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/*
* JCuda - Java bindings for NVIDIA CUDA driver and runtime API
*
* Copyright (c) 2009-2012 Marco Hutter - http://www.jcuda.org
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package jcuda.runtime;
/**
* Texture read modes
*
* @see jcuda.runtime.textureReference
*/
public class cudaTextureReadMode
{
/**
* Element type read mode
*/
public static final int cudaReadModeElementType = 0;
/**
* Normalized float read mode
*/
public static final int cudaReadModeNormalizedFloat = 1;
/**
* Returns the String identifying the given cudaTextureReadMode
*
* @param m The cudaTextureReadMode
* @return The String identifying the given cudaTextureReadMode
*/
public static String stringFor(int m)
{
switch (m)
{
case cudaReadModeElementType: return "cudaReadModeElementType";
case cudaReadModeNormalizedFloat: return "cudaReadModeNormalizedFloat";
}
return "INVALID cudaTextureReadMode: " + m;
}
/**
* Private constructor to prevent instantiation.
*/
private cudaTextureReadMode()
{
}
};