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package org.nd4j.jita.flow.impl;
import org.nd4j.jita.allocator.impl.AllocationPoint;
import org.nd4j.linalg.api.ops.executioner.GridExecutioner;
import org.nd4j.linalg.factory.Nd4j;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
*
* FlowController implementation suitable for CudaGridExecutioner
*
* Main difference here, is delayed execution support and forced execution trigger in special cases
*
* @author [email protected]
*/
public class GridFlowController extends SynchronousFlowController {
private static Logger logger = LoggerFactory.getLogger(GridFlowController.class);
/**
* This method makes sure HOST memory contains latest data from GPU
*
* Additionally, this method checks, that there's no ops pending execution for this array
*
* @param point
*/
@Override
public void synchronizeToHost(AllocationPoint point) {
if (!point.isConstant() && point.isEnqueued()) {
waitTillFinished(point);
}
super.synchronizeToHost(point);
}
/**
*
* Additionally, this method checks, that there's no ops pending execution for this array
* @param point
*/
@Override
public void waitTillFinished(AllocationPoint point) {
if (!point.isConstant() && point.isEnqueued())
Nd4j.getExecutioner().commit();
super.waitTillFinished(point);
}
/**
*
* Additionally, this method checks, that there's no ops pending execution for this array
*
* @param point
*/
@Override
public void waitTillReleased(AllocationPoint point) {
/**
* We don't really need special hook here, because if op is enqueued - it's still holding all arrays
*/
super.waitTillReleased(point);
}
}
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