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Neo4j property value system.
/*
* Copyright (c) "Neo4j"
* Neo4j Sweden AB [http://neo4j.com]
*
* This file is part of Neo4j.
*
* Neo4j is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package org.neo4j.values;
import org.neo4j.values.storable.TextArray;
import org.neo4j.values.storable.TextValue;
import org.neo4j.values.storable.ValueWriter;
import org.neo4j.values.virtual.MapValue;
import org.neo4j.values.virtual.NodeValue;
import org.neo4j.values.virtual.RelationshipValue;
/**
* Writer of any values.
*/
public interface AnyValueWriter extends ValueWriter
{
enum EntityMode
{
REFERENCE,
FULL
}
/**
* Returns the wanted {@link EntityMode} of this AnyValueWriter.
*
* A returned {@link EntityMode#REFERENCE} signals to all entity-values that they should callback using {@link #writeNodeReference(long)} or
* {@link #writeRelationshipReference(long)} even if the whole entity is available.
*
* A returned {@link EntityMode#FULL} signals to all entity-values that they can callback using either
* {@link #writeNodeReference(long)},
* {@link #writeNode(long, TextArray, MapValue, boolean)},
* {@link #writeRelationshipReference(long)}
* or {@link #writeRelationship(long, long, long, TextValue, MapValue, boolean)}
* depending on how much information is available to the value instance.
*/
EntityMode entityMode();
void writeNodeReference( long nodeId ) throws E;
void writeNode( long nodeId, TextArray labels, MapValue properties, boolean isDeleted ) throws E;
void writeRelationshipReference( long relId ) throws E;
void writeRelationship( long relId, long startNodeId, long endNodeId, TextValue type, MapValue properties, boolean isDeleted ) throws E;
void beginMap( int size ) throws E;
void endMap() throws E;
void beginList( int size ) throws E;
void endList() throws E;
void writePathReference( long[] nodes, long[] relationships ) throws E;
void writePath( NodeValue[] nodes, RelationshipValue[] relationships ) throws E;
default void writeVirtualNodeHack( Object node )
{
// do nothing, this is an ugly hack.
}
default void writeVirtualRelationshipHack( Object relationship )
{
// do nothing, this is an ugly hack.
}
}