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/*
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 */
package org.netbeans.api.visual.model;

import java.util.ArrayList;

/**
 * This class represents a model with a single state which can be boolean or non-negative integer value.
 * It supports stateChanged event listening.
 *
 * @author David Kaspar
 */
public final class StateModel {

    private final ArrayList listeners = new ArrayList ();
    private int state;
    private int maxStates;

    /**
     * Creates a boolean (2-states) model.
     */
    public StateModel () {
        this (2);
    }

    /**
     * Creates a model with a specified maximal states.
     * @param maxStates the maximal states
     */
    public StateModel (int maxStates) {
        assert maxStates > 0;
        this.maxStates = maxStates;
        state = 0;
    }

    private void fireChanged () {
        Listener[] ls;
        synchronized (listeners) {
            ls = this.listeners.toArray (new Listener[0]);
        }
        for (Listener listener : ls)
            listener.stateChanged ();
    }

    /**
     * Returns a boolean representation of a state.
     * @return the boolean value (true for non-zero value, false for zero value)
     */
    public boolean getBooleanState () {
        return state > 0;
    }

    /**
     * Sets a boolean state.
     * @param state the boolean state; if true, then 1 value is used; if false, then 0 value is used
     */
    public void setBooleanState (boolean state) {
        setState (state ? 1 : 0);
    }

    /**
     * Toggles boolean state.
     */
    public void toggleBooleanState () {
        setState (state > 0 ? 0 : 1);
    }

    /**
     * Returns a integer representation of the state.
     * @return the integer value of the state.
     */
    public int getState () {
        return state;
    }

    /**
     * Decreases the state value. If new value would have to be negative, then the maxStates-1 value is used instead.
     */
    public void decrease () {
        if (-- state < 0)
            state = maxStates - 1;
        fireChanged ();
    }

    /**
     * Increases the state value. If new value would have to be maxStates or higher, then the 0 value is used instead.
     */
    public void increase () {
        if (++ state >= maxStates)
            state = 0;
        fireChanged ();
    }

    /**
     * Sets a new state value.
     * @param state the new state value
     */
    public void setState (int state) {
        this.state = state;
        fireChanged ();
    }

    /**
     * Returns a maximal states.
     * @return the maximal states; 2 for boolean model
     */
    public int getMaxStates () {
        return maxStates;
    }

    /**
     * Adds a listener of a state value changed.
     * @param listener the listener
     */
    public void addListener (Listener listener) {
        synchronized (listeners) {
            listeners.add (listener);
        }
    }

    /**
     * Removes a listener of a state value changed.
     * @param listener the listener
     */
    public void removeListener (Listener listener) {
        synchronized (listeners) {
            listeners.remove (listener);
        }
    }

    /**
     * The listener for listening on state changed event on a state model.
     */
    public interface Listener {

        /**
         * Called when a state value is changed.
         */
        void stateChanged ();

    }

}




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