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/*
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 */
package org.netbeans.api.visual.layout;

import org.netbeans.api.visual.widget.Scene;

/**
 * This is used for a one-time operations that had to be invoked after the scene is initialized and/or validated.
 * This is usually used for applying graph-oriented layouts where the layout requires to calculate boundaries
 * of widgets before the layout is invokes.
 * 

* The SceneLayout can be invoked by SceneLayout.invokeLayout method. This method just schedules the scene layout * to be performed after the scene validation is done. * * @author David Kaspar */ public abstract class SceneLayout { private Scene.SceneListener listener = new LayoutSceneListener (); private Scene scene; private volatile boolean attached; /** * Creates a scene layout that is related to a specific scene. * @param scene the related scene */ protected SceneLayout (Scene scene) { assert scene != null; this.scene = scene; } private void attach () { synchronized (this) { if (attached) return; attached = true; } scene.addSceneListener (listener); } private void detach () { synchronized (this) { if (! attached) return; attached = false; } scene.removeSceneListener (listener); } /** * Schedules the performing of this scene layout just immediately after the scene validation. * It also calls scene revalidation. The Scene.validate method has to be manually called after. */ public final void invokeLayout () { attach (); scene.revalidate (); } /** * Schedules the performing of this scene layout just immediately after the scene validation. * It also calls scene revalidation. The Scene.validate method is called automatically at the end. */ public final void invokeLayoutImmediately () { attach (); scene.revalidate (); scene.validate (); } /** * Called immediately after the scene validation and is responsible for performing the logic e.g. graph-oriented layout. */ protected abstract void performLayout (); private final class LayoutSceneListener implements Scene.SceneListener { public void sceneRepaint () { } public void sceneValidating () { } public void sceneValidated () { detach (); performLayout (); } } }





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