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The core of Neo4j Bolt Protocol, this contains the state machine for Bolt sessions.

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/*
 * Copyright (c) "Neo4j"
 * Neo4j Sweden AB [https://neo4j.com]
 *
 * This file is part of Neo4j.
 *
 * Neo4j is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see .
 */
package org.neo4j.bolt.fsm.state;

import org.neo4j.bolt.fsm.Context;
import org.neo4j.bolt.fsm.error.StateMachineException;
import org.neo4j.bolt.fsm.state.transition.StateTransition;
import org.neo4j.bolt.protocol.common.fsm.response.ResponseHandler;
import org.neo4j.bolt.protocol.common.message.request.RequestMessage;

public interface State {

    /**
     * Creates a new state factory for a given reference.
     *
     * @param reference a unique state reference.
     * @return a new empty state factory.
     */
    static Factory builder(StateReference reference) {
        return new StateFactoryImpl(reference);
    }

    /**
     * Creates a state factory which mimics the set of transitions registered within this state.
     *
     * @return a new state factory.
     */
    Factory builderOf();

    /**
     * Retrieves a dedicated reference object via which a given state may be referenced for the
     * purposes of transitioning.
     *
     * @return a state reference.
     */
    StateReference reference();

    /**
     * Retrieves a human-readable name via which this state is identified.
     * 

* This value is primarily provided for debugging, logging or restore operations in which a * state machine immediately transitions to a designated state instead of its initial state. * * @return a human-readable state identification. */ default String name() { return this.reference().name(); } /** * Handles a given message. * @param ctx a state machine instance context. * @param message a request. * @param handler a response handler. * @return a state to transition the state machine to as a result of handling the given request. * @throws StateMachineException when the state cannot or fails to transition. */ StateReference process(Context ctx, RequestMessage message, ResponseHandler handler) throws StateMachineException; interface Factory { /** * Retrieves the state reference via which this state shall be identified throughout the * duration of its life. * * @return a state reference. */ StateReference reference(); /** * Constructs a new state using the transitions present within this factory instance. * * @return a state. */ State build(); /** * Registers a transition for its respective request type. *

* When a transition for the desired request type already exists, it will be replaced with * the given transition. * * @param transition a transition. * @return a reference to this factory. */ Factory withTransition(StateTransition transition); /** * Removes a transition based on its respective request type. * * @param requestType a request type. * @return a reference to this factory. */ Factory withoutTransition(Class requestType); } }





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