.
* @private
*/
private _queueSeq;
private readonly nsp;
private readonly _opts;
private ids;
/**
* A map containing acknowledgement handlers.
*
* The `withError` attribute is used to differentiate handlers that accept an error as first argument:
*
* - `socket.emit("test", (err, value) => { ... })` with `ackTimeout` option
* - `socket.timeout(5000).emit("test", (err, value) => { ... })`
* - `const value = await socket.emitWithAck("test")`
*
* From those that don't:
*
* - `socket.emit("test", (value) => { ... });`
*
* In the first case, the handlers will be called with an error when:
*
* - the timeout is reached
* - the socket gets disconnected
*
* In the second case, the handlers will be simply discarded upon disconnection, since the client will never receive
* an acknowledgement from the server.
*
* @private
*/
private acks;
private flags;
private subs?;
private _anyListeners;
private _anyOutgoingListeners;
/**
* `Socket` constructor.
*/
constructor(io: Manager, nsp: string, opts?: Partial);
/**
* Whether the socket is currently disconnected
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log(socket.disconnected); // false
* });
*
* socket.on("disconnect", () => {
* console.log(socket.disconnected); // true
* });
*/
get disconnected(): boolean;
/**
* Subscribe to open, close and packet events
*
* @private
*/
private subEvents;
/**
* Whether the Socket will try to reconnect when its Manager connects or reconnects.
*
* @example
* const socket = io();
*
* console.log(socket.active); // true
*
* socket.on("disconnect", (reason) => {
* if (reason === "io server disconnect") {
* // the disconnection was initiated by the server, you need to manually reconnect
* console.log(socket.active); // false
* }
* // else the socket will automatically try to reconnect
* console.log(socket.active); // true
* });
*/
get active(): boolean;
/**
* "Opens" the socket.
*
* @example
* const socket = io({
* autoConnect: false
* });
*
* socket.connect();
*/
connect(): this;
/**
* Alias for {@link connect()}.
*/
open(): this;
/**
* Sends a `message` event.
*
* This method mimics the WebSocket.send() method.
*
* @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send
*
* @example
* socket.send("hello");
*
* // this is equivalent to
* socket.emit("message", "hello");
*
* @return self
*/
send(...args: any[]): this;
/**
* Override `emit`.
* If the event is in `events`, it's emitted normally.
*
* @example
* socket.emit("hello", "world");
*
* // all serializable datastructures are supported (no need to call JSON.stringify)
* socket.emit("hello", 1, "2", { 3: ["4"], 5: Uint8Array.from([6]) });
*
* // with an acknowledgement from the server
* socket.emit("hello", "world", (val) => {
* // ...
* });
*
* @return self
*/
emit>(ev: Ev, ...args: EventParams): this;
/**
* @private
*/
private _registerAckCallback;
/**
* Emits an event and waits for an acknowledgement
*
* @example
* // without timeout
* const response = await socket.emitWithAck("hello", "world");
*
* // with a specific timeout
* try {
* const response = await socket.timeout(1000).emitWithAck("hello", "world");
* } catch (err) {
* // the server did not acknowledge the event in the given delay
* }
*
* @return a Promise that will be fulfilled when the server acknowledges the event
*/
emitWithAck>(ev: Ev, ...args: AllButLast>): Promise>>>;
/**
* Add the packet to the queue.
* @param args
* @private
*/
private _addToQueue;
/**
* Send the first packet of the queue, and wait for an acknowledgement from the server.
* @param force - whether to resend a packet that has not been acknowledged yet
*
* @private
*/
private _drainQueue;
/**
* Sends a packet.
*
* @param packet
* @private
*/
private packet;
/**
* Called upon engine `open`.
*
* @private
*/
private onopen;
/**
* Sends a CONNECT packet to initiate the Socket.IO session.
*
* @param data
* @private
*/
private _sendConnectPacket;
/**
* Called upon engine or manager `error`.
*
* @param err
* @private
*/
private onerror;
/**
* Called upon engine `close`.
*
* @param reason
* @param description
* @private
*/
private onclose;
/**
* Clears the acknowledgement handlers upon disconnection, since the client will never receive an acknowledgement from
* the server.
*
* @private
*/
private _clearAcks;
/**
* Called with socket packet.
*
* @param packet
* @private
*/
private onpacket;
/**
* Called upon a server event.
*
* @param packet
* @private
*/
private onevent;
private emitEvent;
/**
* Produces an ack callback to emit with an event.
*
* @private
*/
private ack;
/**
* Called upon a server acknowledgement.
*
* @param packet
* @private
*/
private onack;
/**
* Called upon server connect.
*
* @private
*/
private onconnect;
/**
* Emit buffered events (received and emitted).
*
* @private
*/
private emitBuffered;
/**
* Called upon server disconnect.
*
* @private
*/
private ondisconnect;
/**
* Called upon forced client/server side disconnections,
* this method ensures the manager stops tracking us and
* that reconnections don't get triggered for this.
*
* @private
*/
private destroy;
/**
* Disconnects the socket manually. In that case, the socket will not try to reconnect.
*
* If this is the last active Socket instance of the {@link Manager}, the low-level connection will be closed.
*
* @example
* const socket = io();
*
* socket.on("disconnect", (reason) => {
* // console.log(reason); prints "io client disconnect"
* });
*
* socket.disconnect();
*
* @return self
*/
disconnect(): this;
/**
* Alias for {@link disconnect()}.
*
* @return self
*/
close(): this;
/**
* Sets the compress flag.
*
* @example
* socket.compress(false).emit("hello");
*
* @param compress - if `true`, compresses the sending data
* @return self
*/
compress(compress: boolean): this;
/**
* Sets a modifier for a subsequent event emission that the event message will be dropped when this socket is not
* ready to send messages.
*
* @example
* socket.volatile.emit("hello"); // the server may or may not receive it
*
* @returns self
*/
get volatile(): this;
/**
* Sets a modifier for a subsequent event emission that the callback will be called with an error when the
* given number of milliseconds have elapsed without an acknowledgement from the server:
*
* @example
* socket.timeout(5000).emit("my-event", (err) => {
* if (err) {
* // the server did not acknowledge the event in the given delay
* }
* });
*
* @returns self
*/
timeout(timeout: number): Socket>;
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback.
*
* @example
* socket.onAny((event, ...args) => {
* console.log(`got ${event}`);
* });
*
* @param listener
*/
onAny(listener: (...args: any[]) => void): this;
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback. The listener is added to the beginning of the listeners array.
*
* @example
* socket.prependAny((event, ...args) => {
* console.log(`got event ${event}`);
* });
*
* @param listener
*/
prependAny(listener: (...args: any[]) => void): this;
/**
* Removes the listener that will be fired when any event is emitted.
*
* @example
* const catchAllListener = (event, ...args) => {
* console.log(`got event ${event}`);
* }
*
* socket.onAny(catchAllListener);
*
* // remove a specific listener
* socket.offAny(catchAllListener);
*
* // or remove all listeners
* socket.offAny();
*
* @param listener
*/
offAny(listener?: (...args: any[]) => void): this;
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*/
listenersAny(): ((...args: any[]) => void)[];
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback.
*
* Note: acknowledgements sent to the server are not included.
*
* @example
* socket.onAnyOutgoing((event, ...args) => {
* console.log(`sent event ${event}`);
* });
*
* @param listener
*/
onAnyOutgoing(listener: (...args: any[]) => void): this;
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback. The listener is added to the beginning of the listeners array.
*
* Note: acknowledgements sent to the server are not included.
*
* @example
* socket.prependAnyOutgoing((event, ...args) => {
* console.log(`sent event ${event}`);
* });
*
* @param listener
*/
prependAnyOutgoing(listener: (...args: any[]) => void): this;
/**
* Removes the listener that will be fired when any event is emitted.
*
* @example
* const catchAllListener = (event, ...args) => {
* console.log(`sent event ${event}`);
* }
*
* socket.onAnyOutgoing(catchAllListener);
*
* // remove a specific listener
* socket.offAnyOutgoing(catchAllListener);
*
* // or remove all listeners
* socket.offAnyOutgoing();
*
* @param [listener] - the catch-all listener (optional)
*/
offAnyOutgoing(listener?: (...args: any[]) => void): this;
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*/
listenersAnyOutgoing(): ((...args: any[]) => void)[];
/**
* Notify the listeners for each packet sent
*
* @param packet
*
* @private
*/
private notifyOutgoingListeners;
}
export declare namespace Socket {
type DisconnectReason = "io server disconnect" | "io client disconnect" | "ping timeout" | "transport close" | "transport error" | "parse error";
}
export {};