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org.ode4j.demo.DemoSlider Maven / Gradle / Ivy
/*************************************************************************
* *
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
* All rights reserved. Email: [email protected] Web: www.q12.org *
* Open Dynamics Engine 4J, Copyright (C) 2009-2014 Tilmann Zaeschke *
* All rights reserved. Email: [email protected] Web: www.ode4j.org *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of EITHER: *
* (1) The GNU Lesser General Public License as published by the Free *
* Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. The text of the GNU Lesser *
* General Public License is included with this library in the *
* file LICENSE.TXT. *
* (2) The BSD-style license that is included with this library in *
* the file ODE-LICENSE-BSD.TXT and ODE4J-LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT, ODE-LICENSE-BSD.TXT and ODE4J-LICENSE-BSD.TXT for more *
* details. *
* *
*************************************************************************/
package org.ode4j.demo;
import org.ode4j.math.DMatrix3;
import org.ode4j.math.DMatrix3C;
import org.ode4j.math.DQuaternion;
import org.ode4j.math.DVector3;
import org.ode4j.math.DVector3C;
import static org.ode4j.ode.OdeMath.*;
import org.ode4j.ode.DBody;
import org.ode4j.ode.DMass;
import org.ode4j.ode.DSliderJoint;
import org.ode4j.ode.DWorld;
import org.ode4j.ode.OdeHelper;
import static org.ode4j.drawstuff.DrawStuff.*;
class DemoSlider extends dsFunctions {
// some constants
private static final float SIDE = 0.5f; // side length of a box
private static final float MASS = 1.0f; // mass of a box
// dynamics and collision objects
private static DWorld world;
private static DBody[] body = new DBody[2];
private static DSliderJoint slider;
// state set by keyboard commands
private static int occasional_error = 0;
// start simulation - set viewpoint
private static float[] xyz= {1.0382f,-1.0811f,1.4700f};
private static float[] hpr= {135.0000f,-19.5000f,0.0000f};
@Override
public void start() {
dsSetViewpoint (xyz,hpr);
System.out.println ("Press 'e' to start/stop occasional error.");
}
// called when a key pressed
@Override
public void command (char cmd) {
if (cmd == 'e' || cmd == 'E') {
occasional_error ^= 1;
}
}
// simulation loop
private static double a=0;
private static int count = 0;
@Override
public void step (boolean pause) {
final double kd = -0.3; // angular damping constant
final double ks = 0.5; // spring constant
if (!pause) {
// add an oscillating torque to body 0, and also damp its rotational motion
//TZ static double a=0;
DVector3C w = body[0].getAngularVel();
body[0].addTorque (kd*w.get0(),kd*w.get1()+0.1*Math.cos(a),kd*w.get2()+0.1*Math.sin(a));
a += 0.01;
// add a spring force to keep the bodies together, otherwise they will
// fly apart along the slider axis.
DVector3C p1 = body[0].getPosition();
DVector3C p2 = body[1].getPosition();
DVector3 tmp = new DVector3();
// dBodyAddForce (body[0],ks*(p2[0]-p1[0]),ks*(p2[1]-p1[1]),
// ks*(p2[2]-p1[2]));
// dBodyAddForce (body[1],ks*(p1[0]-p2[0]),ks*(p1[1]-p2[1]),
// ks*(p1[2]-p2[2]));
tmp.eqDiff(p2, p1).scale(ks);
body[0].addForce(tmp);
tmp.eqDiff(p1, p2).scale(ks);
body[1].addForce(tmp);
// occasionally re-orient one of the bodies to create a deliberate error.
if (occasional_error!=0) {
//TZ static int count = 0;
if ((count % 20)==0) {
// randomly adjust orientation of body[0]
//TZ final double *R1;
DMatrix3 R2 = new DMatrix3(), R3 = new DMatrix3();
DMatrix3C R1 = body[0].getRotation();
dRFromAxisAndAngle (R2,dRandReal()-0.5,dRandReal()-0.5,
dRandReal()-0.5,dRandReal()-0.5);
R3.eqMul(R1, R2);//dMultiply0 (R3,R1,R2,3,3,3);
body[0].setRotation (R3);
// randomly adjust position of body[0]
DVector3C pos = body[0].getPosition();
body[0].setPosition (
pos.get0()+0.2*(dRandReal()-0.5),
pos.get1()+0.2*(dRandReal()-0.5),
pos.get2()+0.2*(dRandReal()-0.5));
}
count++;
}
world.step (0.05);
}
DVector3 sides1= new DVector3(SIDE,SIDE,SIDE);
DVector3 sides2= new DVector3(SIDE*0.8f,SIDE*0.8f,SIDE*2.0f);
dsSetTexture (DS_TEXTURE_NUMBER.DS_WOOD);
dsSetColor (1,1,0);
dsDrawBox (body[0].getPosition(), body[0].getRotation(), sides1);
dsSetColor (0,1,1);
dsDrawBox (body[1].getPosition(), body[1].getRotation(), sides2);
}
public static void main (String[] args) {
new DemoSlider().demo(args);
}
private void demo(String[] args) {
// create world
OdeHelper.initODE2(0);
world = OdeHelper.createWorld();
DMass m = OdeHelper.createMass();
m.setBox (1,SIDE,SIDE,SIDE);
m.adjust (MASS);
body[0] = OdeHelper.createBody (world);
body[0].setMass (m);
body[0].setPosition (0,0,1);
body[1] = OdeHelper.createBody (world);
body[1].setMass (m);
DQuaternion q = new DQuaternion();
dQFromAxisAndAngle (q,-1,1,0,0.25*M_PI);
body[1].setPosition (0.2,0.2,1.2);
body[1].setQuaternion (q);
slider = OdeHelper.createSliderJoint (world,null);
slider.attach (body[0], body[1]);
slider.setAxis (1,1,1);
// run simulation
dsSimulationLoop (args,640,480,this);
world.destroy ();
OdeHelper.closeODE();
}
@Override
public void stop() {
}
}
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