All Downloads are FREE. Search and download functionalities are using the official Maven repository.

jcuda.cuComplex Maven / Gradle / Ivy

The newest version!
/*
 * JCuda - Java bindings for NVIDIA CUDA driver and runtime API
 *
 * Copyright (c) 2009-2012 Marco Hutter - http://www.jcuda.org
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */

package jcuda;

/**
 * Java port of the CUDA complex number structure.
 */
public class cuComplex
{
	/** The real part of the complex number */
    public float x;

	/** The imaginary part of the complex number */
    public float y;

    /* Private constructor */
    private cuComplex()
    {
    }
    
    /**
     * Returns the real part of the given complex number.
     * 
     * @param x The complex number whose real part should be returned
     * @return The real part of the given complex number
     */
    public static float cuCreal (cuComplex x)
    {
        return x.x;
    }

    /**
     * Returns the imaginary part of the given complex number.
     * 
     * @param x The complex number whose imaginary part should be returned
     * @return The imaginary part of the given complex number
     */
    public static float cuCimag (cuComplex x)
    {
        return x.y;
    }

    /**
     * Creates a new complex number consisting of the given real and
     * imaginary part.
     * 
     * @param r The real part of the complex number
     * @param i The imaginary part of the complex number
     * @return A complex number with the given real and imaginary part
     */
    public static cuComplex cuCmplx (float r, float i)
    {
        cuComplex res = new cuComplex();
        res.x = r;
        res.y = i;
        return res;
    }

    /**
     * Returns the complex conjugate of the given complex number.
     * 
     * @param x The complex number whose complex conjugate should be returned
     * @return The complex conjugate of the given complex number
     */
    public static  cuComplex cuConj (cuComplex x)
    {
        return cuCmplx (cuCreal(x), -cuCimag(x));
    }

    /**
     * Returns a new complex number that is the sum of the given
     * complex numbers.
     * 
     * @param x The first addend
     * @param y The second addend
     * @return The sum of the given addends 
     */
    public static  cuComplex cuCadd (cuComplex x, cuComplex y)
    {
        return cuCmplx (cuCreal(x) + cuCreal(y), cuCimag(x) + cuCimag(y));
    }

    /**
     * Returns the product of the given complex numbers.
*
* Original comment:
*
* This implementation could suffer from intermediate overflow even though * the final result would be in range. However, various implementations do * not guard against this (presumably to avoid losing performance), so we * don't do it either to stay competitive. * * @param x The first factor * @param y The second factor * @return The product of the given factors */ public static cuComplex cuCmul (cuComplex x, cuComplex y) { cuComplex prod; prod = cuCmplx ((cuCreal(x) * cuCreal(y)) - (cuCimag(x) * cuCimag(y)), (cuCreal(x) * cuCimag(y)) + (cuCimag(x) * cuCreal(y))); return prod; } /** * Returns the quotient of the given complex numbers.
*
* Original comment:
*
* This implementation guards against intermediate underflow and overflow * by scaling. Such guarded implementations are usually the default for * complex library implementations, with some also offering an unguarded, * faster version. * * @param x The dividend * @param y The divisor * @return The quotient of the given complex numbers */ public static cuComplex cuCdiv (cuComplex x, cuComplex y) { cuComplex quot; float s = ((float)Math.abs(cuCreal(y))) + ((float)Math.abs(cuCimag(y))); float oos = 1.0f / s; float ars = cuCreal(x) * oos; float ais = cuCimag(x) * oos; float brs = cuCreal(y) * oos; float bis = cuCimag(y) * oos; s = (brs * brs) + (bis * bis); oos = 1.0f / s; quot = cuCmplx (((ars * brs) + (ais * bis)) * oos, ((ais * brs) - (ars * bis)) * oos); return quot; } /** * Returns the absolute value of the given complex number.
*
* Original comment:
*
* This implementation guards against intermediate underflow and overflow * by scaling. Otherwise the we'd lose half the exponent range. There are * various ways of doing guarded computation. For now chose the simplest * and fastest solution, however this may suffer from inaccuracies if sqrt * and division are not IEEE compliant. * * @param x The complex number whose absolute value should be returned * @return The absolute value of the given complex number */ public static float cuCabs (cuComplex x) { float p = cuCreal(x); float q = cuCimag(x); float r; if (p == 0) return q; if (q == 0) return p; p = (float)Math.sqrt(p); q = (float)Math.sqrt(q); if (p < q) {r = p; p = q; q = r;} r = q / p; return p * (float)Math.sqrt (1.0f + r * r); } /** * Returns a String representation of this complex number. * * @return A String representation of this complex number */ public String toString() { return "("+x+","+y+")"; } }




© 2015 - 2024 Weber Informatics LLC | Privacy Policy