jcuda.runtime.cudaTextureReadMode Maven / Gradle / Ivy
/*
*
* * Copyright 2015 Skymind,Inc.
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package jcuda.runtime;
/**
* Texture read modes
*
* @see textureReference
*/
public class cudaTextureReadMode
{
/**
* Element type read mode
*/
public static final int cudaReadModeElementType = 0;
/**
* Normalized float read mode
*/
public static final int cudaReadModeNormalizedFloat = 1;
/**
* Returns the String identifying the given cudaTextureReadMode
*
* @param m The cudaTextureReadMode
* @return The String identifying the given cudaTextureReadMode
*/
public static String stringFor(int m)
{
switch (m)
{
case cudaReadModeElementType: return "cudaReadModeElementType";
case cudaReadModeNormalizedFloat: return "cudaReadModeNormalizedFloat";
}
return "INVALID cudaTextureReadMode: " + m;
}
/**
* Private constructor to prevent instantiation.
*/
private cudaTextureReadMode()
{
}
};
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