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org.nd4j.linalg.api.rng.DefaultRandom Maven / Gradle / Ivy
/*******************************************************************************
* Copyright (c) 2015-2018 Skymind, Inc.
*
* This program and the accompanying materials are made available under the
* terms of the Apache License, Version 2.0 which is available at
* https://www.apache.org/licenses/LICENSE-2.0.
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
* SPDX-License-Identifier: Apache-2.0
******************************************************************************/
package org.nd4j.linalg.api.rng;
import org.apache.commons.math3.random.MersenneTwister;
import org.apache.commons.math3.random.RandomGenerator;
import org.apache.commons.math3.random.SynchronizedRandomGenerator;
import org.bytedeco.javacpp.Pointer;
import org.nd4j.linalg.api.buffer.DataBuffer;
import org.nd4j.linalg.api.ndarray.INDArray;
import org.nd4j.linalg.factory.Nd4j;
import org.nd4j.common.util.ArrayUtil;
/**
* Apache commons based random number generation
*
* Please note: this implementation can't be used for NativeOps execution
*
* @author Adam Gibson
*/
// TODO: make this op compatible with NativeOpExecutioner
public class DefaultRandom implements Random, RandomGenerator {
protected RandomGenerator randomGenerator;
protected long seed;
/**
* Initialize with a System.currentTimeMillis()
* seed
*/
public DefaultRandom() {
this(System.currentTimeMillis());
}
public DefaultRandom(long seed) {
this.seed = seed;
this.randomGenerator = new SynchronizedRandomGenerator(new MersenneTwister(seed));
}
public DefaultRandom(RandomGenerator randomGenerator) {
this.randomGenerator = randomGenerator;
}
@Override
public void setSeed(int seed) {
this.seed = (long) seed;
getRandomGenerator().setSeed(seed);
}
@Override
public void setSeed(int[] seed) {
throw new UnsupportedOperationException();
}
@Override
public void setSeed(long seed) {
this.seed = seed;
getRandomGenerator().setSeed(seed);
}
@Override
public void nextBytes(byte[] bytes) {
getRandomGenerator().nextBytes(bytes);
}
@Override
public int nextInt() {
return getRandomGenerator().nextInt();
}
@Override
public int nextInt(int n) {
return getRandomGenerator().nextInt(n);
}
@Override
public int nextInt(int a, int n) {
return nextInt(n - a) + a;
}
@Override
public long nextLong() {
return getRandomGenerator().nextLong();
}
@Override
public boolean nextBoolean() {
return getRandomGenerator().nextBoolean();
}
@Override
public float nextFloat() {
return getRandomGenerator().nextFloat();
}
@Override
public double nextDouble() {
return getRandomGenerator().nextDouble();
}
@Override
public double nextGaussian() {
return getRandomGenerator().nextGaussian();
}
@Override
public INDArray nextGaussian(long[] shape) {
return nextGaussian(Nd4j.order(), shape);
}
@Override
public INDArray nextGaussian(int[] shape) {
return nextGaussian(Nd4j.order(), shape);
}
@Override
public INDArray nextGaussian(char order, int[] shape) {
return nextGaussian(order, ArrayUtil.toLongArray(shape));
}
@Override
public INDArray nextGaussian(char order, long[] shape) {
long length = ArrayUtil.prodLong(shape);
INDArray ret = Nd4j.create(shape, order);
DataBuffer data = ret.data();
for (long i = 0; i < length; i++) {
data.put(i, nextGaussian());
}
return ret;
}
@Override
public INDArray nextDouble(long[] shape) {
return nextDouble(Nd4j.order(), shape);
}
@Override
public INDArray nextDouble(int[] shape) {
return nextDouble(Nd4j.order(), shape);
}
@Override
public INDArray nextDouble(char order, int[] shape) {
return nextDouble(order, ArrayUtil.toLongArray(shape));
}
@Override
public INDArray nextDouble(char order, long[] shape) {
long length = ArrayUtil.prodLong(shape);
INDArray ret = Nd4j.create(shape, order);
DataBuffer data = ret.data();
for (long i = 0; i < length; i++) {
data.put(i, nextDouble());
}
return ret;
}
@Override
public INDArray nextFloat(long[] shape) {
return nextFloat(Nd4j.order(), shape);
}
@Override
public INDArray nextFloat(int[] shape) {
return nextFloat(Nd4j.order(), shape);
}
@Override
public INDArray nextFloat(char order, int[] shape) {
return nextFloat(order, ArrayUtil.toLongArray(shape));
}
@Override
public INDArray nextFloat(char order, long[] shape) {
long length = ArrayUtil.prodLong(shape);
INDArray ret = Nd4j.create(shape, order);
DataBuffer data = ret.data();
for (long i = 0; i < length; i++) {
data.put(i, nextFloat());
}
return ret;
}
@Override
public INDArray nextInt(int[] shape) {
return nextInt(ArrayUtil.toLongArray(shape));
}
@Override
public INDArray nextInt(long[] shape) {
int length = ArrayUtil.prod(shape);
INDArray ret = Nd4j.create(shape);
DataBuffer data = ret.data();
for (int i = 0; i < length; i++) {
data.put(i, nextInt());
}
return ret;
}
@Override
public INDArray nextInt(int n, int[] shape) {
return nextInt(n, ArrayUtil.toLongArray(shape));
}
@Override
public INDArray nextInt(int n, long[] shape) {
int length = ArrayUtil.prod(shape);
INDArray ret = Nd4j.create(shape);
DataBuffer data = ret.data();
for (int i = 0; i < length; i++) {
data.put(i, nextInt(n));
}
return ret;
}
public synchronized RandomGenerator getRandomGenerator() {
return randomGenerator;
}
public synchronized long getSeed() {
return this.seed;
}
/**
* This method returns pointer to RNG state structure.
* Please note: DefaultRandom implementation returns NULL here, making it impossible to use with RandomOps
*
* @return
*/
@Override
public Pointer getStatePointer() {
return null;
}
@Override
public long getPosition() {
return 0;
}
@Override
public void close() throws Exception {
//
}
/**
* Identical to setSeed(System.currentTimeMillis());
*/
@Override
public void reSeed() {
reSeed(System.currentTimeMillis());
}
/**
* Identical to setSeed(seed);
*
* @param seed
*/
@Override
public void reSeed(long seed) {
setSeed(seed);
}
public long rootState() {
return 0L;
}
public long nodeState() {
return 0L;
}
@Override
public void setStates(long rootState, long nodeState) {
//no-op
}
}
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