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Neo4j kernel is a lightweight, embedded Java database designed to
store data structured as graphs rather than tables. For more
information, see http://neo4j.org.
/*
* Copyright (c) 2002-2015 "Neo Technology,"
* Network Engine for Objects in Lund AB [http://neotechnology.com]
*
* This file is part of Neo4j.
*
* Neo4j is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package org.neo4j.kernel.impl.locking;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentMap;
import java.util.concurrent.TimeUnit;
import static java.lang.Thread.currentThread;
import static java.util.concurrent.locks.LockSupport.parkNanos;
import static java.util.concurrent.locks.LockSupport.unpark;
/**
* Fairness in this implementation is achieved through a {@link OwnerQueueElement queue} of waiting threads for
* {@link #locks each lock}. It guarantees that readers are not allowed before a waiting writer by not differentiating
* between readers and writers, the locks are mutex locks, but reentrant from the same thread.
*/
public final class ReentrantLockService extends AbstractLockService>
{
private final ConcurrentMap> locks = new ConcurrentHashMap<>();
private final long maxParkNanos;
int lockCount()
{
return locks.size();
}
public ReentrantLockService()
{
this( 1, TimeUnit.MILLISECONDS );
}
public ReentrantLockService( long maxParkTime, TimeUnit unit )
{
this.maxParkNanos = unit.toNanos( maxParkTime );
}
@Override
protected OwnerQueueElement acquire( LockedEntity key )
{
OwnerQueueElement suggestion = new OwnerQueueElement<>( currentThread() );
for(;;)
{
OwnerQueueElement owner = locks.putIfAbsent( key, suggestion );
if ( owner == null )
{ // Our suggestion was accepted, we got the lock
return suggestion;
}
Thread other = owner.owner;
if ( other == currentThread() )
{ // the lock has been handed to us (or we are re-entering), claim it!
owner.count++;
return owner;
}
// Make sure that we only add to the queue once, and if that addition fails (because the queue is dead
// - i.e. has been removed from the map), retry form the top of the loop immediately.
if ( suggestion.head == suggestion ) // true if enqueue() has not been invoked (i.e. first time around)
{ // otherwise it has already been enqueued, and we are in a spurious (or timed) wake up
if ( !owner.enqueue( suggestion ) )
{
continue; // the lock has already been released, the queue is dead, retry!
}
}
parkNanos( key, maxParkNanos );
}
}
@Override
@SuppressWarnings("SynchronizationOnLocalVariableOrMethodParameter")
protected void release( LockedEntity key, OwnerQueueElement ownerQueueElement )
{
if ( 0 == --ownerQueueElement.count )
{
Thread nextThread;
synchronized ( ownerQueueElement )
{
nextThread = ownerQueueElement.dequeue();
if ( nextThread == currentThread() )
{ // no more threads in the queue, remove this list
locks.remove( key, ownerQueueElement ); // done under synchronization to honour definition of 'dead'
nextThread = null; // to make unpark() a no-op.
}
}
unpark( nextThread );
}
}
/**
* Element in a queue of owners. Contains two fields {@link #head} and {@link #tail} which form the queue.
*
* Example queue with 3 members:
*
*
* locks -> [H]--+ <+
* [T] | |
* ^| V |
* || [H]-+
* || [T] ^
* || | |
* || V |
* |+->[H]-+
* +---[T]
*
* @param Type of the object that owns (or wishes to own) the lock.
* In practice this is always {@link Thread}, only a parameter for testing purposes.
*/
static final class OwnerQueueElement
{
volatile OWNER owner;
int count = 1; // does not need to be volatile, only updated by the owning thread.
OwnerQueueElement( OWNER owner )
{
this.owner = owner;
}
/**
* In the first element, head will point to the next waiting element, and tail is where we enqueue new elements.
* In the waiting elements, head will point to the first element, and tail to the next element.
*/
private OwnerQueueElement head = this, tail = this;
/**
* Return true if the item was enqueued, or false if this LockOwner is dead.
* A dead LockOwner is no longer reachable from the map, and so no longer participates in the lock.
*/
synchronized boolean enqueue( OwnerQueueElement last )
{
if ( owner == null )
{
return false; // don't enqueue into a dead queue
}
last.head = this;
last.tail = this;
tail.tail = last;
this.tail = last;
if ( head == this )
{
head = last;
}
return true;
}
synchronized OWNER dequeue()
{
OwnerQueueElement first = this.head;
(this.head = first.tail).head = this;
first.tail = this;
if ( this.head == this )
{
this.tail = this; // don't leave junk references around!
}
try
{
return (this.owner = first.owner);
}
finally
{
first.owner = null; // mark 'first' as dead.
}
}
@Override
public String toString()
{
return String.format( "%s*%s", count, owner );
}
}
}
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